homepage
  • Your recently viewed scenarios
    • Kempf at Melikhovo
      Andy_Bagley played the scenario
      Ninety Minute War
      Dave played the scenario
      Le Hérisson
      igycrctl played the scenario
      The Ring
      buser333 played the scenario
      Acts of Defiance
      ASLSKGwahlur played the scenario
      Siam Sambal
      Pte Parts played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Games Wanted
  • Publications
  • Scenario Picker
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Die Gurkha Die! PTO (id:#58782)
Sherry Enterprises (Schwerpunkt # 7 ID: SP80)   [next]   [previous]
Sittaung, Burma 1942-05-10 (1 other)
CH153: End of the Line (Critical Hit # 6.4)
Designer: Hugh Downing
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseGurkha/Chinese
45%

Overview:

Near the Irrawaddy River Lt. General Chen Li-wu's 6th Army was in full retreat. The British were under constant pressure from the Japanese, whose vanguard was snapping at the heels of the Gurkha Commando Group. Despite the loss of communication with HQ, the Gurkhas executed a fighting withdraw in the face of Japanese infiltration tactics. The pursuit was so close that at one point a Bofors AA gun dueled pointblank with a Japanese infantry gun, which lost the duel in an explosion that sent it flying through the air and killing its crew. The Gurkhas were desperately buying time for the main allied force to cross the Irrawaddy when timely reinforcements from the Chinese arrived . . .
Attacker: Japanese (Elements 213th & 214th Infantry Regts, 33rd Infantry Division)
Defender: Gurkha/Chinese (Elements 1st Burma Division & Chinese 55th Infantry Division)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:21.0 D:19.0
AFVs: A:0 D:0
Guns: A:2
Year-41 Type Mountain Gun
Type 89 Heavy Grenade-Launcher x 4
Type 97 Curved-Fire Infantry Gun
D:1
OQF 40mm AA
OML 2-in. Mortar x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, LJ. Ov1
Map Board(s): 35 38
Overlays: 1
Errata (source)
The Gurkhas can set up in all three locations, not just one.SR Compendium
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentResultComments
2021-11-07(A) Rich Weiley vs Dave Wallace Gurkha/Chinese winPlayed on VASL. In defiance of conventional wisdom I launched the main board 38 attack up the left flank with only a subsidiary effort on the right (where I expected to find the Bofors). I used the second line squads to try to clear the huts on board 38. My attack miscarried from the start. I didn't find the AA gun where I anticipated so I had to be more cautious moving the troops on the left meaning I didn't get them to the positions I anticipated, putting me behind schedule. The HMG also turned up on this flank so I'd completely misread my opponents setup. But the disaster was back on board 38 where the second liners proved no match for the Gurkhas garrisoning those huts. The lucky survivors were sent reeling back and to add insult to injury the defenders launched a mini counterattack and captured the one hut hex that I'd controlled at the start of the game, I never overcame these troops, when I did manage to get a result it led to fanatic halfsquads backed up by heroes. My right hand force stubbornly pushed forward to try to hold the defenders on that flank in place and paid the price, incurring about 75% casualties for no effective gain in territory.
The left hand assault did manage to get into position to link up with the reinforcements to launch a semi coordinated attack in turn 4 but the subsequent banzai charges into the face of relatively intact defence met a predictable end (a quick check of the casualty bin at about this time had Japanese CVP at 20 plus and the allied force on 4) and I conceded.
2020-01-15(A) Paolo Cariolato vs Federico Corso Gurkha/Chinese win
2015-11-07(A) Richard Jenulis vs Rick White Gurkha/Chinese winWest Coast Rumble 2015
2013-06-20(D) Michael Rodgers vs Mike Rose Gurkha/Chinese winJapanese had twelve hut locations at the end of the game. A sniper killed the Gurkha 9-2 early in the game.
2013-06-20(D) Kermit Mullins vs Mike Bistodeau Japanese winPlayed this during Ferocity Fest at Texas ASL Team Tournament. Banzai attacks overwhelmed me.
View all
ActionDate
Rich Weiley Added a playing2021-11-07 00:54:28
Hutch Modified the Attacker's Guns2020-11-24 17:55:43
Hutch Modified the unit counts2020-11-24 17:55:42
pacman-ghost Added a VASL Setup file2020-10-05 07:44:48
pacman-ghost Added an image2020-10-05 07:44:48
FileDescriptionUserViews
(jap-gurkchina.png)Imagehoxson1480
(SP80_Map.png)Map ImagewillW668
VASL TemplateVASL Templatepacman-ghost335
ScreenshotVASL Template Screenshotpacman-ghost323
VASL SetupVASL (via template) save filepacman-ghost364
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Not found

Images

 
Statistics:
Avg Rating: 7.24Votes: 17
Views: 3597
To-Play list count: 5
Estimated Play time: 5.4 hours
Recorded Games: 15
Archive recorded plays:
Japanese8
Gurkha/Chinese7
Drawn:0

ROAR Data: (as of November 2021)
Die Gurkha Die! [Confirmed]
[A] Japanese 46
[D] Allied 59
All Rights Reserved Dave Ramsey.