Broken Bamboo
Scenario balance report
Games with no balance used/recorded: 88 (12 on the archive and 76 on ROAR)
Attacker wins (Gurkha): 40
Defender wins (Japanese): 48
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
991 | 1160 | 27% | 2021-07-31 | Won |
1142 | 1142 | 50% | 2020-06-07 | Won |
977 | 948 | 54% | 2019-10-13 | Lost |
1209 | 977 | 79% | 2019-03-10 | Won |
881 | 917 | 45% | 2019-01-05 | Lost |
856 | 1198 | 12% | 2018-05-17 | Won |
1063 | 1095 | 45% | 2018-02-09 | Won |
890 | 1109 | 22% | 2017-04-19 | Lost |
890 | 1109 | 22% | 2017-04-19 | Lost |
1189 | 1327 | 31% | 2016-06-25 | Won |
986 | 992 | 49% | 2015-10-10 | Won |
934 | 1036 | 36% | 2014-02-20 | Won |
Attacking (8 wins) average ELOs: 1000.7 vs 1084.2 has a 38.21% of winning (if the scenario was perfectly balanced).