Into the Grinding Mill
Scenario balance report
Games with no balance used/recorded: 35 (11 on the archive and 24 on ROAR)
Attacker wins (Japanese): 13
Defender wins (Chinese): 21
With balance for the attacker (only):
Games played: 1
Attacker wins (Japanese): 0
Defender wins (Chinese): 1
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1070 | 1070 | 50% | 2025-09-20 | Won |
1098 | 910 | 75% | 2025-01-24 | Won |
949 | 802 | 70% | 2023-07-28 | Won |
996 | 982 | 52% | 2023-06-18 | Lost |
1193 | 1044 | 70% | 2021-12-01 | Won |
1115 | 1127 | 48% | 2021-08-21 | Won |
1049 | 1074 | 46% | 2021-06-01 | Won |
858 | 1133 | 17% | 2017-12-02 | Lost |
754 | 978 | 22% | 2015-11-07 | Lost |
942 | 870 | 60% | 2013-01-27 | Lost |
998 | 1145 | 30% | 2012-10-28 | Won |
Attacking (7 wins) average ELOs: 1002 vs 1012.3 has a 48.52% of winning (if the scenario was perfectly balanced).