Celles Melee WTO (id:#56543)
Prior Publication: In Contact: IC 8
See Also: Celles Melee by Dagger Celles Melee by In ContactEast of Celles, Belgium
1944-12-25 (30 others)
23: Under the Noel Trees (ASL 3 - Yanks)
J61: In the Bag (ASL Journal # 3)
NEWS12: Bloody Christmas! (ASL News # 6)
HoW 9: A Perfect Match (Hell on Wheels Battle Pack)
HoW 10: In the Bag (Hell on Wheels Battle Pack)
EP12: Bloody Christmas! (Euro-Pack II - The Bulge)
M2: Celles Melee (Rout Report # 1)
IC 8: Celles Melee (In Contact)
WAR15: Glimpse of the Meuse (Wacht Am Rhein)
: Nuts! (Alea #23)
TAC19: Champs de Noël (Tactiques # 2)
VV14: La Fleche Brisee (Vae Victis # 19)
OPT 2.1: Extracurricular Activity (Point Blank # 1.2)
122: Extracurricular Activity (ASL Journal # 7)
RBF-50: A Perfect Match (Recon by Fire! #4)
FE 140: Dorog Days (Budapest Pack)
J124: Cobra Kings (ASL Journal # 8)
FT168: By Dawn's Early Light (From The Cellar Pack # 6)
AP100: Coal in Their Stockings (ASL Action Pack #10)
23: Under the Noel Trees (ASL 3a - Yanks (2nd Edition))
GJ040: Panthers under the Tree (Grumble Jones)
JF18: Joyeux No'ellcat (Jitter Fire VI)
122: Extracurricular Activity (ASL 12 - Armies of Oblivion (2nd Edition))
T-TERROR #32: The Outskirts of Bastogne (Teutonic Terror 4)
D33: Cobra Kings (Deluxe Advanced Squad Leader)
BP1 #1: Last Gasp At Champs (Battle of the Bulge I)
MM 71: The Brits Lend A Hand - Part I: Foy-Notre Dame (March Madness 2021 Three-Player Pack)
MM 72: The Brits Lend A Hand - Part II: Boisselles (March Madness 2021 Three-Player Pack)
WaR 15: Glimpse Of The Meuse (Wacht Am Rhein Second Edition Volume 2)
ASLN12: Bloody Christmas! (Critical Hit #8.1)
J61: In the Bag (ASL Journal # 3)
NEWS12: Bloody Christmas! (ASL News # 6)
HoW 9: A Perfect Match (Hell on Wheels Battle Pack)
HoW 10: In the Bag (Hell on Wheels Battle Pack)
EP12: Bloody Christmas! (Euro-Pack II - The Bulge)
M2: Celles Melee (Rout Report # 1)
IC 8: Celles Melee (In Contact)
WAR15: Glimpse of the Meuse (Wacht Am Rhein)
: Nuts! (Alea #23)
TAC19: Champs de Noël (Tactiques # 2)
VV14: La Fleche Brisee (Vae Victis # 19)
OPT 2.1: Extracurricular Activity (Point Blank # 1.2)
122: Extracurricular Activity (ASL Journal # 7)
RBF-50: A Perfect Match (Recon by Fire! #4)
FE 140: Dorog Days (Budapest Pack)
J124: Cobra Kings (ASL Journal # 8)
FT168: By Dawn's Early Light (From The Cellar Pack # 6)
AP100: Coal in Their Stockings (ASL Action Pack #10)
23: Under the Noel Trees (ASL 3a - Yanks (2nd Edition))
GJ040: Panthers under the Tree (Grumble Jones)
JF18: Joyeux No'ellcat (Jitter Fire VI)
122: Extracurricular Activity (ASL 12 - Armies of Oblivion (2nd Edition))
T-TERROR #32: The Outskirts of Bastogne (Teutonic Terror 4)
D33: Cobra Kings (Deluxe Advanced Squad Leader)
BP1 #1: Last Gasp At Champs (Battle of the Bulge I)
MM 71: The Brits Lend A Hand - Part I: Foy-Notre Dame (March Madness 2021 Three-Player Pack)
MM 72: The Brits Lend A Hand - Part II: Boisselles (March Madness 2021 Three-Player Pack)
WaR 15: Glimpse Of The Meuse (Wacht Am Rhein Second Edition Volume 2)
ASLN12: Bloody Christmas! (Critical Hit #8.1)
Designer: Eric Baker / Cliff Gleason
Starter kit scenario?: Deluxe scenario?:
Balance:
AmericanGerman
Overview:
During the Bulge offensive, the German 2nd Panzer Division was met and surrounded by the American 2nd Armor Division. A wild melee ensued as the Germans attempted to destroy the American armor and break out to complete their drive to the Meuse. (Note: errata has Americans as Attacker)Attacker: American (2nd Armored Division)
Defender: German (2nd Panzer Division)
7 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:4.0 D:4.0 |
AFVs: A:6 M36 GMC x 2 M4A1(76)W x 2 M5A1 x 2 |
AFVs: D:11 PzKpfw VG x 3 PzKpfw IVJ x 3 StuG IIIG SPW 251/1 x 4 |
Guns: A:0 D:0 |
Misc Rules: | Simultaneous setup. A: Gyrostabilizers w D: Schuerzen |
Map Board(s): |
Publication | Board |
---|---|
ASL 3a - Yanks (2nd Edition) | 17 |
ASL 3a - Yanks (2nd Edition) | 19 |
ASL 3 - Yanks | 17 |
ASL 3 - Yanks | 19 |
Overlays: | NONE |
Errata (source)
Setup is simultaneous and the Americans move first. | MMP |
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
---|---|---|---|---|---|---|---|
2023-10-08 | (D) Andy Goldin | vs | Michael Agustine | American win | Important points -- the errata calls for the Americans to move *first*. Also, our read of German entry requirements is that the German can enter on only one hex. These significantly affect the scenario play, as you might imagine. My read of the map and at-start forces was that entering on Board 17 to fight my way through the town wasn't desirable, especially since each American squad has a BAZ. Therefore I decided to enter on 19A5, with my plan being to control the 'bowling alley' on Board 19 with Panthers in overwatch while my Mk4s and infantry made for the exit. Mike moved his tanks to the east and west edges of board 19. In response I tried to flush them out with infantry but that proved costly, as I lost two halftracks and two squads to US AFV MMGs. I didn't make any forward progress until I put Panthers along the woods boards 19/17 in position to get some shots on his tanks. Although I managed to destroy three of his AFVs and the fourth was recalled due to a sniper kill, I had taken a lot of damage. Worth noting is that Mike rolled 'snake eyes' to destroy a Mk4 moving through smoke and a Panther, while then rolling boxcars to malf the MA of two of his vehicles, which reduced their CVP value. And since the Recalled Stuart didn't count for CVP I was behind on the 'war of attrition' for points. By Turn 4 I realized I had to kill almost all of his stuff on the board AND exit everything I had remaining to win. Moving aggressively to kill a leader-led BAZ position, I flanked it with Infantry (which broke in response to a 3MC) and then rolled up a Panther to blast it... whereupon Mike missed his immobilization shot and my Panther fire had no effect. The game ended on Turn 5 when I managed to destroy his retreating Stuart (which had since malf'd its MA) but my other Panther, having fired all its armament at maneuvering Bazooka-toting infantry in open ground to no effect, took a shot up the grill, ending the game. | ||
2016-07-25 | (D) James Rimmer | vs | Martin Marquis | American win | [Imported from ROAR] | ||
2014-07-05 | (A) Jason Wert | vs | Michael Daschbach | German win | |||
2013-12-30 | (D) Vic Lauterbach | vs | MA | German win | Victory conditions make entry of US tanks risky, and Germans can exit before US infantry gets within Bazooka range. US player tried to block with M36s and flank with the rest, but multiple misses w/o ROF let the Germans slip by easily. IMHO this one could have used more play testing. | ||
2011-08-01 | (A) X von Marwitz | vs | Chris Hofland | American win |
Action | Date |
---|---|
Paul Legg Added a playing | 2023-11-21 22:01:17 |
Agoldin Added a playing | 2023-10-08 15:15:59 |
Agoldin Rated the scenario | 2023-10-08 14:56:30 |
Hutch Updated the Scenario ID | 2023-03-08 17:43:42 |
hoxson1 Modified the Scenario date | 2021-03-17 21:52:38 |
File | Description | User | Views |
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M.Rodgers AAR from 2003 (AAR Celles Melee.pdf) | After Action Report | mtrodgers99 | 1709 |
End of GT2 (OA7 end of GT2.JPG) | Image | dieneuner25 | 1222 |
(!usa-germ.png) | Image | hoxson1 | 1063 |
(bulge StuG.jpg) | Image | hoxson1 | 784 |
(oa7 map big.png) | Map Image | hoxson1 | 779 |
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