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The Coconut Plantation PTO (id:#56505)
Multi-Man Publishing (ASL Journal # 6 ID: J101)   [next]   [previous]
Porton Plantation, Bougainville 1945-06-09 (0 others)
Designer: Murray McCloskey
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseAustralian
51.111111111111%

Overview:

The Japanese forces holding out on northern Bougainville had established a last line of defense across the Bonis Peninsula. To the north lay Buka Island and its airstrip – a key objecive in the Allied push towards Rabaul. A plan was devised to unhinge the Japanese line with a landing on the west coast by a reinforced company from the 31/51st Battalion. The infantry established a beach head at the Porton coconut plantation, and began aggressively patrolling inland. The Australians soon located a line of pillboxes and were pinned down. The Aussie 'Diggers' found that digging-in was futile as the water table was only a few inches beneath the sandy soil. Having lost their stores barge carrying the ammunition and heavy weapons off-shore, the Australians had 100 rounds of rifle ammunition each and a few grenades. A Japanese counter-attack attempted to clear them away. . .
Attacker: Japanese (81st Garrison Force, 17th Army)
Defender: Australian (A Company (reinforced), 31/51st Battalion)  
6.5 turns
    Players: 2     OBA: Australian     Night: No
Unit Counts:
Squads: A:21.5 D:8.5
AFVs: A:0
AFVs: D:0
Guns: A:0
Type 89 Heavy Grenade-Launcher x 2
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, Ammo Shortage (both sides) w D: Walking Wounded, Foxhole TEM halved
Map Board(s):
35 Show/hide map dependencies
PublicationBoard
ASL 13 - Rising Sun35
ASL 13 - Rising Sun (2021)35
ASL 8 - Code of Bushido35
Overlays: O1 O2 M2
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-06-30(A) Vic Lauterbach vs JM Australian winJim drew the defending Aussies in this late-war PTO scrap. My plan was simple: close in and Banzai! My first two charges broke four Aussie squads but they routed away and avoided elimination. My third and fourth banzai charges took out two Aussie squads, and my fifth banzai charge took AA7 and drove the broken Aussies out of AA6. The Aussie 9-2 directed MMG and OBA mowed down MMC especially Conscripts until turn 6 when the second radio malf'd and the 9-2 and 8-0 broke. I had all the hexes around the pond that turn but the Aussies took back AA6 and Y5 in CC. Then they took back Z5 in turn 7 to seal the win. Final CVP count: Aussies 56, Japanese 12. Great game that looked like a blow out early but became a nail-biter! Jim: My plan was to weaken Vic's force enough for my 9-1 and 457 w/LMG to hold bamboo hex AA7. Turn one started ominously when Hero Pearson broke Radio A then disabled it in the next RPh. The next turn 8-0 Griffith dropped Battery B on top of Vic's Japanese but their first banzai charge drove the 447s out of all my front positions. His force swept around the pond on both sides, but by Turn 4 it was melting like a carnival ice cream cone (34 CVP to 1 in my favor). Incredibly, the Japanese reached hexrow AA in turn 5. The HS manning the MMG broke and the Heroic 9-2 was killed in HtH CC. In turn 6, the 8-0 and two MMC rallied then took back two hexes for the win. Very close!
2019-07-28(D) nathan wegener vs Dave Ginnard Japanese winInteresting and unique scenario - did not get rolls to go my way. Very little luck w/OBA and no luck in CC meant a short game for the Diggers. STL2019
2018-09-01(D) Rich Weiley vs Aaron Cleavin Japanese winPaddington Bearz - September 2018
2011-05-21(D) Christopher Dawson vs Japanese Japanese win
2007-01-28(A) Jason Wert vs Jim Bishop Australian win
View all or balance report
ActionDate
dieneuner25 Uploaded an Image2024-07-04 23:31:53
dieneuner25 Added a playing2024-07-04 23:31:00
Bongiovanni Added a playing2022-09-28 11:34:00
Rich Weiley Added a playing2020-06-06 06:58:11
nebel Added a playing2019-07-29 14:35:40
FileDescriptionUserViews
Battle of Porton Plantation (coconut bougainville.png)Imagehoxson11214
(jap-auss.png)Imagehoxson11086
(jap MMG.png)Imagehoxson11188
Situation at game end (J101 end of Japanese CCPh GT7.JPG)Imagedieneuner25243
Situation at game end (J101 end of Japanese CCPh GT7.JPG)Imagedieneuner25253
(coco map new.png)Map Imagehoxson11090
DescriptionUploaded by
Scenarios for Double One 2008Dave
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Situation at game end
Battle of Porton Plantation
Situation at game end
 
Statistics:
Avg Rating: 6.71Votes: 7
Views: 7036
To-Play list count: 2
Estimated Play time: 5 hours
Recorded Games: 9
Archive recorded plays:
Japanese4
Australian5
Drawn:0

ROAR Data: (as of today)
The Coconut Plantation
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[A] Japanese 19
[D] Australian 17
All Rights Reserved. (c)2022 Dave Ramsey.