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Celles Melee WTO (id:#57982)
In Contact (In Contact ID: IC 8)   [next]   [previous]
Prior Publication: Dagger: Rout Report M2(Revision: MMP: Out of the Attic OA7)
See Also: Celles Melee by Multi-Man Publishing Celles Melee by Dagger
East of Celles, Belgium 1944-12-25 (30 others)
23: Under the Noel Trees (ASL 3 - Yanks)
J61: In the Bag (ASL Journal # 3)
122: Extracurricular Activity (ASL Journal # 7)
OA07: Celles Melee (Out of the Attic)
NEWS12: Bloody Christmas! (ASL News # 6)
HoW 9: A Perfect Match (Hell on Wheels Battle Pack)
HoW 10: In the Bag (Hell on Wheels Battle Pack)
EP12: Bloody Christmas! (Euro-Pack II - The Bulge)
M2: Celles Melee (Rout Report # 1)
WAR15: Glimpse of the Meuse (Wacht Am Rhein)
: Nuts! (Alea #23)
TAC19: Champs de Noël (Tactiques # 2)
VV14: La Fleche Brisee (Vae Victis # 19)
OPT 2.1: Extracurricular Activity (Point Blank # 1.2)
RBF-50: A Perfect Match (Recon by Fire! #4)
FE 140: Dorog Days (Budapest Pack)
J124: Cobra Kings (ASL Journal # 8)
FT168: By Dawn's Early Light (From The Cellar Pack # 6)
BP1 #1: Last Gasp At Champs (Battle of the Bulge I)
GJ040: Panthers under the Tree (Grumble Jones)
AP100: Coal in Their Stockings (ASL Action Pack #10)
23: Under the Noel Trees (ASL 3a - Yanks (2nd Edition))
JF18: Joyeux No'ellcat (Jitter Fire VI)
122: Extracurricular Activity (ASL 12 - Armies of Oblivion (2nd Edition))
T-TERROR #32: The Outskirts of Bastogne (Teutonic Terror 4)
D33: Cobra Kings (Deluxe Advanced Squad Leader)
MM 71: The Brits Lend A Hand - Part I: Foy-Notre Dame (March Madness 2021 Three-Player Pack)
MM 72: The Brits Lend A Hand - Part II: Boisselles (March Madness 2021 Three-Player Pack)
WaR 15: Glimpse Of The Meuse (Wacht Am Rhein Second Edition Volume 2)
ASLN12: Bloody Christmas! (Critical Hit #8.1)
Designer: Eric Baker / Cliff Gleason
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

By 23 December, the German Bulge offensive was reaching its peak. The 5th Panzer Army was racing for the Meuse river; lead elements of the 2nd Panzer Division were barely 10km from the crossings. There they were met and surrounded by the American 2nd Armored Division. A wild melee ensued as the Germans attempted to destroy the American armor and break out to complete their drive to the Meuse. (Note: errata has Americans as Attacker)
Attacker: American (2nd Armored Division)
Defender: German (2nd Panzer Division)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:4.0 D:4.0
AFVs: A:6
M36 GMC x 2
M4A1(76)W x 2
M5A1 x 2

AFVs: D:11
PzKpfw VG x 3
PzKpfw IVJ x 3
StuG IIIG
SPW 251/1 x 4

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Simultaneous setup. A: M4A1(76)W have Gyrostabilizers (D11.1), D: Schuerzen (D11.2)
Map Board(s):
19 17 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)17
ASL 3a - Yanks (2nd Edition)19
ASL 3 - Yanks17
ASL 3 - Yanks19
Overlays: NONE
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
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ActionDate
Hutch Modified the gps location2025-04-11 18:36:43
Hutch Modified the overview2025-04-11 18:29:12
Hutch Modified the misc. rules2025-04-11 18:27:48
hoxson1 Modified the Scenario date2021-03-17 21:53:09
hoxson1 Modified the Theatre2021-03-16 22:49:32
FileDescriptionUserViews
(sherm passes panzer.png)Imagehoxson11054
(!usa-germ.png)Imagehoxson1800
(cellesmap december.png)Map Imagehoxson11026
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Statistics:
Avg Rating: n/aVotes: 0
Views: 5736
To-Play list count: 0
Estimated Play time: 6 hours
Recorded Games: 0
Archive recorded plays:
American0
German0
Drawn:0

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