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Panther Cull WTO (id:#65595)
(Not One Step Back ID: DTF-16)   [next]   [previous]
Nederwetten, Netherlands 1944-09-20 (49 others)
25: Gavin's Gamble (ASL 3 - Yanks)
ABtF07: Among the Bravest (HASL 6 - A Bridge Too Far)
ABtF08: God Save the King! (HASL 6 - A Bridge Too Far)
U04: Climax at Nijmegen Bridge (G.I.'s Dozen)
TB 6: Grinding Forward (Arnhem: The Third Bridge (1st Ed.))
TB 7: Damn and Blast (Arnhem: The Third Bridge (1st Ed.))
TB 8: The End? (Arnhem: The Third Bridge (1st Ed.))
CH 51: The Sonnenburg Hotel (Critical Hit # 3.1)
Z23: Setting the Woods on Fire (Rout Report # 5.2)
AL01: It's Hardly Fair (Fanatic Enterprises: Internet)
GSTK 2: House G (God Save the King)
GSTK 6: Block by Bloody Block (God Save the King)
RBF 8: Germeter by Meter (Recon by Fire! #1)
TOT 40: Ring of Fire (Time on Target # 3)
O74.1: Running a Mook (On All Fronts # 74)
SP131: Pocket Panzers (Schwerpunkt #11)
TAC9: Stutzpunkt Lezongar (Tactiques # 1)
SC12: Climax at Nijmegen Bridge (ASL Digest # 3.07)
JF 9: Among the Bravest of the Brave (Jitter Fire III)
NEV1: Making a Break for It (Nor'easter V)
SP141: Broken Beek (Schwerpunkt #12)
S23: Monty's Gamble (ASL Starter Kit #3)
3: Piercing the Veil (Witches Cauldron: Oosterbeek Perimeter)
4: Stand and Die (Witches Cauldron: Oosterbeek Perimeter)
5: Till the Woods Run Red (Witches Cauldron: Oosterbeek Perimeter)
WO04: I Don't Like Retreating (Winter Offensive Bonus Pack 2011)
ATB6: Grinding Forward (Arnhem: The Third Bridge (4th Ed.))
ATB7: Damn and Blast (Arnhem: The Third Bridge (4th Ed.))
ATB8: The End of the 2nd Battalion (Arnhem: The Third Bridge (4th Ed.))
FT173: A Misstep in Lorraine (From The Cellar Pack #7)
J155: It's Hardly Fair (ASL Journal #10)
BBD # 3: Piercing The Veil (Brave But Doomed)
BBD # 4: Stand And Die (Brave But Doomed)
BBD # 5: Until The Woods Run Red (Brave But Doomed)
GJ101: Van Lennepweg’s Garden (Grumble Jones)
GJ104: Brothers at the Crossroad (Grumble Jones)
OO11: Hill 235 (Operation Olive - Gothic Line 1944)
OO13: Counter-Attack at Montecieco (Operation Olive - Gothic Line 1944)
OO14: Back and Forth (Operation Olive - Gothic Line 1944)
OO15: The Charge of the Queen's Bays (Operation Olive - Gothic Line 1944)
OO16: Riposte (Operation Olive - Gothic Line 1944)
YASL#7: Making a Break for It (Nor'easter XX)
25: Gavin's Gamble (ASL 3a - Yanks (2nd Edition))
GS10K: Gunapalooza (ASLOK 2012)
TD 2: Ommeray: Duel of Commandos (Trench of Death #1)
S70: A Sideshow Affair (ASL Starter Kit #4)
S87: Straight and Fast (ASL Starter Kit Bonus Pack #2)
CH 51: The Sonnenburg Hotel (Critical Hit #3.1 2022 Reprint)
J210: Moment of Truth (ASL Journal #13)
Designer: Peter Struijf / Chris Mazzei
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AlliedGerman
53.333333333333%

Overview:

As Allied forces fanned out from Hell's highway towards the Meuse, a mobile battle developed with the armor of Kampfgruppe Walther. Five British tanks, supported by American paratroopers, reached Nederwetten across a broad front. Suddenly they saw a Panther tank on the move.
Attacker: Allied (No more details)
Defender: German (No more details)  
4.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:5.0 D:6.0
AFVs: A:6
Challenger
Cromwell VI
Cromwell IV x 3
Daimler SC

AFVs: D:3
PzKpfw VG x 2
SPW 251/1

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s): 24 67
Overlays: X14 X16
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultComments
2023-05-31(D) Eric Partizan Eric vs Sam Henze German win
2023-03-25(A) Eric Partizan Eric vs Allied win
2022-06-25(A) David Ramsey vs Simon Taylor Allied winPlayed a quick learning game.
2022-06-25(D) Paul Legg vs Joel Ayres Allied winDouble One - Main Tournament Rround 1
Diced for sides and got the Germans. I failed to grok the scenario and was way too aggressive with my Panthers. I see a forward tank that I can just get behind and drive up, I hadn't been paying attention and it turns out to be the Challenger under that CE counter, he swings his turret and fires and misses, I fire and miss, he intensive fires - one wreck. The other Panther goes CE and charges of to deal with the Challenger, promptly being stunned by a nearby American Parain full sight of the Challenger. Come his turn two prep a blazing wreck is created. With control of one of the buildings about to fall, I concede.
2022-03-29(A) nathan wegener vs James Treu Allied winAggressive start was hard on my infantry - unable to get off the tanks safely. But the German is spread so thin they couldnt take advantage. Panthers moved forward on opposite flanks so I was able to get one then I lost 3 of my own AFV to a hidden PSK, a PF and the other Panther. When 2nd panther malf'd it's MA it was just a matter of time...
View all or balance report
ActionDate
Bongiovanni Added a playing2023-05-31 15:12:46
Bongiovanni Added a playing2023-03-25 14:23:32
atomic Deleted the scenario board image2022-12-27 00:55:34
atomic Uploaded the Board image2022-12-27 00:53:58
atomic Modified the Attacker's AFVs2022-12-27 00:48:03
FileDescriptionUserViews
(allies-germ.png)Imagehoxson1300
(dead panther netherlands.png)Imagehoxson1330
(panther cull map.png)Map Imagehoxson1268
Map (DTF-16.png)Map Imageatomic102
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Statistics:
Avg Rating: 5.50Votes: 8
Views: 0
To-Play list count: 1
Estimated Play time: 3 hours
Recorded Games: 7
Archive recorded plays:
Allied5
German2
Drawn:0

ROAR Data: (as of October 2023)
Panther Cull [Confirmed]
[A] German 11
[D] American/British 12
All Rights Reserved. (c)2022 Dave Ramsey.