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Charge the Causeway WTO (id:#56853)
Critical Hit (All American I: Kellam's Bridge ID: AA 8)   [next]   [previous]
See Also: Charge the Causeway by Critical Hit
La Fiere Manoir, France 1944-06-09 (35 others)
ABS-6: Steel Rain (Airborne Stand!)
ABS-7: Easy Company (Airborne Stand!)
ABS-8: Headlong Charge (Airborne Stand!)
ABS-9: Forming The Perimeter (Airborne Stand!)
ABS-10: Let Motey Punch (Airborne Stand!)
AA 6: Go! Go! Go! (All American I: Kellam's Bridge)
AA 7: Easy Over (All American I: Kellam's Bridge)
AA 9: VII Corps Bridgehead (All American I: Kellam's Bridge)
AA 10: Go to Town (All American I: Kellam's Bridge)
AA 17: Millett's Men (All American II: Timmes' Orchard)
AA 26: Everybody's Dying (All American III: Shanley's Hill)
AA 27: Lifeline (All American III: Shanley's Hill)
AA 28: Access Denied (All American III: Shanley's Hill)
FT42: No Luck (Franc-Tireur #8)
RPT23: The Bavent Recce (Rally Point # 3)
ASLSK B5: On to Montebourg - 1 (Ecausseville) (Battles Magazine #5)
GJ011: Tough Assignment (Grumble Jones)
GJ059: A Deadly Pasture (Grumble Jones)
KB II 6: Go! Go! Go! (All American I: Kellam’s Bridge (2nd Ed.))
KB II 7: Easy Over (All American I: Kellam’s Bridge (2nd Ed.))
KB II 8: Charge the Causeway (All American I: Kellam’s Bridge (2nd Ed.))
KB II 9: VII Corps Bridgehead (All American I: Kellam’s Bridge (2nd Ed.))
KB II 10: Go To Town (All American I: Kellam’s Bridge (2nd Ed.))
AP-104: Linkup (ASL Action Pack #11 29 Let's Go!)
#1: The Good Sheperd (St. Lo: The Battles for Hill 192)
BtB A2: Hill 35 (Behind the Beachhead Tournament 2019)
BtB A3: Supply Dump (Behind the Beachhead Tournament 2019)
BtB B1: Across the Aure Valley (Behind the Beachhead Tournament 2019)
BtB B2: Half Its Mission (Behind the Beachhead Tournament 2019)
BtB C1: Going In Light (Behind the Beachhead Tournament 2019)
BtB C2: Weathering the Fire (Behind the Beachhead Tournament 2019)
AP133: Two the Hard Way (ASL Action Pack #14 Oktoberfest XXXIV)
Q18: Take The Crossroads (Quick 6 Scenario Pack III)
2: Capture Hill 35 (29 Let's Go! - Behind the Beachhead and the Drive for St. Lo)
Q28: Going in Light (Quick 6 Scenario Pack V)
Designer: Ian Daglish
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
42.857142857143%

Overview:

The 3rd Battalion, 325th Glider Infantry Regiment had been briefed to expect a 500 yard advance across the exposed causeway, and had been promised a barrage of smoke. Ridgway needed a crossing, and the glider men were committed to a frontal assault across the Merderet.
Attacker: American (Elements of Easy and George Companies, 3/325th Glider Infantry Regiment and Able Company, 746th Tank Battalion)
Defender: German (Elements of the 1057th Grenadier Regiment)  
10 turns
    Players: 2     OBA: German     Night: No
Unit Counts:
Squads: A:24.0 D:8.0
AFVs: A:4
M4 x 4

AFVs: D:0
Opel Blitz

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: AA:KB SSR
Map Board(s): CH: AA: KB
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultComments
1999-02-11(D) Fred Ingram vs Dave McLee American win
View all or balance report
ActionDate
hoxson1 Modified the Theatre2021-03-08 22:24:53
Hutch Modified the Defender's AFVs2021-01-09 12:07:54
Hutch Modified the unit counts2021-01-09 12:07:53
Hutch Modified the Attacker's AFVs2021-01-09 12:07:53
Hutch Updated the Victory Conditions2021-01-09 12:05:39
FileDescriptionUserViews
(usa-germ2.png)Imagehoxson1522
(LaFiere-LEAD-4C-Jun14.jpg)Imagehoxson1372
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Statistics:
Avg Rating: 5.00Votes: 1
Views: 3235
To-Play list count: 1
Estimated Play time: 9.5 hours
Recorded Games: 1
Archive recorded plays:
American1
German0
Drawn:0

ROAR Data: (as of November 2021)
Charge the Causeway [Confirmed]
[A] American 2
[D] German 4
All Rights Reserved. (c)2022 Dave Ramsey.