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The Generalissimo's Own CBI (id:#60817)
(ASL Action Pack # 6 A Decade of War ID: AP55)   [next]   [previous]
Lanfeng, Henan Province, China 1938-05-26 (0 others)
Designer: Gary Fortenberry
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
ChineseJapanese
45.394736842105%

Overview:

The Japanese 14th Infantry Division was ordered south from Manchuria to force a crossing of the Yellow River near Lanfeng and then advance towards Wuhan, to flank and cut off the retreating Chinese. The 14th Division’s move encountered unexpected resistance, however, and it quickly began to run low on supplies. Lt-Gen. Doihara, its commander, decided to withdraw to his former bridgehead, but near Lanfeng he found himself surrounded on three sides by the Chinese.
Attacker: Chinese (1st Column, 200th Division and the 36th Division)
Defender: Japanese (14th Infantry Division and 2nd Tank Battalion)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:17.0 D:10.0
AFVs: A:11
Vickers 6-Ton Mk E(b) x 2
T-26TU M33(r) x 5
L3/35(i) x 2
BA-6(r) x 2
Henschel 33(g) x 3

AFVs: D:4
Type 89A CHI-RO x 2
Type 89B CHI-RO x 2

Guns: A:3
3.7cm PaK 35/36
Oerlikon 20mm x 2
D:2
Type 92 70mm INF Gun x 2
Type 97 20mm Automatic Gun
Type 89 Heavy Grenade-Launcher x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: No hills, no gun or AFV may setup in a building.
Map Board(s):
38 2a Show/hide map dependencies
PublicationBoard
ASL 13 - Rising Sun38
ASL 13 - Rising Sun (2021)38
ASL Action Pack # 6 A Decade of War2a
ASL 9 - Gung Ho!38
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-10-11(A) John Garlic vs Andy Beaton Japanese win
2024-05-05(D) Tuomo Lukkari vs Mikko Lukkari Japanese win[Imported from ROAR]
2023-10-28(A) Ric Hammond vs Fen Yan Japanese winFun time. Japanese held on for the win.
2023-10-17(A) Jobbo Fett vs xs-bombing Chinese winThe Chinese were able to gain a foothold early as the nearest buildings were almost entirely occupied by dummies. Tanks were able to advance forward and cause significant issues with units east of the gully, and the Japanese vehicles were unable to survive for more than 3 turns. Close Combats generally went the way of the Chinese, by some pure miracle of dice rolling - though at the same time a 9-1 leader and crewed MMG and an adjacent Inf Gun were simply impossible to stripe OR break. One of my AA guns was able to shoot at and destroy a fighter bomber before it managed to shoot, which felt pretty good, and was a deciding factor in determining the final CVP score. We called it early, but it was sort of a done-deal with how many Chinese squads were lingering about, and the free reign the tanks had.
2023-03-19(A) Rich Weiley vs Dave Wallace Japanese winGreat game. Lost all my AFV bar one, giving my opponent too much of a lead in CVP. Took about 28 VP of buildings but still fell 15vp short.
View all or balance report
ActionDate
aokigaryou Linked the scenario to ROAR2025-05-18 10:22:08
jgarlic79@gmail.com Added a playing2024-11-06 22:19:52
Hutch Modified the Defender's Guns2024-10-03 10:21:12
Hutch Modified the unit counts2024-10-03 10:21:11
Hutch Modified the Attacker's AFVs2024-10-03 10:21:11
FileDescriptionUserViews
(kmt-jap.png)Imagehoxson11085
(chinese inf hills in background.png)Imagehoxson11051
(AP55 The Generalissimo's Own.png)Map Imagehipsu1362
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Statistics:
Avg Rating: 6.83Votes: 36
Views: 6306
To-Play list count: 6
Estimated Play time: 8.6 hours
Recorded Games: 32
Archive recorded plays:
Chinese9
Japanese19
Drawn:4

ROAR Data: (as of today)
The Generalissimo's Own [Confirmed]
[A] Chinese 60
[D] Japanese 64
All Rights Reserved. (c)2022 Dave Ramsey.