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Prelude to Breakthrough WTO (id:#56946)
Critical Hit (Critical Hit # 1 ID: CH 7)   [next]   [previous]
See Also: Prelude to Breakthrough by Critical Hit Prelude to Breakthrough by Critical Hit
Saint Gilles, France 1944-07-26 (17 others)
HoW 3: Redlegs as Infantry (Hell on Wheels Battle Pack)
LN2-3: "We Hold Here!" (Leatherneck 2)
NFNH 13: Snake Ready to Strike (Waffen-SS III: Neither Fear Nor Hope)
PE7: Operation Draufgänger (Prinz Eugen Pack)
SP126: Malignant Mahrattas (Schwerpunkt #11)
SP155: Casualties Cooks and Corpsmen (Schwerpunkt #13)
BFP-19: Russian Style (BFP 2: Operation Cobra)
BFP-20: Bypassed Lehr (BFP 2: Operation Cobra)
BFP-21: Ripe for the Picking (BFP 2: Operation Cobra)
GJ006: Jabo Junction (Grumble Jones)
GJ033: Sake at Sunrise (Grumble Jones)
CH 7 (ver. 1.1): Prelude to Breakthrough (Critical Hit Retro Magazine 1)
RPT111: Malignant Mahrattas (Rally Point #12)
WO 26: Phoenix Rising (Winter Offensive Bonus Pack 2018)
YASL 21: A Matter of Honor (Nor'easter Scenario Pack II)
MM 77: Sake At Sunrise (March Madness 2022 Grumble Jones Pack)
CH 7 (ver. 1.1): Prelude to Breakthrough (Critical Hit #1 2022 Reprint)
Designer: Mark Porterfield
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
31.578947368421%

Overview:

Six weeks after the landings in Normandy found American troops prepared for the break out battle in and around St. Lo. By the end of July, sufficient forces had been gathered to begin Operation Cobra. Cobra was preceded by a massive bombardment from over 3000 bombers sent in to smash the German front line troops. After the bombing, US troops picked their way over the scarred landscape to have at their opponents. The town of St. Gilles was where the American 22nd Infantry Regiment sent Company E, with armor support, in at the point. At first, the "Amis" encountered just dazed German survivors of the massive air onslaught. While the Americans made early progress, the Germans soon crawled out of their holes, providing heavy resistance in some areas.
Attacker: American (E Company, 22nd Infantry Regiment with attached armor)
Defender: German (Elements of 275th Infantry Division,,3rd Parachute Regiment and scratch armor support)  
7 turns
    Players: 2     OBA: American     Night: No
Unit Counts:
Squads: A:16.0 D:18.0
AFVs: A:5
M4A1 x 5

AFVs: D:2
PzKpfw IVH x 2

Guns: A:0
M2 60mm Mortar x 3
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Bocage, no sunken road w A: Air Support, Cullin devices
Map Board(s):
h-dx f-dx b-dx Show/hide map dependencies
PublicationBoard
Deluxe Advanced Squad Leaderb-dx
Deluxe Advanced Squad Leaderf-dx
Deluxe Advanced Squad Leaderh-dx
DASL 1 - Streets of Fireb-dx
DASL 2 - Hedgerow Hellf-dx
DASL 2 - Hedgerow Hellh-dx
Overlays: NONE
Errata (source)
There should be 16 German concealment counters.CH
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
(A) Jim Thompson vs Vince Lewonski German win[Imported from ROAR]
(A) Jim Thompson vs Vince Lewonski German win[Imported from ROAR]
View all or balance report
ActionDate
Turuk Removed a map2024-03-26 19:55:50
Turuk Modified the maps2024-03-26 19:55:38
hoxson1 Modified the Theatre2021-02-26 00:23:16
Hutch Modified the Attacker's Guns2020-11-24 09:25:13
Hutch Modified the unit counts2020-11-24 09:25:13
FileDescriptionUserViews
(m4a1 us.png)Imagehoxson11004
(!usa-germ.png)Imagehoxson1808
(prelude breakthrough map.png)Map Imagehoxson1835
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Statistics:
Avg Rating: n/aVotes: 0
Views: 5024
To-Play list count: 0
Estimated Play time: 8 hours
Recorded Games: 2
Archive recorded plays:
American0
German2
Drawn:0

ROAR Data: (as of today)
Prelude to Breakthrough
[Log in to Confirm or Edit]
[A] American 6
[D] German 11
All Rights Reserved. (c)2022 Dave Ramsey.