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Stutzpunkt Lezongar WTO (id:#58861)
Tactiques (Tactiques # 1 ID: TAC9)   [next]   [previous]
Audierne, France 1944-09-20 (50 others)
25: Gavin's Gamble (ASL 3 - Yanks)
ABtF07: Among the Bravest (HASL 6 - A Bridge Too Far)
ABtF08: God Save the King! (HASL 6 - A Bridge Too Far)
U04: Climax at Nijmegen Bridge (G.I.'s Dozen)
TB 6: Grinding Forward (Arnhem: The Third Bridge (1st Ed.))
TB 7: Damn and Blast (Arnhem: The Third Bridge (1st Ed.))
TB 8: The End? (Arnhem: The Third Bridge (1st Ed.))
CH 51: The Sonnenburg Hotel (Critical Hit # 3.1)
Z23: Setting the Woods on Fire (Rout Report # 5.2)
AL01: It's Hardly Fair (Fanatic Enterprises: Internet)
GSTK 2: House G (God Save the King)
GSTK 6: Block by Bloody Block (God Save the King)
RBF 8: Germeter by Meter (Recon by Fire! #1)
TOT 40: Ring of Fire (Time on Target # 3)
O74.1: Running a Mook (On All Fronts # 74)
SP131: Pocket Panzers (Schwerpunkt #11)
SC12: Climax at Nijmegen Bridge (ASL Digest # 3.07)
JF 9: Among the Bravest of the Brave (Jitter Fire III)
NEV1: Making a Break for It (Nor'easter V)
SP141: Broken Beek (Schwerpunkt #12)
S23: Monty's Gamble (ASL Starter Kit #3)
3: Piercing the Veil (Witches Cauldron: Oosterbeek Perimeter)
4: Stand and Die (Witches Cauldron: Oosterbeek Perimeter)
5: Till the Woods Run Red (Witches Cauldron: Oosterbeek Perimeter)
WO04: I Don't Like Retreating (Winter Offensive Bonus Pack 2011)
ATB6: Grinding Forward (Arnhem: The Third Bridge (4th Ed.))
ATB7: Damn and Blast (Arnhem: The Third Bridge (4th Ed.))
ATB8: The End of the 2nd Battalion (Arnhem: The Third Bridge (4th Ed.))
FT173: A Misstep in Lorraine (From The Cellar Pack # 7)
J155: It's Hardly Fair (ASL Journal #10)
BBD # 3: Piercing The Veil (Brave But Doomed)
BBD # 4: Stand And Die (Brave But Doomed)
BBD # 5: Until The Woods Run Red (Brave But Doomed)
GJ101: Van Lennepweg’s Garden (Grumble Jones)
GJ104: Brothers at the Crossroad (Grumble Jones)
OO11: Hill 235 (Operation Olive - Gothic Line 1944)
OO13: Counter-Attack at Montecieco (Operation Olive - Gothic Line 1944)
OO14: Back and Forth (Operation Olive - Gothic Line 1944)
OO15: The Charge of the Queen's Bays (Operation Olive - Gothic Line 1944)
OO16: Riposte (Operation Olive - Gothic Line 1944)
YASL#7: Making a Break for It (Nor'easter XX)
25: Gavin's Gamble (ASL 3a - Yanks (2nd Edition))
GS10K: Gunapalooza (ASLOK 2012)
TD 2: Ommeray: Duel of Commandos (Trench of Death #1)
S70: A Sideshow Affair (ASL Starter Kit #4)
S87: Straight and Fast (ASL Starter Kit Bonus Pack #2)
DTF-16: Panther Cull (Not One Step Back)
CH 51: The Sonnenburg Hotel (Critical Hit #3.1 2022 Reprint)
J210: Moment of Truth (ASL Journal #13)
292: Four Stars of Valor (ASL 16 - Twilight of the Reich)
Designer: Théophile Monnier
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
American / Partisan (FFI)German
0%

Overview:

"Lezongar Stronghold" - After the surrender of the Brest fortress on September 18, 1944, General Hodge’s army corps finished their push through Britanny by eliminating the last pockets of German resistance. To the west of Quimper, the Lezongar stronghold, nearly 300 Germans, were encircled by French partisans. Task Force A under the command of General Earnest bolstered the encirclement. There was no chance the Germans would surrender to the “Terroristen” and, even if facing the Americans, the will to fight in the autumn of ’44 was still strong in the Atlantic pockets.
Attacker: American / Partisan (FFI) (159th Engineer Battalion/6th Tank Destroyer Group/FFI: 8th Quimper Company and other Breton Companies)
Defender: German (898th Infantry Regiment, 343rd Infantry Division and ile de Sein and Point du Raz Garrisons)  
8 turns
    Players: 2     OBA: American / Partisan (FFI)     Night: No
Unit Counts:
Squads: A:15.0 D:16.0
AFVs: A:3
M10 GMC x 3

AFVs: D:0
Guns: A:0
OML 2-in. Mortar
D:2
7.5cm PaK 40
Armored Cupola

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: The Armored Cupola (D9.5) represents the turret of a Somua.
Map Board(s):
11 13 Show/hide map dependencies
PublicationBoard
ASL 5a - For King and Country13
ASL 6 - The Last Hurrah (2nd Edition)11
ASL 11 - Doomed Battalions (3rd Edition)11
ASL 11a - Doomed Battalions (4th Edition)11
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-01-29(D) Ron Garcia vs Darryl M. German winDon't bother with this one. I put the pillboxes in hexes FF9 (surrounded by wire, mines, entrenchments, the AT Gun, and my best squads) and L10 (one wire and three entrenchments). My opponent went hard for L10. He called it during turn 6(of 8) when I broke his FT toting leader on a tank trying to reposition it for a last ditch try for the FF9 pillbox. He still hadn't taken the L10 pillbox but had two Free French (partisan) squads on it trying to take out the lone squad and wounded leader in there. Not one of his infantry even came within LOS of the three hex EE9 woods cluster. With two turns left, there was no way he was going to be able to dislodge the men there.

To have any chance, I think the Free French need to go after one pillbox while the Americans go after the other. Even so, having to traverse basically two boards, and a lot of open ground, takes a lot of time - and time is the problem. I put out some "spare" conscript HS and a couple of conscript squads forward and unsupported just to delay the infantry even by one turn. It worked and I even lucked out and took out a tank with a PF. With a crummy ELR of 2 and a six morale, I FPF all of them if anything got PB. Yeah, they usually broke and disrupted, but I did break a few units and that's what they were there for. It was better to do that instead of allowing them to get fired at, disrupt, and have nothing to show for it.

Anyway, pretty much a dud scenario. Currently there are no Allied wins on this forum and ROAR. I totally see why.

Skip.
2002-06-02(D) Jason Wert vs Michael Spinks German win
2001-12-27(D) Tuomo Lukkari vs Veikko Hyyrynen German win[Imported from ROAR]
View all or balance report
ActionDate
Hutch Modified the Defender's Guns2024-08-12 16:55:28
Hutch Modified the unit counts2024-08-12 16:55:28
Hutch Modified the misc. rules2024-08-12 16:54:52
Jude Rated the scenario2023-01-29 22:00:26
Jude Added a playing2023-01-29 22:00:16
FileDescriptionUserViews
(usffi-germ.png)Imagehoxson11141
Armored Cupola (armored cupola.png)Imagehoxson11083
(tac09.jpg)Map ImageTwirling1233
DescriptionUploaded by
TitleAuthorDate
S35 SOUMA Turret (view)Hutch2015-09-27 23:06:26
Armored Turret represents the turret of a SOUMA.
DescriptionUploaded by

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Armored Cupola
 
Statistics:
Avg Rating: 4.33Votes: 3
Views: 8207
To-Play list count: 1
Estimated Play time: 7.5 hours
Recorded Games: 3
Archive recorded plays:
American / Partisan (FFI)0
German3
Drawn:0

ROAR Data: (as of today)
Stutzpunkt Lezongar
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[A] German 8
[D] American/Free French 0
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