Used and Abused
Scenario balance report
Games with no balance used/recorded: 7
Attacker wins (Japanese): 6
Defender wins (American): 1
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1000 | 984 | 52% | 2024-05-30 | Won |
1057 | 1045 | 52% | 2022-07-07 | Won |
1061 | 899 | 72% | 2021-07-20 | Won |
1014 | 1154 | 31% | 2020-11-02 | Lost |
1000 | 868 | 68% | 2017-06-26 | Won |
1091 | 1060 | 54% | 2012-06-09 | Won |
1117 | 1099 | 53% | 2010-07-03 | Won |
Attacking (6 wins) average ELOs: 1048.6 vs 1015.6 has a 54.73% of winning (if the scenario was perfectly balanced).