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Rescue Attempt ETO (id:#56054)
Multi-Man Publishing (ASL 11 - Doomed Battalions (2nd Edition) ID: 89)
Prior Publication: AH: Doomed Battalions (1st Edition)
See Also: Rescue Attempt by Multi-Man Publishing
Wulmerson, Belgium 1940-05-13 (56 others)
75: Strangers in a Strange Land (ASL 10 - Croix de Guerre)
A 65: The Dinant Bridgehead (AH:ASL Annual `93b)
AD 13: The Mailed Fist (AH:ASL Annual `95 Winter)
A 114: Hamlet's Demise (AH:ASL Annual `97)
J 42: Grebbe End (ASL Journal # 3)
NEWS40: Rolling Thunder (ASL News # 23)
NEWS41: Objective Princenhage (ASL News # 23)
ASLUG21: The Witch's Cauldron ()
ATP05: A Thorn in the Flesh (At the Point # 11-12)
ASL News 41: Objective Princenhage (ASL News Pack #1)
EP41: Objective Princenhage (Euro-Pack I - Early War Actions)
GTF 5: Wrong Battle (Gembloux: The Feint)
PL H: Lost Sentinels (Gembloux: The Feint)
ASL News 40: Rolling Thunder (Scroungin' ASL News)
Z12: The Mailed Fist (Rout Report # 4.4)
FE88: The Hard Way (Blitzkrieg Pack)
O101.2: Across the Meuse (On All Fronts #101)
O108.3: Assault at Wadelincourt (On All Fronts #108)
O114.2: Bon Accueil (On All Fronts #114)
PJ2.8: Bjervik Norway May 1940 (OAF Playtester's Journal # 2)
B 1: Contested Crossing (OAF Playtester's Journal # 5)
TAC31: Par Saint Georges! (Tactiques # 4)
DB043: Point 247 (Dispatches from the Bunker #19)
: Rubarth at Wadelincourt (Rate of Fire #12)
WWW 91: Assault at Wadelincourt (Internet)
Round 5: Marilles Melee (CanCon 1999)
GRE 6: The "Wehr" (Grenadier '08)
S33: Few and Far Between (Operations Special Issue #2)
89: Rescue Attempt (ASL 11 - Doomed Battalions (3rd Edition))
143: Grebbe End (ASL 11 - Doomed Battalions (3rd Edition))
OB02: Point 247 (Out of the Bunker)
SP220: Hoepner's Edict (Schwerpunkt #19)
#9: Elan of the 11th Dragoons (Major Upham Battle Pack)
GTF 5: Wrong Battle (Gembloux II)
GTF CG 1: Lost Sentinels (Gembloux II)
SP236: Hammer Time (Schwerpunkt #20)
ASLUG21: The Witch's Cauldron (ASLUG Singles)
BWN 6: Raid on Moerdijk (Blitzkrieg in the West - Northern Campaign)
SP253: De Zwarte Duivels (Schwerpunkt #22)
DCRB 03: Forgotten Epic (Red Banner 2017 Q2)
SP 265: Defending Jandrain (Schwerpunkt #23)
RP 135: The Outpost Line (Rally Point #14)
RP 139: Mauled at Merdorp (Rally Point #14)
DTF-2: Blitzkrieg! (Death to Fascism)
DASL 19: The Mailed Fist (Deluxe Advanced Squad Leader)
75: Strangers in a Strange Land (ASL 10a - Croix de Guerre)
#5: Objective Princenhage (Retro Pak III)
DN03: Rommel at the Meuse (ASL 10a - Croix de Guerre)
DN04: Chateau de Meez (ASL 10a - Croix de Guerre)
DN05: Grande Ferme de Meez (ASL 10a - Croix de Guerre)
DN06: Clearing the Heights (ASL 10a - Croix de Guerre)
DN07: Saint-Médard After Dark (ASL 10a - Croix de Guerre)
DN08: Probing the Bridgehead (ASL 10a - Croix de Guerre)
DN CGI: Fateful Miscalculations (ASL 10a - Croix de Guerre)
KVxx: Fight for the Fjords (Klementi Voroshilov Blog Scenarios)
GhD #2: Across The Meuse (Ghost Division 1: 7th Panzer Division France 1940)
Designer: Pedro Ramis
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanBelgian
48%

Overview:

On May 12th, the 7th Squadron of the 4th Lanciers and the 5th of the 3rd were hurriedly placed along the railway Tirlemont-Liege to fill the gap between the Belgian 2nd Cavalry and the French 12th Cuirassiers, west of Goosoncourt airfield. On the morning of the 13th, a deployed German infantry regiment closed on the Belgian positions. . . The VP are awarded to the Belgians at game end: 2VP for a squad and 1VP for a HS regardless of location; plus VP for AFV around 43O10; plus VP for exiting squads/HS. In other words, the Belgians object is simply to survive with 13 VP at game end.
Attacker: German (Infantarie Regiment 19, 7th Infantarie Division)
Defender: Belgian (5ème Escadron/3ème Lanciers, DI Peloton Somville and DBT Group-Peloton Dirix-Peloton Caeymax, 7ème Escadron/ème Lanciers)  
8 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:20.0 D:9.0
AFVs: A:0 D:6
T-13 Type II(b) x 2
T-13 III(b) x 2
T-15(b) x 2

Guns: A:0
5cm leGrW 36
7.92 PzB 39 ATR x 2
D:0
50mm DBT MTR x 3

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Ov6
Map Board(s): 33 43
Overlays: RR1 RR2 RR11 RR12 Wd2 Wd5
Errata (source)
In SSR 2 replace overlays RR3 & RR4 with RR11 & RR12 (the 6-hex ElRR overlays). [Consider overlapping a hex of the two GLRR overlays (RR1 & RR2) which will keep all of overlay RR1 on board.]MMP
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Last Played:
DateReporterOpponentResultComments
2021-11-22(A) Doba Serge vs François B Belgian win
2021-01-15(A) Richard Jenulis vs Brent Morris Belgian winThe first four turns were all German. It looked like the Germans would win before the Belgium armor entered. Then it all turned around and the Belgiums tore the Germans apart. It ended with an exciting turn 8 with the Belgiums holding on with 13 point! The Germans best shot was a 4 down 0 shot on a half-squad. A break would have won the game for the Germans. Damn you dice, damn you to hell!
2020-10-19(D) Dan Best vs Dave Mareske German win
2020-08-24(D) Kevin Duval vs Dwayne Duval German winBelgians were doing very well at holding back the Germans in the beginning but eventually got whittled down to not having enough Good Order units for VC. Making a determined stand in the VC area is probably ill advised.
2020-08-24(A) Dwayne Duval vs Kevin Duval German winBoth German entry groups stalled from the beginning, with the Belgians refusing to give any ground, but eventually the Germans managed to achieve the win against all odds.
View all
ActionDate
Serge Added a playing2021-11-28 11:19:21
RJenulis Added a playing2021-01-15 19:09:45
Danno Added a playing2020-10-20 02:27:46
7-0 duval Added a playing2020-09-24 19:47:59
Kydder Added a playing2020-08-25 15:01:36
FileDescriptionUserViews
T-13 MkII B: The gun and turret mounted backwards to keep enough space for crew and ammunition. Side armor shields folded down to give full 360° traverse of the turret. Armament was fairly heavy for this lightweight vehicle, giving it a very nasty bite (t-13 belgian TD.png)Imagehoxson1501
(germbelg.png)Imagehoxson1543
(dieneuner25s 89 end gm turn 7.png)Imagehoxson1457
(asl089.gif)Map Imagemorrigu790
Situation at end of GT7 (89 end of GT7.jpg)Map Imagedieneuner25461
(rescue attempt Batisse VASL.jpg)Map Imagehoxson1369
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T-13 MkII B: The gun and turret mounted backwards to keep enough space for crew and ammunition. Side armor shields folded down to give full 360° traverse of the turret. Armament was fairly heavy for this lightweight vehicle, giving it a very nasty bite
 
Statistics:
Avg Rating: 6.67Votes: 12
Views: 5846
To-Play list count: 3
Estimated Play time: 7.3 hours
Recorded Games: 6
Archive recorded plays:
German3
Belgian3
Drawn:0

ROAR Data: (as of January 2022)
Rescue Attempt [Confirmed]
[A] German 21
[D] Belgian 23
All Rights Reserved Dave Ramsey.