Earned, Not Given
Scenario balance report
Games with no balance used/recorded: 18 (9 on the archive and 10 on ROAR)
Attacker wins (American): 10
Defender wins (Japanese): 8
With balance for the attacker (only):
Games played: 1
Attacker wins (American): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1150 | 1000 | 70% | 2026-10-08 | | Won |
| 882 | 1134 | 19% | 2026-08-31 | | Lost |
| 1000 | 1004 | 49% | 2026-08-23 | | Won |
| 1045 | 1000 | 56% | 2026-06-19 | | Won |
| 1069 | 921 | 70% | 2026-02-08 | | Won |
| 1017 | 1019 | 50% | 2025-12-23 | | Lost |
| 1175 | 1000 | 73% | 2025-11-27 | | Won |
| 949 | 967 | 47% | 2025-11-12 | A | Won |
| 1230 | 1000 | 79% | 2025-08-01 | | Won |
Attacking (7 wins) average ELOs: 1057.4 vs 1005 has a 57.49% of winning (if the scenario was perfectly balanced).