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Hard Cactus DTO (id:#57025)
Critical Hit (Critical Hit # 4.2 ID: CH 81)   [next]   [previous]
Prior Publication: CH: Online #1 CH81a
See Also: Hard Cactus by Critical Hit Hard Cactus by Critical Hit
Sbeitla, Tunisia 1943-02-16 (7 others)
CH 81a: Hard Cactus (Critical Hit Online # 1)
CH 81a: Hard Cactus (Critical Hit # 7.2)
PM 1: Mopping Up (ASL Digest # 3.10)
AK 22: Fruehlingswind (Afrikakorps - AK003 Bitter Enders)
Aussie Bonus #6: Fallen Among the Cacti (Afrikakorps - Bonus Stuff)
S16-13: Sbeitla Push (Sweet 16 4-Pack 4)
VV-134: Echec à Prozor (Vae Victis # 162)
Designer: Alan Smee
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
33.333333333333%

Overview:

The Germans in Tunisia, while caged, had definitely not been tamed. Despite losing the strategic initiative, they carried out a number of counter-attacks and local offensives. One such maneuver was Operation FRUEHLINGSWIND (Spring Wind), with had as one of its objectives the town of Sbeitla. The morning of the 16th saw U.S. armored units counter-attack to try and push back the two attacking German columns. A pitched battle ensued, with strong armored forces, artillery and aircraft engaged on both sides.
Attacker: German (Kampfgruppe Pfeiffer, 21 Panzer Division)
Defender: American (3rd Battalion, 6th Armored Division and 1st U.S. Armored Division)  
7.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:11.5
AFVs: A:12
PzKpfw VIE
PzKpfw IVF2 x 4
PzKpfw IIIL x 4
SPW 251/sMG
SPW 251/10
SPW 251/1 x 2
SdKfz 10/4

AFVs: D:9
M4 x 2
M10 GMC x 2
M3 ht x 2
T19 HMC
2 1/2-Ton x 2
Jeep
M3 MT x 2

Guns: A:0
5cm leGrW 36
PzB 39 ATR
D:3
M1 81mm Mortar
M3A1 37mm AT Gun x 2
M2 60mm Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: DLV, Air (E7). Cactus Hedges (B9.7), Cactus Brush (B14.7), Olive Groves (B14.8), Vineyards (B12.7)
Map Board(s):
25 15 Show/hide map dependencies
PublicationBoard
ASL 5a - For King and Country15
ASL 7a - Hollow Legions (3rd Edition)25
ASL 5 - West of Alamein25
Overlays: NONE
Errata (source)
Add a radio to the turn one American reinforcements / The single US truck should enter on or after turn 1 / The two US T19 HMCs should enter on or after turn 3 / The German squads should all be 4-6-8 CH
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Last Played:
DateReporterOpponentBal.ResultTimeComments
View all or balance report
ActionDate
Hutch Modified the overview2025-02-16 13:26:20
Hutch Modified the misc. rules2025-02-16 13:22:52
Hutch Modified the misc. rules2025-02-16 13:13:18
Hutch Modified the Unit Elements2025-02-16 13:09:03
hoxson1 Modified the Attacker's AFVs2022-08-19 21:35:41
FileDescriptionUserViews
Cactus-camouflaged half-track (cactus halftrack.png)Imagehoxson1908
(!germ-usa.png)Imagehoxson1772
(ch81 map w SSR terrain changes.png)Map Imagehoxson1983
(hard cactus Batisse design.jpg)Map Imagehoxson1955
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Cactus-camouflaged half-track
 
Statistics:
Avg Rating: n/aVotes: 0
Views: 5661
To-Play list count: 1
Estimated Play time: 10.8 hours
Recorded Games: 0
Archive recorded plays:
German0
American0
Drawn:0

ROAR Data: (as of today)
Hard Cactus
[Log in to Confirm or Edit]
[A] German 3
[D] American 6
All Rights Reserved. (c)2022 Dave Ramsey.