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Tiger 222 WTO (id:#58036)
Kinetic Energy Productions (March Madness `99 Pack ID: KE 16)   [next]   [previous]
Prior Publication: KE: Time on Target #1 TOT7
See Also: Tiger 222 by Kinetic Energy Productions
Stavelot, Belgium 1944-12-19 (57 others)
KGP CG I: Clash at Stoumont (HASL 2 - Kampfgruppe Peiper I)
KGP CG III: Decision at La Gleize (HASL 3 - Kampfgruppe Peiper II)
G44: Abandon Ship! (AH:The General # 32.2)
NEWS53: Fuel Depot #2 (ASL News # 28)
NEWS54: Devils in the Graveyard (ASL News # 28)
NEWS55: Roadblock at Stoumont (ASL News # 28)
NEWS59: Misty Morning (ASL News # 29)
ASLUG 2: Château Cherry (ASLUG # 1)
ATP03: Peiper's Progress (At the Point # 11-12)
EP53: Fuel Depot #2 (Euro-Pack II - The Bulge)
EP54: Devils in the Graveyard (Euro-Pack II - The Bulge)
O1: Peiper's Progress (Rout Report # 1)
TOT 4: Stoumont: The Break-In (Time on Target # 1)
TOT 5: Retrograde out of Stoumont (Time on Target # 1)
TOT 6: Bastard Tanks & Shootin' Fools (Time on Target # 1)
TOT 7: Tiger 222 (Time on Target # 1)
WAR7: Audacity on Omaha (Wacht Am Rhein)
O115.2: The Golden Lion's Final Swipe (On All Fronts #115)
WCW5: Abandon Ship! (ASL Open `96 Scenario Pack)
SC9: Château Cherry (ASL Digest # 3.05)
AP61: Desobry Defiant (ASL Action Pack # 6 A Decade of War)
ESG #77: The Trouble with Tito (Dezign Pak 6)
HB3 Bonus 2: Ligneuville Surprise (Hell's Bridgehead 3)
BB 03.1: Cherry Pickin (Coastal Fortress)
J156: Mageret Mixer (ASL Journal #10)
BP1 #5: Beyond Baugnez (Battle of the Bulge I)
BP1 #6: Devils in the Graveyard (Battle of the Bulge I)
BP1 #7: Fuel Depot #2 (Battle of the Bulge I)
1: Bourcy Probe (Fateful Stand)
2: Houffalize Road Probe (Fateful Stand)
3: Fateful Stand (Fateful Stand)
4: Fanwise Forward (Fateful Stand)
8: Into the Gap (Fateful Stand)
: Parthian Shots (Yaah! Issue 5)
: Spirited Defence (Yaah! Issue 5)
193: Abandon Ship! (ASL 3a - Yanks (2nd Edition))
JAVA15: Battle for Wiltz (ASL For Fun-LCP)
MM 50: The Wrong Choice (March Madness 2018 Players Pack)
WaR 7: Audacity On Omaha (Wacht Am Rhein 2nd Edition, Volume 1)
T-TERROR #27: Wo Ist Engelsdorf? (Teutonic Terror 4)
T-TERROR #28: "Damn Engineers!" (Teutonic Terror 4)
T-TERROR #29: Peiper's Petrol (Teutonic Terror 4)
NY#1: Cemetery Stand (Purple Heart)
NY#2: A Town By Any Other Name (Purple Heart)
KR#7: No Bug Out (Krinkelt-Rocherath)
NEV 3: Battle In The Ardennes (New England Volunteers Play Pack 1)
J212: Shoulder to Shoulder (ASL Journal #13)
ASLN53: Fuel Depot #2 (Critical Hit #8.2)
ASLN54: Devils In The Graveyard (Critical Hit #8.2)
ASLN55: Roadblock At Stoumont (Critical Hit #8.2)
ASLN59: Misty Morning (Critical Hit #8.2)
STAV1: Mohnke's Orders (Critical Hit #8.2)
STAV2: Panther 111 (Critical Hit #8.2)
STAV3: Yank Riposte (Critical Hit #8.2)
STAV4: Damned Engineers (Critical Hit #8.2)
AP196: Silver & Bronze (ASL Action Pack #18 Oktoberfest XXXVII)
S114: Blunting the Spearhead (Basic Training: Issue One)
Designer: John Knowles
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German (SS)American
43.478260869565%

Overview:

By December 19th, Kampfgruppe Peiper had begun to face ever increasing resistance, and it had nearly reached the apogee of its penetration into American lines. Peiper's single-minded goal was to push through to the Meuse River. Unfortunately, Volksgrenadier Division 12 to the north and his own division's Kampfgruppe Hansen to the south had failed in their role of maintaining flank security. His kampfgruppe found itself isolated with the American 117th Infantry Regiment pushed the small German security detachment out of Stavelot. SS-Panzer Division 1 tasked the followup unit, Kampfgruppe Sandig, with retaking Stavelot. Along with armored elements belonging to Peiper -- including Tiger 222 -- KG Sandig attacked towards the Stavelot bridge late that afternoon.
Attacker: German (SS) (Kampfgruppe Sandig, supported by 7. SS-Panzer Kompanie, SS-Panzer Regiment 1 and 2. SS-Panzer Kompanie, Schwere SS-Panzer Abteilung 501)
Defender: American (1st Battalion, 117th Infantry Regiment, 30th Infantry Division supported by the 823rd Tank Destroyer Battalion)  
5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:8.0 D:7.0
AFVs: A:3
PzKpfw VIB
PzKpfw IVJ x 2
Kfz 1/20 x 3

AFVs: D:1
M4A3(76)W

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: River: Frigid, Deep. D: Daisy Chain Minefields (B28.531)
Map Board(s):
41 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)41
ASL 10 - Croix de Guerre41
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-01-26(D) A Fifteen vs Mike Reed German (SS) win
2013-08-28(A) X von Marwitz vs Chris Mazzei German (SS) winWhen first looking at the scenario card and the board, this one looks very interesting. When thinking a little deeper about it, the scenario loses some of its appeal.
Basically, ONLY way across that River (not Stream!) is the Bridge. Because it is pretty much walled in, the amphibious Kübelwagen won't go swimming. The only appearance they are bound to make is to speed through for some EVPs if a path can be beaten clear.
For the German, getting down SMOKE is absolutely essential. And one better gets deeply into the nuances and limitations on the placement of SMOKE on a Bridge - so much at this point: Yes - Inf Smoke, Veh Smoke grenade, OBA Smoke; No - ordnance SMOKE, sD, sP, sN, sM. Go figure...
It appears that the US has a choice on which side of the stream to put their Schwerpunkt. But if they should try to stand up to the Germans right in their entry area, there will be likely many US prisoners as the ONLY way out is across the Bridge. The US have plenty to HIP but not much good choices where to do so. Placement of AT Mines on/behind the Bridge on paved road seems without much alternative (possible per SSR), but you'd better read up how known AT mines can be got rid of.
The most interesting thing of the scenario might be to figure it out before play. Playing it itself may be dicey depending on how SMOKE works for the Germans. I think if it does, they are hard to stop. If it doesn't the Germans are in trouble. Furthermore much depends on whether the US can get off a successful BAZ shot on a worthy target before being anihilated or not.
If you are lucky and things even out, this can be an interesting and tense scenario. Otherwise, so lala only. I would not recommend it for tournaments.
2012-05-26(A) Richard Carter vs tate rogers American winprobably did not use smoke enough initially, was distracted by amphibious units.
2009-09-03(D) David Ramsey vs Martin Barker American winSwapped sides and tried again. German was beaten by a lucky couple of shots from the bazoka crews
2009-09-01(A) David Ramsey vs Martin Barker German (SS) winNice scenario. Interesting situation keen to play this one again.
View all or balance report
ActionDate
asloser Linked the scenario to ROAR2025-01-29 13:03:25
A15.4er Added a playing2025-01-26 06:51:37
Hutch Modified the misc. rules2024-11-18 18:59:47
Hutch Modified the Attacker's AFVs2024-11-18 18:57:52
Hutch Modified the unit counts2024-11-18 18:55:19
FileDescriptionUserViews
VASL Scenario Setup (KE-16 Tiger 222 v667.vsav)VASL SetupTuruk301
(!ss-usa new.png)Imagehoxson1898
(tiger 222.png)Imagehoxson1472
VASL MAP (Tiger 222.jpg)Map ImageFre207411201
(KE16 Tiger 222.jpg)Map Imagevon Marwitz1234
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Statistics:
Avg Rating: 5.83Votes: 6
Views: 6377
To-Play list count: 1
Estimated Play time: 2.5 hours
Recorded Games: 5
Archive recorded plays:
German (SS)3
American2
Drawn:0

ROAR Data: (as of today)
Tiger 222 (repl TOT7) [Confirmed]
[A] American 7
[D] German 11
All Rights Reserved. (c)2022 Dave Ramsey.