Broken Bamboo
Scenario balance report
Games with no balance used/recorded: 38 (12 on the archive and 26 on ROAR)
Attacker wins (Gurkha): 23
Defender wins (Japanese): 15
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1004 | 1209 | 24% | 2021-07-31 | Won |
1133 | 1153 | 47% | 2020-06-07 | Won |
966 | 951 | 52% | 2019-10-13 | Lost |
1165 | 966 | 76% | 2019-03-10 | Won |
877 | 1032 | 29% | 2019-01-05 | Lost |
853 | 1157 | 15% | 2018-05-17 | Won |
1014 | 1095 | 39% | 2018-02-09 | Won |
869 | 1219 | 12% | 2017-04-19 | Lost |
869 | 1219 | 12% | 2017-04-19 | Lost |
1215 | 1282 | 40% | 2016-06-25 | Won |
979 | 1005 | 46% | 2015-10-10 | Won |
913 | 1038 | 33% | 2014-02-20 | Won |
Attacking (8 wins) average ELOs: 988.1 vs 1110.5 has a 33.08% of winning (if the scenario was perfectly balanced).