Earned, Not Given
Scenario balance report
Games with no balance used/recorded: 16 (8 on the archive and 9 on ROAR)
Attacker wins (American): 10
Defender wins (Japanese): 6
With balance for the attacker (only):
Games played: 1
Attacker wins (American): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 917 | 1085 | 28% | 2026-08-31 | | Lost |
| 1000 | 1037 | 45% | 2026-08-23 | | Won |
| 1055 | 1000 | 58% | 2026-06-19 | | Won |
| 1045 | 966 | 61% | 2026-02-08 | | Won |
| 1018 | 1020 | 50% | 2025-12-23 | | Lost |
| 1201 | 1000 | 76% | 2025-11-27 | | Won |
| 949 | 967 | 47% | 2025-11-12 | A | Won |
| 1252 | 1000 | 81% | 2025-08-01 | | Won |
Attacking (6 wins) average ELOs: 1054.6 vs 1009.4 has a 56.48% of winning (if the scenario was perfectly balanced).