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Retaking Vierville WTO (id:#56657)
Multi-Man Publishing (ASL Starter Kit #1 ID: S01)   [next]   [previous]
See Also: Retaking Vierville by Coastal Fortress
Vierville, France 1944-06-07 (63 others)
12: Confusion Reigns (ASL 2 - Paratrooper (2nd Edition))
16: No Better Spot to Die (ASL 2 - Paratrooper (2nd Edition))
27: The Liberation of Tulle (ASL 4 - Partisan!)
103: A Day By the Shore (ASL 5a - For King and Country)
A 47: White Tigers (AH:ASL Annual `92)
A 77: Hide & Seek (AH:ASL Annual `95 Winter)
G22: A Day By the Shore (AH:The General # 29.4)
G42: The Youth's First Blood (AH:The General # 31.6)
NEWS11: The Port-Filliolet Crossroad (ASL News # 6)
ABS-4: No Better Place To Die... (Airborne Stand!)
AA 4: A Better Spot Than This (All American I: Kellam's Bridge)
AA 14: North Rampart - Fire! (All American II: Timmes' Orchard)
AA 23: Lost Battalions (All American III: Shanley's Hill)
AAGG3: Historical The Port-Filliolet Crossroad (All American: Gamers Guide)
CH 1: Authie: The Death of Company C (Critical Hit # 1)
CH148: Trapped at Authie (Reissue) (Critical Hit # 6.4)
EP11: The Port-Filliolet Crossroad (Euro-Pack III - Late War `44-45)
PdH 5: Rangers Relief (Pointe Du Hoc)
BTB2: Merely Hanging On (Beyond the Beachhead)
O82.1: Armor Leader: Normandy CG (On All Fronts # 82)
PJ7.1: Mines! (OAF Playtester's Journal # 7)
JDJ 1.1: Retaking Vierville (Coastal Fortress)
SB 1: You Want to Save Private Ryan? (Internet)
#9: Le Mesnil Strongpoint (To Battle By Air 2)
#4: Dead Man's Corner (To Battle By Air 1)
AP30: Not Apt to Drag Feet (ASL Action Pack # 4 Normandy 1944)
RPT24: Farmyard Affray (Rally Point # 3)
BtB 2: Merely Hanging On (Beyond the Beachhead 2)
SP170: Halfhearted Hiwis (Schwerpunkt #15)
ESG #53: "Mad Mike's" Part Two (Dezign Pak 5)
MLR08: Prelude to Disaster (Elite Canadians)
MLR09: Overrun (Elite Canadians)
BOB # 6: Sink's Orders (BoB - Normandy)
BOB # 7: Tense Moments (BoB - Normandy)
159: White Tigers (ASL 13 - Rising Sun)
BAA 7: Tip Of The Spear (The Battle for the Abbaye des Ardennes)
KB II 4: No Better Place to Die... (All American I: Kellam’s Bridge (2nd Ed.))
CH1: Authie: The Death of Company C (Critical Hit Retro Magazine 1)
12: Confusion Reigns (ASL 3a - Yanks (2nd Edition))
16: No Better Spot to Die (ASL 3a - Yanks (2nd Edition))
RPT115: Halfhearted Hiwis (Rally Point #12)
S16-16: Pointmen of Authie (Sweet 16 4-Pack 4)
27: The Liberation of Tulle (ASL 12 - Armies of Oblivion (2nd Edition))
PEB #1: Along The Way (Port-en-Bessin)
PEB #2: Confused Street Fight (Port-en-Bessin)
PEB #3: Clear Them Out: WN 57 (Port-en-Bessin)
PEB #4: B Troop Arrives (Port-en-Bessin)
PEB #5: Zig Zag 1 (Port-en-Bessin)
PEB #6: DSO Riposte (Port-en-Bessin)
PEB #7: Stutzpunkt Port-en-Bessin (Port-en-Bessin)
PdH #5: Stars and Stripes Forever (Pointe Du Hoc: Retro Bar Gunner Edition)
#8: Raff's Rush (Utah Beach)
159: White Tigers (ASL 13 - Rising Sun (2021))
Round 2: Prelude to Disaster (ANZACon 2005)
CH 1: Authie: The Death of Company C (Critical Hit #1 2022 Reprint)
SM10: Not Apt to Drag Feet (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM07: One-Man Wrecking Machine (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM08: Without Thought of Numbers (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM09: Confusion Reigns (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM CG II: Liberation Road (HASL 12 - Drop Zone: Sainte-Mère-Église)
ASLN11: The Port-Filliolet Crossroad (Critical Hit #8.1)
VB15: One-Man Wrecking Machine (Volfoni Brothers Scenarios)
FT75: Unexpected Fire (From The Cellar Pack #13)
Designer: John D. Johnson
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
43.302180685358%

Overview:

Vierville, which lay a few miles inland from Utah Beach, had been liberated on D-Day. On the morning of June 7, elements of the 2nd Battalion, 506th PIR moved out from Vierville towards St. Come du Mont, leaving Vierville virtually unoccupied. The Germans took this opportunity to launch a series of counterattacks on Vierville in hopes of cutting the road to St. Come du Mont. -- This is a great ASL introductory scenario. It involves using Infantry and Leaders counters, no support weaons and no SSRs.
Attacker: German (1058th Grenadier Regiment/919th Grenadier Regiment/6th Fallschirmjäger Regiment)
Defender: American (1st Batt. 506th PIR, 101st Airborne)  
5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:11.5
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: None
Map Board(s):
y Show/hide map dependencies
PublicationBoard
ASL Starter Kit #1y
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-09-22(D) Maximiliano Estravis Barcala vs NS American winFirst ASL game for the German player. The German troops assaulted the village cautiously, which meant that they didn't have good fire groups and had to pray for some 4+3 to be successful. On the other hand, the open ground to the North was well guarded, and the Americans could only reach the northern edge of the village on Turns 3 and 4. In the end, the Germans didn't have time or firepower to take any building. Conceded on German Turn 5.
2026-07-05(D) Pierre PROUST vs Baptiste American win
2026-06-01(A) Todd G vs Gabor American win

(VASL Log)
German tactical error in trying to take more VC hexes; better to have attempted to defend VC hexes already occupied.
2026-03-01(A) Laurent GUILLAUME vs Gwénaël Guillaume American win
2026-02-01(A) Adrien Delcour vs German win2 hrs
View all or balance report
ActionDate
mestravis Added a playing2026-09-24 09:14:05
Zorngottes Added a playing2026-09-03 16:04:48
PierreAixEnProvence Added a playing2026-08-25 15:51:32
toddgrx Added a playing2026-06-01 22:59:22
nicotum Added a playing2026-05-29 09:48:57
FileDescriptionUserViews
(Retaking Vierville BR#2.jpg)After Action Reporttjrez2746
S1- VASL Setup-v670 (ASL Scenario S1 - Retaking Vierville.vsav)VASL SetupBugbear501896
S1- VASL Setup-v671beta5 (ASL Scenario S1 - Retaking Vierville - v671beta5.vsav)VASL SetupBugbear501956
VASL Scenario Setup (S 1 retaking-vierville v667.vsav)VASL SetupTuruk1552
Initial Set-Up (AAR S1 1. Initial Setup.jpg)Imagescrub5162
(!germ-usa.png)Imagehoxson12977
(vierville retaking.png)Imagehoxson13332
Game end situatinon recreated in VASL (S1 approx situation at game end.JPG)Imagedieneuner252526
VASL Set-Up with Victory Buildings (S1 VASL Setup with VHs.gif)Imagescrub5349
End result situation (20220505_212749 v2.jpg)Imageandersb802135
VASL Log file (SK1- Retaking Vierville (26-06-01).vlog)VASL Game Logtoddgrx291
VASL Log file (S1 Retaking Vierville - Final.vsav)VASL Game Logifoxen2161
VASL Log file (SK1S1_043_AT5_M.vlog)VASL Game LogStumpy822253
VASL Log file (S1_Cena_Jon P_FULL GAME_20210726.vlog)VASL Game LogJplott942560
VASL Log file (SK1S1_Ben_vs_Jason.vlog)VASL Game LogSlickyoung2539
VASL Log file ()VASL Game Logowenedwards2071
S1 Map (image.jpg)Map ImageTuruk1364
DescriptionUploaded by
Scenarios I've Completedramatheson
TitleAuthorDate
Incorect location (view)Klara2024-04-01 18:29:19
DescriptionUploaded by
The first of a five part video series playing this scenario. (opens in new window)fcoulter

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End result situation
Initial Set-Up
Game end situatinon recreated in VASL
VASL Set-Up with Victory Buildings
 
Statistics:
Avg Rating: 6.61Votes: 451
Views: 50142
To-Play list count: 27
Estimated Play time: 2.7 hours
Recorded Games: 331
Archive recorded plays:
German139
American182
Drawn:6

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