Earned, Not Given
Scenario balance report
Games with no balance used/recorded: 10 (6 on the archive and 4 on ROAR)
Attacker wins (American): 6
Defender wins (Japanese): 3
With balance for the attacker (only):
Games played: 1
Attacker wins (American): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1046 | 964 | 62% | 2026-06-19 | Won |
| 1044 | 986 | 58% | 2026-02-08 | Won |
| 1018 | 1020 | 50% | 2025-12-23 | Lost |
| 1191 | 1229 | 45% | 2025-11-27 | Won |
| 949 | 967 | 47% | 2025-11-12 | Won |
| 1160 | 1140 | 53% | 2025-08-01 | Won |
Attacking (5 wins) average ELOs: 1068 vs 1051 has a 52.44% of winning (if the scenario was perfectly balanced).