homepage
  • Your recently viewed scenarios
    • Currie's Favor
      jwert02 played the scenario
      Hell for the Holidays
      Heloanjin played the scenario
      Cooperation Reigns
      Heloanjin played the scenario
      Maximum Aggression
      usmcwo1 played the scenario
      Down by the River
      von Marwitz played the scenario
      It's Not Over
      Bongiovanni played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Block by Bloody Block WTO (id:#57870)
Heat of Battle (God Save the King ID: GSTK 6)   [next]   [previous]
See Also: Block by Bloody Block by Multi-Man Publishing Block by Bloody Block by Grenadier ASL Tournament
1230 hours, Arnhem, The Netherlands 1944-09-20 (50 others)
25: Gavin's Gamble (ASL 3 - Yanks)
ABtF07: Among the Bravest (HASL 6 - A Bridge Too Far)
ABtF08: God Save the King! (HASL 6 - A Bridge Too Far)
U04: Climax at Nijmegen Bridge (G.I.'s Dozen)
TB 6: Grinding Forward (Arnhem: The Third Bridge (1st Ed.))
TB 7: Damn and Blast (Arnhem: The Third Bridge (1st Ed.))
TB 8: The End? (Arnhem: The Third Bridge (1st Ed.))
CH 51: The Sonnenburg Hotel (Critical Hit # 3.1)
Z23: Setting the Woods on Fire (Rout Report # 5.2)
AL01: It's Hardly Fair (Fanatic Enterprises: Internet)
GSTK 2: House G (God Save the King)
RBF 8: Germeter by Meter (Recon by Fire! #1)
TOT 40: Ring of Fire (Time on Target # 3)
O74.1: Running a Mook (On All Fronts # 74)
SP131: Pocket Panzers (Schwerpunkt #11)
TAC9: Stutzpunkt Lezongar (Tactiques # 1)
SC12: Climax at Nijmegen Bridge (ASL Digest # 3.07)
JF 9: Among the Bravest of the Brave (Jitter Fire III)
NEV1: Making a Break for It (Nor'easter V)
SP141: Broken Beek (Schwerpunkt #12)
S23: Monty's Gamble (ASL Starter Kit #3)
3: Piercing the Veil (Witches Cauldron: Oosterbeek Perimeter)
4: Stand and Die (Witches Cauldron: Oosterbeek Perimeter)
5: Till the Woods Run Red (Witches Cauldron: Oosterbeek Perimeter)
WO04: I Don't Like Retreating (Winter Offensive Bonus Pack 2011)
ATB6: Grinding Forward (Arnhem: The Third Bridge (4th Ed.))
ATB7: Damn and Blast (Arnhem: The Third Bridge (4th Ed.))
ATB8: The End of the 2nd Battalion (Arnhem: The Third Bridge (4th Ed.))
FT173: A Misstep in Lorraine (From The Cellar Pack # 7)
J155: It's Hardly Fair (ASL Journal #10)
BBD # 3: Piercing The Veil (Brave But Doomed)
BBD # 4: Stand And Die (Brave But Doomed)
BBD # 5: Until The Woods Run Red (Brave But Doomed)
GJ101: Van Lennepweg’s Garden (Grumble Jones)
GJ104: Brothers at the Crossroad (Grumble Jones)
OO11: Hill 235 (Operation Olive - Gothic Line 1944)
OO13: Counter-Attack at Montecieco (Operation Olive - Gothic Line 1944)
OO14: Back and Forth (Operation Olive - Gothic Line 1944)
OO15: The Charge of the Queen's Bays (Operation Olive - Gothic Line 1944)
OO16: Riposte (Operation Olive - Gothic Line 1944)
YASL#7: Making a Break for It (Nor'easter XX)
25: Gavin's Gamble (ASL 3a - Yanks (2nd Edition))
GS10K: Gunapalooza (ASLOK 2012)
TD 2: Ommeray: Duel of Commandos (Trench of Death #1)
S70: A Sideshow Affair (ASL Starter Kit #4)
S87: Straight and Fast (ASL Starter Kit Bonus Pack #2)
DTF-16: Panther Cull (Not One Step Back)
CH 51: The Sonnenburg Hotel (Critical Hit #3.1 2022 Reprint)
J210: Moment of Truth (ASL Journal #13)
292: Four Stars of Valor (ASL 16 - Twilight of the Reich)
Designer: Eddie Zeman
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German (SS)British
100%

Overview:

The bold defiance of the British holding the Bridge at Arnhem was beginning to wane. During the previous night the Germans shelled the paratroopers tenuous foothold in the city. Artillery was brought up to point blank range. Fires raged about the British and a much needed rain poured down, but did not help the fires or the thirst. As dawn broke Col. Frost was wounded. Although the British still held on. One glaring weakness with the British defense was their inability to fight off German tanks, especially the Royal Tiger. With ammunition critically low, barely any mortar or AT rounds left, and few precious PIAT rounds, the plucky para's could only hope to ride out the coming SS storm.
Attacker: German (SS) (10th SS Panzer Division)
Defender: British (1st Airborne Division)  
6 turns
    Players: 2     OBA: German (SS)     Night: Yes
Unit Counts:
Squads: A:10.0 D:15.0
AFVs: A:4
StuH 42 (L) x 4

AFVs: D:0
Guns: A:1
8cm GrW 34
D:1
OQF 6-Pounder 7-cwt
OML 2-in. Mortar Airborne x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GSTK SSR, D: AS (A19.131)
Map Board(s):
HoB: GSTK Show/hide map dependencies
PublicationBoard
God Save the KingHoB: GSTK
Overlays: NONE
Errata (source)
German set up area should read “on/EAST of hexrow......”VFTT08
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
(A) Jim Thompson vs Vince Lewonski German (SS) win[Imported from ROAR]
View all or balance report
ActionDate
Hutch Modified the overlays2025-01-14 01:14:03
Hutch Modified the misc. rules2025-01-14 01:13:35
Hutch Modified the overview2025-01-14 01:08:52
Hutch Modified the unit counts2022-03-16 20:21:08
Hutch Modified the Defender's Guns2022-03-16 20:21:08
FileDescriptionUserViews
(!night ss-bit.png)Imagehoxson1855
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

No Map available yet! Please create one, or upload a map image file...

Location

Images

 
Statistics:
Avg Rating: n/aVotes: 0
Views: 4805
To-Play list count: 0
Estimated Play time: 7.8 hours
Recorded Games: 1
Archive recorded plays:
German (SS)1
British0
Drawn:0

No Roar data foundLogin to assign.

All Rights Reserved. (c)2022 Dave Ramsey.