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Cut the Road to Marseille MTO (id:#56647)
Multi-Man Publishing (Provence Pack (MMP Download) ID: PP01)   [next]   [previous]
Prior Publication: Franc-Tireur #4: Provence Pack PP 1(Revision: MMP Website (Download))
Camp Crossroads, northwest of Toulon, France, 1800 hours 1944-08-19 (14 others)
J87: Flames of Unrest (ASL Journal # 5)
PP03: Le Viet Relief (Provence Pack (MMP Download))
CH 75: The Big Cat's Den (Critical Hit # 4.1)
CH 95: Shambles (Critical Hit # 5.1)
PP 1: Coupez la Route de Marseille (Franc-Tireur # 4)
PP 3: La Releve du Viet (Franc-Tireur # 4)
DB013: The Men From Zadig (Dispatches from the Bunker # 7)
OB10: The Men from Zadig (Out of the Bunker)
VV 82: Délivrance (Vae Victis # 108)
: The Shambles (View From the Trenches - Brit Pack)
AP141: Currie's Favor (ASL Action Pack #14 Oktoberfest XXXIV)
LINCON 89:2: Paris Fights! (LinCon Tournaments)
ON 1: Freedom! (BFP: Operation Neptune)
CH 75: The Big Cat's Den (Critical Hit #4.1 2022 Reprint)
Designer: Laurent Cunin
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
Free FrenchGerman
60%

Overview:

The 4th Squadron of the 3éme Régiment de Spahis, 3éme DIA was assigned the task of clearing and securing the strategic Camp crossroads controlling the roads to Aubagne. Having reconnoitered the area earlier in the day, a plan was devised to take the German defenders by surprise. Intelligence estimated the poorly armed and motivated students of a German NCO school manned the defense. Captain Riviere signaled for the assault to begin shortly before 1800 hours. Dismounting from their halftracks, the Spahis advanced behind a screen of Sublieutenant Ponticelli's light tanks. This would be the first taste of combat for many of the Spahis and as they approached the village, the only signs of activity were some German soldiers cutting firewood.
Attacker: Free French (3ème Régiment de Spahis Algériens de Reconnaissance, 3ème Division d'Infanterie Algérienne: 1er and 2ème Pelton, 4ème Escadron de reconnaissance "Effrayé"/1er and 2ème Pelton, 1er Escadron de chars légers "Egoutier"/Commando Ayral)
Defender: German (Kompanie 1, Grenadierregiment 934, Infanteriedivision 242)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:11.5 D:13.5
AFVs: A:11
M5A1 x 7
M5(a) x 4

AFVs: D:0
Guns: A:0
M2(a) 60mm Mortar
D:3
8cm GrW 34 x 3

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: All German MMC/SMC begin TI (A4.8). Remain TI until LOS to Known enemy unit or attacked or Turn 3
Map Board(s):
19 17 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)17
ASL 3a - Yanks (2nd Edition)19
ASL 3 - Yanks17
ASL 3 - Yanks19
Overlays: Wd1 Wd2 Wd3 Wd4 Wd5 OG2 OG3
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-03-12(D) Dave Mareske vs Paul Works Free French winA tough fight for the Germans. Paul had his Free French stay concealed and position everyone to move on Turn three, turning the game into a 4 turn game. The Germans eliminated 4 AFVs, but in their attempts to retake a building and get the last tank, they fell short. The Germans kept most of the HMGs out of the Victory area and they did a fairly decent job, though a sniper broke one of them and sort of unhinged the defense at that point. Good game.
2022-06-15(D) Pascal Boileau vs Laurent Tinture Free French winA very interesting scenario. I placed half of the SW out of the VC area to cover the entry zones. It works well until the AFV were fully operational. The German defense had begun to crumble during the turn 4 and totally collapsed at turn 5... At this moment, I conceded the victory to Laurent. It was really a nice and tense game !
2022-06-13(D) Stephen Stewart vs Kevin H German win

(VASL Log)
After Trudging through SSR7, which I STILL misinterpreted and still have no real idea of what it was supposed to do for the scenario, Kevin and I soldiered on.
I loved the placement of the Overlays in this one. They were placed with due purpose and have great importance for this scenario. Having no SMOKE, the FF need to approach with cover. Germans are widely dispersed on the boards.

I decided to leave all SW out of the village VC area, the buildings could be surrounded and the SW would simply fall into the enemies hands.
Frontal assault allowed some conservative firefights on the outset. A handful of armor rolled around the top of the map into an array of halfsquads and dummies. A couple of 81mm Mortars were semi-protecting the top approach and ALL MG's were in the trees or a building or two far from the village.
Most of the action seemed to take place on the top of the map. Flanking HT's and tanks found the MTR's destroying one vehicle and a 237hs destroy a HT with Passenger in CC. Retreating back into the bottom map, Kevin's MLF'ed tank follows suit only to get IMMOB by an 81mm Mtr. This caused the crew to bail in the same turn it 6'ed the Repair roll on the MA.

I end up eliminating the Crew and capturing the IMM MA(X) tank...not much but hey!!! Look at ME MA!! A Tank!
Canister ammo was plentiful and kept my infantry, what was left of it, at bay from truly being able to CA. Smoke depleted as usual so that left me with only one option...get in close and destroy as many tanks as possible.
Tank kills
HT - Mortar attack
HT- CC attack
Tank -Captured and destroyed when abandoned.
Tank - ATMM in CC
Tank - 1,1 at last turn of game by a crew...

Lots of different colored troops makes this rainbow of a scenario at least pretty to watch progress. Tough situations caused me to perform desperate actions even after getting 2 heroes in MC's!!

Tough fight that was stolen from Kevin's Victory Grasp
2022-06-05(A) Scott Fischbein vs Mark T Free French winMark had a tough time with his recovery rolls... that's actually a huge understatement- he rolled something like 60% 6's! That made it a lot easier for me to maneuver around the village and surround him with AFVs and then move in the infantry for the kill. Interesting scenario with the setup/TI.
2022-06-05(D) Mark Thompson vs Scottf2(Free French) Free French win

(VASL Log)
Germans concede on their Player Turn 4. Free French masterfully moved Stuarts and M5 Hts in first turn to avoid detection and thereafter to remain out of PF range (but within canister range) and form Ht FGs, which decimated and/or resulted in capture of mortar and MG crews/squads. Germans hit back hard when MGs got rate, but that was far too infrequent to disrupt the Free French attack. Fun scenario, but major infirmity in design if recovery die rolls are too one-sided against Germans - in this case the Germans rolled 8 6s, and the mortars never got a shot off. Without them, the Stuarts of a skilled player like my opponent can run roughshod and the Hts can simply BU and/or avoid MG fire. Well played @Scott Fischbein!
View all or balance report
ActionDate
dmareske Added a playing2023-03-12 21:58:11
Hutch Updated the Scenario ID2023-03-08 17:46:38
SRenaudin Modified the Attacker's Guns2022-08-10 17:11:38
SRenaudin Modified the unit counts2022-08-10 17:11:38
SRenaudin Modified the Attacker's AFVs2022-08-06 15:06:16
FileDescriptionUserViews
(AFV marseilles.png)Imagehoxson11046
(freefrench-germ.png)Imagehoxson1993
VASL Log file (PP1 - Cut the Road to Marseille (MGT v Scottf2).vlog)VASL Game LogThompsonmg(MGT)822
VASL Log file (GOTM_PP1 COMPLETE GAME CHECK.vlog)VASL Game LogStewart805
(PP1 Map.png)Map ImageJim Rupp1427
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by
MMP downloads web page (opens in new window)Jim Rupp

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Statistics:
Avg Rating: 7.00Votes: 7
Views: 6329
To-Play list count: 1
Estimated Play time: 6.5 hours
Recorded Games: 6
Archive recorded plays:
Free French5
German1
Drawn:0

ROAR Data: (as of today)
Cut the Road to Marseille
[Log in to Confirm or Edit]
[A] Free French 16
[D] German 13
All Rights Reserved. (c)2022 Dave Ramsey.