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Cohort and the Phalanx MTO (id:#57877)
Heat of Battle (High Ground! ID: HG! 4)   [next]   [previous]
See Also: Cohort and the Phalanx by Bounding Fire Productions
Perati, Albania 1940-11-20 (1 other)
HG-3: Cohort and the Phalanx (High Ground 2)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
ItalianGreek
50%

Overview:

After 3 weeks of fighting, the legions of the Italian Army were in the midst of a humiliating defeat. The Greeks, for their part, had no intention of letting the Italians off the hook. As soon as possible, they launched a counterattack. In most areas the Greeks met with initial success due to the low quality of the Italian defenders. The 1st Frontier Division, however, clashed along the Vojussa River with one of the best units in the Italian Army. The river crossing was guarded by a detachment of the Julia Alpini supported by artillery and machineguns. The Italians were attempting a retrograde movement to cross the bridge with the Greeks hard on their heels.
Attacker: Italian ((Elements of 3rd Alpini Division "Julia")
Defender: Greek (Elements of the 1st Frontier Infantry Division)  
8 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:16.0
AFVs: A:0
AFVs: D:0
Guns: A:2
Obice da 75/13 x 2
Fucile-cc S x 3
D:0
Ur wz. 35 ATR

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GS, Wooden Buildings, River Fordable, non-frozen. A: Set up first, moves first
Map Board(s):
8 HOB-I HOB-II Show/hide map dependencies
PublicationBoard
High Ground!HOB-I
High Ground!HOB-II
ASL 1 - Beyond Valor (3rd Edition)8
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-10-03(A) Jobbo Fett vs JobboFett Italian winFirst off, I think Perry or whoever is insane for declaring that offboard hexes are level 0 even when using come from off-board onto a hill hex (regardless of level). The implication that the world simply ends and becomes a cliff in such a way is insane when we have glider rules that "mirror" based on approach and location.

Regardless, I played it the objectively correct way and the Greeks had a hard time approaching the dug in defenders, with some early breaks, turning into early losses, making recovery and progress incredibly hard. I tried to go with a fast approach from either side, hoping to shut down movement across the bridge, but it never materialized. The Guns found their marks and even the Italian MMGs hit several ROFs and the numerous 3/4s I was rolling did the Greeks no favors.

Its a fun scenario, and one I'd easily recommend for some less popular adversaries.
2024-04-13(A) Maurizio Mai vs Blake Ball Greek winThis scenario as an important rule to remember: the reinforcements (of both parties) cannot jump on the hill, cause the off map hedges are level 0. That means the reinforcements need to either entry on one of the two sides of the hills/map. We played it wrongly and on the 1st turn the Greeks were on the hill with the MGs shooting at the poor Italians. There is not a slim possibility to ford the river or to run through the bridge. I would probably play this scenario again, to see "whether it make sense". The way we (and I saw another match during the eASL Open) played was obviously wrong and a waste of time. Suggestion: put such rule in the SSR for less "rules-aware" players. Just to avoid less experienced players to waste their time and complain (wrongly) about a "dog scenario"
2024-04-12(A) John Garlic vs Wes Vaughn Greek win2024 eASL Open
2018-04-29(A) Jason Wert vs Jean-Francois Fortin Greek winVasl League Game and good matchup. Fun game with replayability
2014-03-15(A) James Lowry vs Patch Bunny Greek win
View all or balance report
ActionDate
Jobbo_Fett Added a playing2026-10-04 05:19:15
Jobbo_Fett Linked the scenario to ROAR2026-10-04 00:42:48
Hutch Uploaded an Image2024-12-11 04:21:46
Maurizio.Grassi Added a playing2024-04-23 00:03:57
SRenaudin Modified the Defender's Guns2022-08-04 12:08:21
FileDescriptionUserViews
italian setup (Cohort and the Phalanz.jpg)VASL Setupcosarara2408
Italian troops attack (proelasis40.jpg)ImageKing Billy2126
(ital-greek.png)Imagehoxson11801
italian setup (Cohort and the Phalanz.jpg)Map Imagecosarara2222
(cohort map.png)Map Imagehoxson12041
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Italian troops attack
 
Statistics:
Avg Rating: 6.33Votes: 12
Views: 6587
To-Play list count: 1
Estimated Play time: 5.5 hours
Recorded Games: 12
Archive recorded plays:
Italian6
Greek6
Drawn:0

ROAR Data: (as of today)
Cohort and the Phalanx [Confirmed]
[A] Greek 10
[D] Italian 10
All Rights Reserved. (c)2022 Dave Ramsey.