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Massacre au Paradis ETO (id:#58895)
Tactiques (Tactiques # 6 ID: TAC43)   [next]   [previous]
Le Paradis, south of Merville, France 1940-05-27 (29 others)
A 108: Sudden Death (AH:ASL Annual `97)
OA05: Rear Area Defenders (Out of the Attic)
ASLUG 6: One Step Forward (ASLUG # 3)
PBP 2: The RHA at Bay (Paddington Bears '96 Pack)
NFNH 5: Foret de Nieppe (Waffen-SS III: Neither Fear Nor Hope)
IC 6: Rear Area Defenders (In Contact)
PBP 2: The RHA at Bay (Aussie `96 Pack)
SP10: Bring Up the Boys (Schwerpunkt # 1)
SP22: Tod's Last Stand (Schwerpunkt # 2)
SP40: Stand at Festubert (Schwerpunkt # 4)
SP105: Black Monday (Schwerpunkt # 9)
: The Last Action (Origins `89)
U19: Hasty Pudding (Turning the Tide)
GJ135: The Merville Rush (Grumble Jones)
S16-2: South of Dunkirk (Sweet 16 4-Pack 1)
JAVA05: Get Your Men Out, Now! (ASL For Fun-LCP)
J182: Belgian Blitzkrieg (ASL Journal #12)
: Hussar Hussar (View From the Trenches - Brit Pack)
MM 44: Cassel Defense (March Madness 2018 Players Pack)
Q1: Simple Mission (Quick 6 Scenario Pack)
#5: Break Contact (Stand at Vinkt)
#8: Woe to the Mighty (Stand at Vinkt)
#9: The Orchard Road (Stand at Vinkt)
#10: Farm Van Hoe (Stand at Vinkt)
237: Sudden Death (ASL 10a - Croix de Guerre)
FT INOR15: "À Moi la Légion!" (The Green Hell of Inor)
FT INOR16: Not Men but Demons! (The Green Hell of Inor)
DB168: What's Up Yours? (Dispatches from the Bunker #53)
NEV10: Le Cornet Malo (New England Volunteers Play Pack 2)
Designer: Philippe Naud
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German (SS)British
48.630136986301%

Overview:

"Massacre in Paradise" -- The German pressure around the Dunkirk defense perimeter was strong. Among the assailants was the Totenkopf Division of the Waffen-SS. It was made up of members of the "Death's Head Groups", guard units from concentration camps. The formation of the division aroused the hostility of the Wehrmacht, which refused to equip it. Himmler finally obtained Czech cannons and machineguns for the division. On 27 May, the division isolated the soldiers of the 2nd Royal Norfolk Regiment to the south of the hamlet of Le Paradis. The British entrenched in a large farm and underwent shelling and assault by the men of 2nd SS Regiment, who began taking heavy losses. The defenders resisted throughout an hour, then, encircled, exhausted and short of ammo, they surrendered. One hundred prisoners were then lined up against a wall and shot down by the machineguns of 4th Company.
Attacker: German (SS) (2nd SS Regiment, Totenkopf Division)
Defender: British (2nd Royal Norfolks Regiment)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:13.0 D:9.0
AFVs: A:0
AFVs: D:0
Guns: A:1
8cm GrW 34
5cm leGrW 36 x 2
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: AA7 building has second floor and inherent stairwell in each hex
Map Board(s):
10 Show/hide map dependencies
PublicationBoard
ASL 5a - For King and Country10
ASL 4 - Partisan!10
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:
anoiawargames: Just starting again ASL, looking for newbies like me or people who want to have fun learning :)

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-01-26(A) fabio aliprandi vs Piergiorgio Caputo British win
2024-11-03(D) Chris Pavle vs GarrettW British win
2022-06-24(A) David Ramsey vs Magnus German (SS) winThe British fell back in a good, orderly fashion defending the large building at their rear, not realising the SS didn’t need to advance that far.
2021-03-12(A) O Ramaille vs German (SS) winEasy win for the Germans with 27 stone building locations controlled. The German mortar was able to place a wall of smoke hexes enabling the infantry to infiltrate and turn the British defense. Unable to withdraw properly, the British tried to return fire as they could but were eventually eliminated for failure to rout.
2020-05-08(D) Andy Goldin vs Stephen Worrel German (SS) winA tough game against Stephen. It was looking pretty good for me as the Brits until the dice turned and I lost two squads halfway through the game while attempting to pull back to my next line of buildings. Winning a CC and my sniper going into action helped keep me in the game but it wasn't enough to make up for my inability to rally my broken units. Stephen won two CCs on the last turn and easily put me away by taking 23 building hexes. The key as the British player is to score some hits before the attacker gets into the town, preserve as much of your force as you can, while you trade ground for time to run down the clock for the win.
View all or balance report
ActionDate
anoiawargames is looking to play this scenario2025-01-27 21:33:47
toffee Added a playing2025-01-26 18:36:44
The Hermit IX Added a playing2024-11-30 17:10:39
Prairial Linked the scenario to ROAR2024-11-04 18:47:10
Prairial Rated the scenario2024-11-04 18:46:45
FileDescriptionUserViews
(ss massacre.png)Imagehoxson11125
(!ss-brit new.png)Imagehoxson1876
(tac43_map_plowed.png)Map Imagehoxson1929
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Statistics:
Avg Rating: 6.07Votes: 30
Views: 7488
To-Play list count: 2
Estimated Play time: 2.9 hours
Recorded Games: 24
Archive recorded plays:
German (SS)12
British11
Drawn:1

ROAR Data: (as of today)
Massacre au paradis (Slaughter in Heaven) [Confirmed]
[A] German 59
[D] British 64
All Rights Reserved. (c)2022 Dave Ramsey.