Odd Angry Shot
Scenario balance report
Games with no balance used/recorded: 52 (13 on the archive and 39 on ROAR)
Attacker wins (Australian): 33
Defender wins (Japanese): 19
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1083 | 1118 | 45% | 2024-02-10 | Won |
1004 | 1020 | 48% | 2021-10-19 | Won |
987 | 1027 | 44% | 2021-06-04 | Won |
1095 | 1115 | 47% | 2015-03-30 | Won |
988 | 992 | 49% | 2015-01-16 | Won |
1137 | 1036 | 64% | 2014-11-10 | Lost |
1062 | 1039 | 53% | 2013-12-16 | Won |
933 | 1008 | 39% | 2013-09-06 | Won |
1000 | 1144 | 30% | 2013-08-01 | Won |
963 | 924 | 56% | 2012-08-18 | Won |
1019 | 1093 | 40% | 2012-01-12 | Lost |
1057 | 1087 | 46% | 2011-07-22 | Lost |
Attacking (9 wins) average ELOs: 1027.3 vs 1050.3 has a 46.71% of winning (if the scenario was perfectly balanced).