Full Moon Madness
Scenario balance report
Games with no balance used/recorded: 40 (6 on the archive and 34 on ROAR)
Attacker wins (Japanese): 18
Defender wins (British): 22
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
944 | 944 | 50% | 2025-02-09 | Won |
990 | 1082 | 37% | 2021-07-15 | Won |
994 | 1014 | 47% | 2020-11-22 | Won |
1086 | 1132 | 43% | 2019-07-18 | Lost |
913 | 966 | 42% | 2016-03-14 | Won |
1058 | 976 | 62% | 2014-09-20 | Won |
Attacking (5 wins) average ELOs: 997.5 vs 1019 has a 46.91% of winning (if the scenario was perfectly balanced).