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Wons Enough ETO (id:#67235)
(ASL Action Pack #21 Blitzkrieg to Paris ID: AP232)   [next]   [previous]
Wons, The Netherlands 1940-05-13 (63 others)
75: Strangers in a Strange Land (ASL 10 - Croix de Guerre)
89: Rescue Attempt (ASL 11 - Doomed Battalions (2nd Edition))
A 65: The Dinant Bridgehead (AH:ASL Annual `93b)
DASL A13: The Mailed Fist (AH:ASL Annual `95 Winter)
A 114: Hamlet's Demise (AH:ASL Annual `97)
J42: Grebbe End (ASL Journal # 3)
NEWS40: Rolling Thunder (ASL News # 23)
NEWS41: Objective Princenhage (ASL News # 23)
ASLUG21: The Witch's Cauldron ()
ATP05: A Thorn in the Flesh (At the Point # 11-12)
ASL News 41: Objective Princenhage (ASL News Pack #1)
EP41: Objective Princenhage (Euro-Pack I - Early War Actions)
GTF 5: Wrong Battle (Gembloux: The Feint)
PL H: Lost Sentinels (Gembloux: The Feint)
ASL News 40: Rolling Thunder (Scroungin' ASL News)
Z12: The Mailed Fist (Rout Report # 4.4)
FE 88: The Hard Way (Blitzkrieg Pack)
O101.2: Across the Meuse (On All Fronts #101)
O108.3: Assault at Wadelincourt (On All Fronts #108)
O114.2: Bon Accueil (On All Fronts #114)
PJ2.8: Bjervik Norway May 1940 (OAF Playtester's Journal # 2)
B 1: Contested Crossing (OAF Playtester's Journal # 5)
TAC31: Par Saint Georges! (Tactiques # 4)
DB043: Point 247 (Dispatches from the Bunker #19)
: Rubarth at Wadelincourt (Rate of Fire #12)
WWW 91: Assault at Wadelincourt (Internet)
Round 5: Marilles Melee (CanCon 1999)
GRE 6: The "Wehr" (Grenadier '08)
S33: Few and Far Between (Operations Special Issue #2)
89: Rescue Attempt (ASL 11 - Doomed Battalions (3rd Edition))
143: Grebbe End (ASL 11 - Doomed Battalions (3rd Edition))
OB02: Point 247 (Out of the Bunker)
SP220: Hoepner's Edict (Schwerpunkt #19)
#9: Elan of the 11th Dragoons (Major Upham Battle Pack)
GTF 5: Wrong Battle (Gembloux II)
GTF CG 1: Lost Sentinels (Gembloux II)
SP236: Hammer Time (Schwerpunkt #20)
ASLUG21: The Witch's Cauldron (ASLUG Singles)
BWN 6: Raid on Moerdijk (Blitzkrieg in the West - Northern Campaign)
SP253: De Zwarte Duivels (Schwerpunkt #22)
DCRB 03: Forgotten Epic (Red Banner 2017 Q2 )
SP 265: Defending Jandrain (Schwerpunkt #23)
RP 135: The Outpost Line (Rally Point #14)
RP 139: Mauled at Merdorp (Rally Point #14)
DTF-2: Blitzkrieg! (Death to Fascism)
D19: The Mailed Fist (Deluxe Advanced Squad Leader)
75: Strangers in a Strange Land (ASL 10a - Croix de Guerre)
#5: Objective Princenhage (Retro Pak III)
DN03: Rommel at the Meuse (ASL 10a - Croix de Guerre)
DN04: Chateau de Meez (ASL 10a - Croix de Guerre)
DN05: Grande Ferme de Meez (ASL 10a - Croix de Guerre)
DN06: Clearing the Heights (ASL 10a - Croix de Guerre)
DN07: Saint-Médard After Dark (ASL 10a - Croix de Guerre)
DN08: Probing the Bridgehead (ASL 10a - Croix de Guerre)
DN CGI: Fateful Miscalculations (ASL 10a - Croix de Guerre)
KVxx: Fight for the Fjords (Klementi Voroshilov Scenarios)
GhD #2: Across The Meuse (Ghost Division 1: 7th Panzer Division France 1940)
ASLN40: Rolling Thunder (Critical Hit #8.2)
ASLN41: Objective Princenhage (Critical Hit #8.2)
89: Rescue Attempt (ASL 11a - Doomed Battalions (4th Edition))
143: Grebbe End (ASL 11a - Doomed Battalions (4th Edition))
SJ3: Hunting Hotchkiss (Nor'easter XXIX Tournament (2025))
AP233: Grebbeberg Heights (ASL Action Pack #21 Blitzkrieg to Paris)
Designer: Gary Fortenberry
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanDutch
37.037037037037%

Overview:

The battle of Wons was a small but significant engagement during the German invasion of The Netherlands. The Germans were determined to outflank the heavily defended Afsluitdijk (enclosure dam) position at Kornwerderzand in the northern province of Friesland. Elements of the Dutch 1st Corps were tasked with defending the area and delaying the German advance. 200 men of the 22nd Infantry Regiment, led by Captain B. J. Smit, lay astride the line of attack. With only limited artillery support and a handful of automatic weapons, Smit's men set up ambush sites along the approaches to Wons before settling in to face the impend-ing assault.
Attacker: German (Reiter-Regiment 1 and 2 and Aufklärungs-Abteilung 1, Kavallerie-Division 1)
Defender: Dutch (223 Regiment Infanterie (R.I.))  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:16.0 D:11.0
AFVs: A:5
PSW 231(8 rad)
PSW 221 x 4

AFVs: D:0
Guns: A:0 D:1
Brandt Medium MTR
Solothurn s/18-1100 x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Bldgs: Ground level [Exc. 10aI16 and 10aN13]
Map Board(s):
9b 10a Show/hide map dependencies
PublicationBoard
ASL Action Pack # 9 To the Bridge!9b
Winter Offensive Bonus Pack 201910a
Overlays: NONE
Errata (source)
German Turn 3 entry instructions add "of board 9b" after "edge(s)"MMP AP #21 Insert
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-02-12(A) Don Berg vs Solo German win
2026-02-05(A) Eric Partizan Eric vs Gerard Vandervelden German win
2026-01-30(D) Savo Barbero vs Federico Corso Dutch winEnjoyable scenario where both attacker and defender are demanded to change plans and move often, with the attacker having a number of alternative approaches. I believe the victory conditions for the Germans are too harsh - Germans should use the balance or have 1 more turn
2026-01-21(A) Andy Bagley vs Luca Martini Dutch win7 hrsAn interesting and very exciting scenario, would be one of the best except that it's slightly pro-Dutch - Germans need balance or perhaps an extra turn. The Germans have a powerful force, but the complicated victory conditions require them to clear the Dutch from on/near a lengthy stretch of road whilst not losing as many casualty VPs as the Dutch.
I sent a small force to take the buildings on Board 9a, whilst most of my troops conducted a "left hook" through the woods towards the hill. This gave me some cover, but proved to be a long way round, with my opponent conducting a skilful fighting withdrawal. I also quickly found that the German armoured cars are very vulnerable to Dutch ATRs and the mortar, so had to keep these back out of the way for much of the game, which slowed me further.
In the end I got close, but not close enough to clear the final building at the top of board 10a. Still a very enjoyable game though.
2025-11-25(D) rene cote vs mrosberg Dutch win
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ActionDate
Guru Bob Added a playing2026-02-12 22:33:37
Guru Bob Rated the scenario2026-02-12 22:33:17
Bongiovanni Added a playing2026-02-05 17:31:58
Bongiovanni Linked the scenario to ROAR2026-02-04 19:04:53
aokigaryou Uploaded the Board image2026-02-03 09:51:24
FileDescriptionUserViews
AP232 Setup File 671 (AP232 Setup File.vsav)VASL SetupBongiovanni50
(german-dutch.png)ImageHutch246
(AP232 Map.jpg)Map Imageaokigaryou11
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Statistics:
Avg Rating: 7.30Votes: 10
Views: 0
To-Play list count: 2
Estimated Play time: 5.9 hours
Recorded Games: 8
Archive recorded plays:
German3
Dutch5
Drawn:0

ROAR Data: (as of today)
Wons Enough [Confirmed]
[A] German 7
[D] Dutch 12
All Rights Reserved. (c)2022 Dave Ramsey.