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Cornwalls' Rum Ration WTO (id:#60291)
(Rally Point # 3 ID: RPT25)   [next]   [previous]
Bruggerhof, Germany 1944-11-19 (7 others)
A 100: Dorset Wood in the Rain (AH:ASL Annual `96)
A 109: Scouts Out (AH:ASL Annual `97)
HoW 7: Trench Warfare (Hell on Wheels Battle Pack)
ML 1: The Filstroff Bridge (Internet)
SP59: Rivers' End (Schwerpunkt # 5: Medal of Honor)
RPT17: Hetzer Hunters (Rally Point # 2)
190: Scouts Out (ASL 3a - Yanks (2nd Edition))
Designer: Evan E. Sherry
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanBritish
48.888888888889%

Overview:

Northeast of Geilenkirhcen, the 43rd Infantry Division was advancing on a route parallel with that of the American 84th Infantry Division. The evening of the 18th found D Company, 5th Battalion, Duke of Cornwall's Light Infantry consolidating their position after seizing a toehold on the village of Bruggerhof. Major Londsdale set about getting the company dug in to meet the inevitable German counterattack. At 1500, the 104th Panzergrenadier Regiment, supported by three assault guns, struck the Cornwalls.
Attacker: German (115th Panzer Btn & 104th Panzergranadier Regt., 15th Panzergrenadier Division)
Defender: British (D Co., 5th Btn, Duke of Cornwall's Light Infantry, 214th Infantry Bde, 43rd Wessex Infantry Division)  
4.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:6.0 D:7.0
AFVs: A:4
StuG IIIG x 3
FlakPz IV/37

AFVs: D:3
Sherman III DD(a) x 2
Carrier C

Guns: A:0 D:2
OQF 6-Pounder 7-cwt
OML 3-in. Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Bldgs: Ground Level Only. HtH (J2.31).
Map Board(s):
22 42 Show/hide map dependencies
PublicationBoard
ASL 10a - Croix de Guerre42
ASL Action Pack # 3 Few Returned42
ASL Action Pack # 142
ASL 1 - Beyond Valor (1st Edition) 22
ASL 1 - Beyond Valor (2nd Edition) 22
ASL 1 - Beyond Valor (3rd Edition)22
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-03-09(A) Simon Staniforth vs SB German winThe StuGs did for the Shermans fairly quickly and without them to support the infantry the British defence was gradually ground down
2025-02-21(A) Peter Palmer vs Steve Cook British winFriday Night Fight 21 February
I like this scenario despite the result. Started out with 2 successful Smoke shots on his forward defensive positions, but the CC were just brutal My First CC involved my 9-2 and a 548 versus his 457, I ambushed so had a -3 and I still whiffed (Mistake there as I should have gone H2H once I had the ambush and advanced out.). Before I had another chance, the British sniper took out the 9-2 (of course). In the meantime Steve's 6 pounder in 42Y1 had taken out the Ostwind and immobilised one of my StuGs in a position he was effectively out of the game.
I ran out of Infantry and time in the end. In retrospect, I had the right idea but I failed to protect against the ATG and my MCs and CC were abysmal. Well Played By Steve, he bided his time and ended up winning well. I'd play it again, for sure as I think the Germans have several options to try. The issue is the on the Western approach - you need to send as many Hs scouts there to flush out the ATG as possible. and not be quite so aggressive with the placement of your AFVs in the open centre of board 42. That's a Kill zone.

Definitely not a single pathway to victory.
2024-11-15(A) Paul Legg vs Alan Hume German winBounding First Fire - Friendly
2023-06-23(A) David Ramsey vs Andy Bagley German winAndy sums up the game well in his report - but he was unlucky with his AT gun, and I was lucky to take out his Carrier on the second shot (Intensive firing) of the game. It was close but a very enjoyable scenario that I recommended to others over the weekend.
2023-06-23(D) Andy Bagley vs Dave Ramsey German winSecond playing of this scenario, didn't do so well this time. My opponent very astutely concentrated his forces on the two flanks where the larger VC buildings are, with just a small spoiler attack in the centre. I might have done better had my AT Gun managed to hit the StuG that ran past him; this and some other poor shooting meant I quickly lost six building hexes. I might have managed a counterattack but sent my remaining forces in the wrong direction - East instead of West, where they might just have had some success. Still an enjoyable game though.
View all or balance report
ActionDate
Simonstan Added a playing2025-03-24 18:26:23
Hutch Modified the gps location2025-02-27 12:18:59
Hutch Modified the misc. rules2025-02-27 12:17:54
Hutch Modified the Unit Elements2025-02-27 12:16:53
CloseAssaultPete Added a playing2025-02-27 05:39:42
FileDescriptionUserViews
VASL Scenario Setup (RPT-25 Cornwalls Rum Ration v667.vsav)VASL SetupTuruk229
(!germ-brit.png)Imagehoxson11057
Deluxe drive Sherman for water crossing (Sherman III DD deluxe drive water.png)Imagehoxson11177
VASL Map (RPT25-VASLMap.png)Map Imagebkemp011287
(cornwall map.png)Map Imagehoxson1932
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Deluxe drive Sherman for water crossing
 
Statistics:
Avg Rating: 6.55Votes: 22
Views: 5274
To-Play list count: 0
Estimated Play time: 3.1 hours
Recorded Games: 17
Archive recorded plays:
German10
British7
Drawn:0

ROAR Data: (as of today)
Cornwalls' Rum Ration [Confirmed]
[A] German 34
[D] British 39
All Rights Reserved. (c)2022 Dave Ramsey.