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San Manuel #1 PTO (id:#57746)
Fanatic Enterprises (Luzon Pack ID: FE 100)   [next]   [previous]
San Manuel, Luzon, Philippines 1945-01-24 (7 others)
PL2#2: Armored Stand (Platoon Leader 2.0)
FE 49: Bloody Hell (Fanatic Pack 3)
FE 101: San Manuel #2 (Luzon Pack)
PK 40.1: Bloody Hell (Coastal Fortress Rare Vehicles Scenarios)
BFP-58: San Manuel Melee (BFP 3: Blood and Jungle)
FB04: HKL 259 (HASL 8 - Festung Budapest)
J159: Tropic Lightning (ASL Journal #10)
Designer: Paul Kenny
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanJapanese
100%

Overview:

After the battles at Urdaneta and Binalonan, the 7th Tank Regiment 'Shigemi Detachment', dug in at San Manuel. Shigemi resolved to fight to the death and his forces dug in along a fan-shaped defensive line, converting most of their 40 Type 97 Chi-Ha tanks and five Type 95 light tanks into fortified bunkers, by digging them into the ground with the turret above, to serve as fixed positions. A total of 75 earthen emplacements, protected by rifle and machine gun pits established at key points around the outskirts of the town, with 30 tanks assigned to them, and the remainder as mobile reserves in the town. In support was the 1st Battalion of the 2nd Mobile Infantry Regiment with fifteen 75mm guns, some 47mm anti-tank guns and 15 mortars. Pre-Bombardment of San Manuel began on January 19, 1945 with a five day bombardment. The American assault began on January 23rd by the the US Army 25th Division, 161st Infantry Regiment, supported by tanks of the 716th Tank Battalion, capturing the hills to the south of town. The main attack on the town began on January 24th, by the 1st Battalion supported by six Shermans but was halted by a drainage ditch and 47mm anti-tank fire. One tank was lost, 4 disabled and one immobilized, and 8 KIA 63 WIA.
Attacker: American (Elements of 161st Infantry Regiment and the 716th Tank Battalion)
Defender: Japanese (Elements of 7th Tank Regiment 'Shigemi Detachment' and 1st Battalion, 2nd Mobile Infantry Regiment)  
8 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:16.0 D:10.0
AFVs: A:8
M4A1 x 6
M5A1 x 2

AFVs: D:6
Type 1 CHI-HE
Type 97B CHI-HA x 3
Type 95 HA-GO x 2

Guns: A:0
M2 60mm Mortar
D:3
Type 91 10cm Field Howitzer
Type 89 Heavy Grenade-Launcher
Type 1 Machine-Moved Gun x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, Light Jungle (Exc: roads exist), no hills exist
Map Board(s):
32 42 Show/hide map dependencies
PublicationBoard
ASL 5a - For King and Country32
ASL 10a - Croix de Guerre42
ASL Action Pack # 3 Few Returned42
ASL Action Pack # 142
ASL 4 - Partisan!32
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
View all or balance report
ActionDate
Hutch Updated the Scenario ID2024-06-18 13:52:56
Hutch Modified the unit counts2021-01-13 11:54:10
Hutch Modified the Defender's Guns2021-01-13 11:54:10
Hutch Updated the Victory Conditions2020-11-06 11:56:18
Hutch Modified the unit counts2020-11-06 11:55:59
FileDescriptionUserViews
(!usa-jap.png)Imagehoxson1991
(san manuel1.png)Imagehoxson11050
(san manual1 map.png)Map Imagehoxson1951
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Statistics:
Avg Rating: n/aVotes: 0
Views: 5340
To-Play list count: 0
Estimated Play time: 9.8 hours
Recorded Games: 0
Archive recorded plays:
American0
Japanese0
Drawn:0

ROAR Data: (as of today)
San Manuel #1
[Log in to Confirm or Edit]
[A] American 2
[D] Japanese 0
All Rights Reserved. (c)2022 Dave Ramsey.