Battlin' Buckeyes
Scenario balance report
Games with no balance used/recorded: 141 (11 on the archive and 130 on ROAR)
Attacker wins (Japanese): 52
Defender wins (American): 89
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
993 | 1026 | 45% | 2022-04-01 | Won |
1145 | 1115 | 54% | 2020-09-21 | Lost |
1009 | 890 | 66% | 2019-01-12 | Lost |
967 | 1087 | 33% | 2017-03-16 | Lost |
1242 | 928 | 86% | 2017-01-01 | Won |
924 | 1242 | 14% | 2017-01-01 | Won |
1144 | 1204 | 41% | 2015-01-08 | Lost |
977 | 1090 | 34% | 2015-01-02 | Lost |
1204 | 1144 | 59% | 2014-10-22 | Lost |
1037 | 1040 | 50% | 2014-04-12 | Lost |
1030 | 989 | 56% | 2013-10-11 | Won |
Attacking (4 wins) average ELOs: 1061.1 vs 1068.6 has a 48.91% of winning (if the scenario was perfectly balanced).