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Guts, No Glory WTO (id:#56882)
Critical Hit (Arnhem: The Third Bridge (1st Ed.) ID: TB 2)   [next]   [previous]
Arnhem, the Netherlands 1944-09-18 (49 others)
107: Tettau's Attack (ASL 5a - For King and Country)
108: Guards Attack (ASL 5a - For King and Country)
ABtF02: Graebner's Folly (HASL 6 - A Bridge Too Far)
ABtF03: Late for Mass (HASL 6 - A Bridge Too Far)
A 33: Tettau's Attack (AH:ASL Annual `91)
A 35: Guards Attack (AH:ASL Annual `91)
J58: No. 8 Platoon Overrun (ASL Journal # 3)
OA10: Monty's Mess (Out of the Attic)
HoW GSTK 8: Premature Evaluation (Hell on Wheels Battle Pack)
TB 3: With Breakfast You Get Germans (Arnhem: The Third Bridge (1st Ed.))
TB 4: The Stand (Arnhem: The Third Bridge (1st Ed.))
TB 9: Shout at the Devil (Arnhem: The Third Bridge (1st Ed.))
TB9: Shout at the Devil (Critical Hit # 6.4)
LN2-6: Second Day in Hell (Leatherneck 2)
IC 11: Monty's Mess (In Contact)
CDN24: Not in Vain (The Canadians In Italy 3: D-Day Dodgers)
O65.2: Gavin's Northern Assault (On All Fronts # 65)
Pegasus 2: Bad Stomach (Unknown)
#10: Ostwind (To Battle By Air 2)
#6: Flames On The Borders (To Battle By Air 1)
VB22: Bricks in Flames-an AR3 remake (Volfoni Brothers Scenarios)
WP13: Bridge Number 10 (Winpak #2)
ATB2: Gräbner's Charge (Arnhem: The Third Bridge (4th Ed.))
ATB3: With Breakfast You Get Germans (Arnhem: The Third Bridge (4th Ed.))
ATB4: The Stand (Arnhem: The Third Bridge (4th Ed.))
ATB9: Shout at the Devil (Arnhem: The Third Bridge (4th Ed.))
FT172: Clearing the LZ (From The Cellar Pack # 7)
BB 19.1: Hope for Relief (Coastal Fortress)
OO7: The Benefizio Ford (Operation Olive - Gothic Line 1944)
OO8: Montelupo (Operation Olive - Gothic Line 1944)
OO9: Push Back (Operation Olive - Gothic Line 1944)
OO10: Thapa's V.C. (Operation Olive - Gothic Line 1944)
JAVA11: Driver Advance! (ASL For Fun-LCP)
JAVA12: Take That Bridge! (ASL For Fun-LCP)
FT217: Cavalry Delaying Action (From The Cellar Pack # 8)
FT218: Taking Luneville (From The Cellar Pack # 8)
MM 58: Passing in the Night (March Madness 2019 Close Combat Pack)
#3: Flak Landsers (Battle at Best)
#4: No Parade (Battle at Best)
#5: Enmeshed (Battle at Best)
#6: Cole's End (Battle at Best)
#7: The Whites of Their ... Fire! (Battle at Best)
#9: Battle At Best (Battle at Best)
RM02: The Party Ends at Neunen (Internet: Rudy Marmaro)
MM 66: Brazil's Here (March Madness 2020 Full Rulebook ASL Pack)
FT311: Five-Oh-Sink (From The Cellar Pack #11)
DB172: Not Diggin' Potatoes (Dispatches from the Bunker #54)
AR2: Sheep in Wolf's Clothing ( ASL Arnhem 2024)
AR3: Bricks in Flames ( ASL Arnhem 2024)
Designer: Kurt Martin
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

Captain Graebner had halted his armored column in the town of Elst, about midway between Nijmegen and Arnhem. After refueling, he left a small contingent behind and sped back toward the Arnhem bridge with the remaining 22 vehicles to clear it of whatever small enemy force was there. Believing he faced the token resistance offered by a handful of paratroopers armed only with rifles or machine guns, Graebner expected little difficulty. His powerful armored units would simply smash through the lightly held British defenses and knock them out. The vanguard of Graebner’s assault force came on the bridge at top speed. The British were initially caught off guard but recovered quickly. From parapets, rooftops, windows and slit trenches, troopers opened fire with every weapon available. . .
Attacker: German (SS) (Elements of the 9th SS Recon Battalion)
Defender: British (Elements of "A", "B" and Support Companies, 9th Field Company and "B" Troop, A-T Company)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:14.0 D:8.0
AFVs: A:22
Humber IV
PSW 234/2 x 2
PSW 232(8 rad) x 4
SPW 251/9 x 2
SPW 250/1 x 6
SPW 251/10
SPW 250/10 x 2
SPW 251/1 x 4
Opel Blitz x 2

AFVs: D:0
Guns: A:0 D:2
OML 3-in. Mortar
OQF 6-Pounder 7-cwt

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: TB SSR 2-8. T18 pillbox location d/n exist. A: secret VC choice
Map Board(s):
CH: ATB Show/hide map dependencies
PublicationBoard
Arnhem: The Third Bridge (1st Ed.)CH: ATB
Arnhem: The Third Bridge (4th Ed.)CH: ATB
Overlays: NONE
Errata (source)
The radio has no use in this scenario. Change the German Unit A listing on the CG OB card to read "8-0 x 4" and the German Unit B listing to read (2<, 6+)..CH
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hoxson1 Added Errata2021-12-03 18:51:46
hoxson1 Modified the Theatre2021-02-24 22:28:50
hoxson1 Uploaded an Image2020-03-01 02:40:52
hoxson1 Uploaded the Board image2020-02-01 23:11:49
hoxson1 Modified the maps2020-02-01 23:07:14
FileDescriptionUserViews
(SPW 250 1 arnhem.png)Imagehoxson1960
(!ss-brit new.png)Imagehoxson1850
(no guts no glory map.jpg)Map Imagehoxson1897
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Statistics:
Avg Rating: n/aVotes: 0
Views: 6100
To-Play list count: 0
Estimated Play time: 7.8 hours
Recorded Games: 0
Archive recorded plays:
German (SS)0
British0
Drawn:0

ROAR Data: (as of today)
Guts, No Glory
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[A] German 0
[D] British 0
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