Charge the Causeway  WTO (id:#56853)
La Fiere Manoir, France 
  
  1944-06-09 (37 others)
  
  
ABS-6: Steel Rain (Airborne Stand!)
ABS-7: Easy Company (Airborne Stand!)
ABS-8: Headlong Charge (Airborne Stand!)
ABS-9: Forming The Perimeter (Airborne Stand!)
ABS-10: Let Motey Punch (Airborne Stand!)
AA 6: Go! Go! Go! (All American I: Kellam's Bridge)
AA 7: Easy Over (All American I: Kellam's Bridge)
AA 9: VII Corps Bridgehead (All American I: Kellam's Bridge)
AA 10: Go to Town (All American I: Kellam's Bridge)
AA 17: Millett's Men (All American II: Timmes' Orchard)
AA 26: Everybody's Dying (All American III: Shanley's Hill)
AA 27: Lifeline (All American III: Shanley's Hill)
AA 28: Access Denied (All American III: Shanley's Hill)
FT42: No Luck (Franc-Tireur # 8)
RPT23: The Bavent Recce (Rally Point # 3)
ASLSK B5: On to Montebourg - 1 (Ecausseville) (Battles Magazine #5)
GJ011: Tough Assignment (Grumble Jones)
GJ059: A Deadly Pasture (Grumble Jones)
KB II 6: Go! Go! Go! (All American I: Kellam’s Bridge (2nd Ed.))
KB II 7: Easy Over (All American I: Kellam’s Bridge (2nd Ed.))
KB II 8: Charge the Causeway (All American I: Kellam’s Bridge (2nd Ed.))
KB II 9: VII Corps Bridgehead (All American I: Kellam’s Bridge (2nd Ed.))
KB II 10: Go To Town (All American I: Kellam’s Bridge (2nd Ed.))
AP104: Linkup (ASL Action Pack #11 29 Let's Go!)
#1: The Good Sheperd (St. Lo: The Battles for Hill 192)
BtB A2: Hill 35 (Behind the Beachhead Tournament 2019)
BtB A3: Supply Dump (Behind the Beachhead Tournament 2019)
BtB B1: Across the Aure Valley (Behind the Beachhead Tournament 2019)
BtB B2: Half Its Mission (Behind the Beachhead Tournament 2019)
BtB C1: Going In Light (Behind the Beachhead Tournament 2019)
BtB C2: Weathering the Fire (Behind the Beachhead Tournament 2019)
AP133: Two the Hard Way (ASL Action Pack #14 Oktoberfest XXXIV)
Q18: Take The Crossroads (Quick 6 Scenario Pack III)
2: Capture Hill 35 (29 Let's Go! - Behind the Beachhead and the Drive for St. Lo)
Q28: Going in Light (Quick 6 Scenario Pack V)
Q41: River Crossing Ruckus (Quick 6 Scenario Pack VII)
CdP06: Consolidation (HASL 12b - Drop Zone: Chef-du-Pont)
ABS-7: Easy Company (Airborne Stand!)
ABS-8: Headlong Charge (Airborne Stand!)
ABS-9: Forming The Perimeter (Airborne Stand!)
ABS-10: Let Motey Punch (Airborne Stand!)
AA 6: Go! Go! Go! (All American I: Kellam's Bridge)
AA 7: Easy Over (All American I: Kellam's Bridge)
AA 9: VII Corps Bridgehead (All American I: Kellam's Bridge)
AA 10: Go to Town (All American I: Kellam's Bridge)
AA 17: Millett's Men (All American II: Timmes' Orchard)
AA 26: Everybody's Dying (All American III: Shanley's Hill)
AA 27: Lifeline (All American III: Shanley's Hill)
AA 28: Access Denied (All American III: Shanley's Hill)
FT42: No Luck (Franc-Tireur # 8)
RPT23: The Bavent Recce (Rally Point # 3)
ASLSK B5: On to Montebourg - 1 (Ecausseville) (Battles Magazine #5)
GJ011: Tough Assignment (Grumble Jones)
GJ059: A Deadly Pasture (Grumble Jones)
KB II 6: Go! Go! Go! (All American I: Kellam’s Bridge (2nd Ed.))
KB II 7: Easy Over (All American I: Kellam’s Bridge (2nd Ed.))
KB II 8: Charge the Causeway (All American I: Kellam’s Bridge (2nd Ed.))
KB II 9: VII Corps Bridgehead (All American I: Kellam’s Bridge (2nd Ed.))
KB II 10: Go To Town (All American I: Kellam’s Bridge (2nd Ed.))
AP104: Linkup (ASL Action Pack #11 29 Let's Go!)
#1: The Good Sheperd (St. Lo: The Battles for Hill 192)
BtB A2: Hill 35 (Behind the Beachhead Tournament 2019)
BtB A3: Supply Dump (Behind the Beachhead Tournament 2019)
BtB B1: Across the Aure Valley (Behind the Beachhead Tournament 2019)
BtB B2: Half Its Mission (Behind the Beachhead Tournament 2019)
BtB C1: Going In Light (Behind the Beachhead Tournament 2019)
BtB C2: Weathering the Fire (Behind the Beachhead Tournament 2019)
AP133: Two the Hard Way (ASL Action Pack #14 Oktoberfest XXXIV)
Q18: Take The Crossroads (Quick 6 Scenario Pack III)
2: Capture Hill 35 (29 Let's Go! - Behind the Beachhead and the Drive for St. Lo)
Q28: Going in Light (Quick 6 Scenario Pack V)
Q41: River Crossing Ruckus (Quick 6 Scenario Pack VII)
CdP06: Consolidation (HASL 12b - Drop Zone: Chef-du-Pont)
Designer: Ian Daglish
Starter kit scenario?:    Deluxe scenario?: 
Balance:
AmericanGerman
Overview:
The 3rd Battalion, 325th Glider Infantry Regiment had been briefed to expect a 500 yard advance across the exposed causeway, and had been promised a barrage of smoke. Ridgway needed a crossing, and the glider men were committed to a frontal assault across the Merderet.Attacker: American (Elements of Easy and George Companies, 3/325th Glider Infantry Regiment and Able Company, 746th Tank Battalion)
 Defender: German  (Elements of the 1057th Grenadier Regiment)  
10 turns
Players: 2 OBA: German Night: No| Unit Counts: | 
| Squads: A:24.0 D:8.0 | 
| AFVs: A:4 M4 x 4  | 
| AFVs: D:0 Opel Blitz  | 
| Guns: A:0 D:0 | 
| Misc Rules: | AA:KB SSR | 
| Map Board(s): | 
| Publication | Board | 
|---|---|
| All American I: Kellam's Bridge | CH: AA: KB | 
| All American I: Kellam’s Bridge (2nd Ed.) | CH: AA: KB | 
| Overlays: | NONE | 
Errata (source)
Players wanting to play this game/Request a match:
	
                            Scenario info
Last Played:
| Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
|---|---|---|---|---|---|---|---|
| 1999-02-11 | (D) Fred Ingram | vs | Dave McLee | American win | |||
| (D) Jim Thompson | vs | Vince Lewonski | German win | [Imported from ROAR] | 
View all or balance report
                                    | Action | Date | 
|---|---|
| hoxson1 Modified the Theatre | 2021-03-08 22:24:53 | 
| Hutch Modified the Defender's AFVs | 2021-01-09 12:07:54 | 
| Hutch Modified the unit counts | 2021-01-09 12:07:53 | 
| Hutch Modified the Attacker's AFVs | 2021-01-09 12:07:53 | 
| Hutch Updated the Victory Conditions | 2021-01-09 12:05:39 | 
| File | Description | User | Views | 
|---|---|---|---|
| (usa-germ2.png) | Image | hoxson1 | 1190 | 
| (LaFiere-LEAD-4C-Jun14.jpg) | Image | hoxson1 | 1016 | 
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