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The Hand of Fate WTO (id:#56959)
Critical Hit (Critical Hit # 2 ID: CH 20)   [next]   [previous]
See Also: The Hand of Fate by Critical Hit The Hand of Fate by Critical Hit
Custinne, Belgium 1944-12-26 (18 others)
A 29: A Meeting of Patrols (AH:ASL Annual `91)
ASLUG24: Kicking Assenois ()
CH 79: BARs Against Panzers (Critical Hit # 4.1)
HP33: Winter Storm (Hero PAX 4: Mediterranean Theater of Operations)
FE 141: Attila (Budapest Pack)
FT77: Surprised Buffalo (From The Cellar Pack # 2)
CH 20: The Hand of Fate (Critical Hit Retro Magazine 2)
CA!14: The Crossing (Counterattacks 2)
ASLUG24: Kicking Assenois (ASLUG Singles)
PAD 1: Time is Tight (Map Pad Pack)
FT249: Winter's Fury (Franc-Tireur #14)
YASL 23: Bloody Christmas Hill (Nor'easter Scenario Pack II)
BISt #6: Across The Garam (Steel And Blood)
CH 20: The Hand of Fate (Critical Hit #2 2022 reprint)
HFP #10: Hung Out To Dry (Freedom's Price - Hungary 2)
CH 79: BARs Against Panzers (Critical Hit #4.1 2022 Reprint)
SP284: Aufklärungs Attack (Schwerpunkt #24)
FT77: Surprised Buffalo (From The Cellar #13)
Designer: Pete Mudge / Mike Izzo
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
0%

Overview:

The predicament in the Ardennes was just as acute as General Model had foreseen; the Germans were stopped short of the Meuse River and no sizable Allied forces had been destroyed. The 2nd Panzer Division was one of the vanguard units near the tip of the bulge at Hargimont. On Christmas Day 1944, a kampfgruppe was hastily formed at Hargimont and ordered to relieve their reconnaissance battalion near Custinne, and then proceed west toward the Meuse. As it moved out on the 26th, it almost immediately began to receive fire from U.S. forces. . .
Attacker: German (Elements of Kampfgruppe "Holtmeyer", 2nd Panzer Division)
Defender: American (Elements of A, Co 84th Inf Division and CCB 2nd Armored Division)  
7 turns
    Players: 2     OBA: American     Night: No
Unit Counts:
Squads: A:8.0 D:8.0
AFVs: A:13
FlaKPz IV/20
SPW 251/1 x 4
PzKpfw IVJ x 5
PzKpfw VG x 3

AFVs: D:8
M3 ht x 2
M4A3(76)W x 3
M4A3E2
M4A3(75)W x 2

Guns: A:0 D:1
M1 57mm AT Gun
M2 60mm Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Barb Wire Fences, Grain areas are Deep Snow zones, GS w A: WC w D: Air
Map Board(s):
4 17 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)4
ASL 3a - Yanks (2nd Edition)17
ASL 3 - Yanks17
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
1995-08-31(D) John Garlic vs Bill Stahlman American win
View all or balance report
ActionDate
hoxson1 Modified the Theatre2021-03-17 22:13:10
Hutch Modified the Defender's Guns2020-11-24 11:54:10
Hutch Modified the unit counts2020-11-24 11:54:10
hoxson1 Updated the Victory Conditions2019-12-08 14:15:32
hoxson1 Set the designer field2019-03-07 15:25:44
FileDescriptionUserViews
(!germ-usa.png)Imagehoxson1934
(shermans snow.png)Imagehoxson1998
(ch20 map.png)Map Imagehoxson11067
(ch20 winter map ww SSRs.png)Map Imagehoxson11063
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Statistics:
Avg Rating: n/aVotes: 0
Views: 5241
To-Play list count: 0
Estimated Play time: 9.1 hours
Recorded Games: 1
Archive recorded plays:
German0
American1
Drawn:0

ROAR Data: (as of today)
The Hand of Fate
[Log in to Confirm or Edit]
[A] American 16
[D] German 5
All Rights Reserved. (c)2022 Dave Ramsey.