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Clearing Kakazu PTO (id:#56415)
Multi-Man Publishing (ASL Journal # 2 ID: J17)   [next]   [previous]
Kakazu Ridge, Okinawa 1945-04-24 (10 others)
VV25: Impitoyable (Vae Victis # 33)
1: The Last Fire Mission (Berlin: Fall of the 3rd Reich)
Mission 9: Futile Fanatics (Band Of Brothers)
SP202: Fiery Finale (Schwerpunkt #17)
SP234: Teltow Two-Step (Schwerpunkt #20)
FT252: Fratelli.... (Franc-Tireur #14)
Berlin I #1: The Last Fire Mission (Berlin Final Days)
FT286: The Last Fire Mission (Franc-Tireur #15)
MM89: Task Force Darby (March Madness 2023 10th Mountain Division Pack)
GJ141: Shulzhenok and the Three StuG's (Grumble Jones)
Designer: Dan Dolan
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanJapanese
50%

Overview:

During the night of April 23 and early morning of April 24, a heavy Japanese bombardment masked the withdrawal of most of the remaining defenders of the Kakazu pocket. Several small units were left behind to delay the American pursuit. At the same time, General Hodges was forming a special task force to eliminate the Japanese pocket. Four battalions from the 7th, 27th and 96th Divisions were assembled and assigned to the unenviable job.
Attacker: American (Task Force Bradford)
Defender: Japanese (Rearguard elements of 13th Infantry Battalion)  
6.5 turns
    Players: 2     OBA: American     Night: No
Unit Counts:
Squads: A:14.0 D:9.0
AFVs: A:3
M4A1 x 2
POA-CWS-H1

AFVs: D:0
Guns: A:0 D:0
Type 89 Heavy Grenade-Launcher

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: KR SSR, Rain (E3.51). A: FTV (D3.6), D: Caves (G11), FB (B23.9)
Map Board(s):
MMP: KR Show/hide map dependencies
PublicationBoard
ASL Journal # 2MMP: KR
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-10-23(A) Michael Rodgers vs Magnus Rimvall American winMost of the Japanese fun is in the setup; they need to plan it well. I believe the Japanese need their balance. American needs to keep THH in mind and to not leave any HIP Japanese in their rear.
2023-09-25(A) Jeff Waldon vs Will Willow American winVASL-Recommend giving Japanese the Balance
2022-05-03(D) Andrew Young vs Chuck Tewksbury Japanese winJapanese had balance, which is needed. First CAVE game for me- its a great scenario to learn caves. Americans had IJA on the ropes but bad dice (rolled a 6,6 on 9-2 and then another 6 in the last turn) in the end turns. Fun scenario though.
2020-11-21(D) Stefan Fiedler vs Jake Smith Japanese win

(VASL Log)
Very fun scenario. Japanese needs to carefully plan defense and plan. Must hit/break American first turn and keep them DM. Rotated in and out of Complex and tunnels to gain concealment and avoid OBA.
At the end I started to deploy to create a human wall. Japanese had the balance which I think is a must.

Enclosed log file is at start of American T6 Adv fire with a captured placed DC.
2018-05-08(A) A Fifteen vs Tycho Granville Japanese win
View all or balance report
ActionDate
Hutch Modified the misc. rules2025-04-09 17:56:03
Hutch Modified the gps location2024-09-30 21:51:52
Hutch Modified the gps location2024-09-30 21:49:00
A15.4er Added a playing2024-06-09 12:50:26
wwillow Added a playing2023-12-23 14:08:18
FileDescriptionUserViews
Kakazu Ridge (Maeda escarp kakazu ridge.jpg)ImageKing Billy1426
(!usa-jap.png)Imagehoxson11084
POA-CWS-H1 (j17pic.jpg)Imagehoxson11129
VASL Log file (J17-6a-070a.vlog)VASL Game LogFiedler1106
(J17 Clearing Kakazu.png)Map Imagehipsu1242
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

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POA-CWS-H1
Kakazu Ridge
 
Statistics:
Avg Rating: 6.60Votes: 10
Views: 8399
To-Play list count: 4
Estimated Play time: 4.7 hours
Recorded Games: 6
Archive recorded plays:
American3
Japanese3
Drawn:0

ROAR Data: (as of today)
Clearing Kakazu
[Log in to Confirm or Edit]
[A] Japanese 9
[D] American 19
All Rights Reserved. (c)2022 Dave Ramsey.