Recon by Fire! #1
Published by: Heat of Battle. January 1999
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Introduction:
This first issue of RECON focuses on the HASL release of BLOOD REEF: TARAWA from MMP! The HASL that makes Red Barricades look like a Prom dance!
Inside, you will find a fascinating article about how the BRT Campaign Game Victory Conditions were designed...and why the CVP Caps were included as a major function of the CG!
Also included within these "48 pages of pure ASL" is a Terrain Chart for your soon-to-be-blood-covered BRT HASL map (art by Don Petros). This chart will increase your TARAWA playing time exponentially!
Rich Summers and Rob Banozic have provided us with CROSSFIRE featuring the ASL scenario "Blazin' Chariots". This article alone will teach you more about Armor vs. Armor tactics than ten scenarios will!
Rob Seulowitz shares with us some interesting insights on how to prepare for an ASL tournament!
In addition to many awesome articles from some of your favorite ASL writers, HOB has put together a set of eight challenging scenarios. To give you a great variety in this inaugural issue of RECON, we have included scenarios designed by some of your favorite ASL groups such as The Paddington Bears, the Bounding Fire boys, and, of course, Heat Of Battle.
These scenarios cover the full specter of ASL with actions taking place with the Australians fighting the Africa Corps in the desert, to the GIs attacking Italians in Italy, to the Russians steam rolling through the German lines in the summer of 1944.
Inside, you will find a fascinating article about how the BRT Campaign Game Victory Conditions were designed...and why the CVP Caps were included as a major function of the CG!
Also included within these "48 pages of pure ASL" is a Terrain Chart for your soon-to-be-blood-covered BRT HASL map (art by Don Petros). This chart will increase your TARAWA playing time exponentially!
Rich Summers and Rob Banozic have provided us with CROSSFIRE featuring the ASL scenario "Blazin' Chariots". This article alone will teach you more about Armor vs. Armor tactics than ten scenarios will!
Rob Seulowitz shares with us some interesting insights on how to prepare for an ASL tournament!
In addition to many awesome articles from some of your favorite ASL writers, HOB has put together a set of eight challenging scenarios. To give you a great variety in this inaugural issue of RECON, we have included scenarios designed by some of your favorite ASL groups such as The Paddington Bears, the Bounding Fire boys, and, of course, Heat Of Battle.
These scenarios cover the full specter of ASL with actions taking place with the Australians fighting the Africa Corps in the desert, to the GIs attacking Italians in Italy, to the Russians steam rolling through the German lines in the summer of 1944.
Map board(s):
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Articles and Resources:
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Scenarios:
Scenario | Played | Total | Rating | Location | Theatre | Attacker | Defender | Length | Balance | Popularity* |
---|---|---|---|---|---|---|---|---|---|---|
RBF 1: Weather the Sturm | 0 | 1 | 7.50 | North of Dubrovno, Russia | ETO | Russian | German | 8.2 hrs | 67% Russian | 1% |
RBF 2: Aggravation at Agrigento | 0 | 7 | 5.67 | Agrigento, Italy | MTO | American | Italian | 4.3 hrs | 57% American | 7% |
RBF 3: South Park | 0 | 10 | 6.50 | Sonenchamps, Belgium | WTO | German | American | 3.9 hrs | 56% German | 11% |
RBF 4: Used and Abused | 0 | 6 | 5.67 | Mokmar Airstrip, Biak, the Schouten Islands | PTO | Japanese | American | 5.2 hrs | 74% American | 6% |
RBF 5: Paper Line | 0 | 0 | Orp le Grand, Belgium | ETO | German | French | 6.4 hrs | Unknown | 0% | |
RBF 6: Desert Fortress | 0 | 2 | 6.67 | Tobruk, Libya | DTO | Australian | German | 5.5 hrs | 83% German | 2% |
RBF 7: Into the Cauldron | 0 | 1 | 6.00 | Stalingrad, Russia | ETO | German | Russian | 5.1 hrs | 100% Russian | 1% |
RBF 8: Germeter by Meter | 0 | 3 | 5.50 | Hurtgen Forest, Germany | WTO | American | German | 3.6 hrs | 75% German | 3% |
* Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.
(Dark) grey rows indicate Night scenarios.
Median length of scenarios: 5.15hrs
Average rating of scenarios: 6.22
Total playing time: 42.2hrs