Broken Bamboo
Scenario balance report
Games with no balance used/recorded: 38 (12 on the archive and 26 on ROAR)
Attacker wins (Gurkha): 23
Defender wins (Japanese): 15
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1002 | 1282 | 17% | 2021-07-31 | Won |
| 1174 | 1143 | 54% | 2020-06-07 | Won |
| 879 | 952 | 40% | 2019-10-13 | Lost |
| 1154 | 879 | 83% | 2019-03-10 | Won |
| 879 | 1266 | 10% | 2019-01-05 | Lost |
| 858 | 1174 | 14% | 2018-05-17 | Won |
| 1003 | 1094 | 37% | 2018-02-09 | Won |
| 888 | 1188 | 15% | 2017-04-19 | Lost |
| 888 | 1188 | 15% | 2017-04-19 | Lost |
| 1215 | 1216 | 50% | 2016-06-25 | Won |
| 978 | 1032 | 42% | 2015-10-10 | Won |
| 882 | 1035 | 29% | 2014-02-20 | Won |
Attacking (8 wins) average ELOs: 983.3 vs 1120.8 has a 31.19% of winning (if the scenario was perfectly balanced).