Wildcat Strike PTO (id:#62351)
Saipan Town, Angaur Island
1944-09-17 (46 others)
106: Kangaroo Hop (ASL 5a - For King and Country)
ABTF 1: The Prize (HASL 6 - A Bridge Too Far)
ABTF CG 1: Block by Bloody Block (HASL 6 - A Bridge Too Far)
ATFB CG 3: A Bridge Too Far (HASL 6 - A Bridge Too Far)
A 32: Zon with the Wind (AH:ASL Annual `91)
BB11: Kangaroo Hop (Backblast # 2)
G43: Kangaroo Hop (AH:The General # 31.6)
S14: 88s at Zon (ASL Starter Kit #2)
TB 1: Breaking In (Arnhem: The Third Bridge (1st Ed.))
TB CG 1: Taking the Prize (Arnhem: The Third Bridge (1st Ed.))
RP 6: Slam Dance (Rout Pak I)
M4: Tiger Route (Rout Report # 1)
Z11: Slam Dance (Rout Report # 4.4)
FE125: Lessons Learned the Hard Way (Oblivion Pack)
GSTK 3: Real Men Stay in School (God Save the King)
GSTK 4: The Pillbox (God Save the King)
GSTK CG 1: God Save the King (God Save the King)
MM98-D: Climax at the Mures Defile (March Madness `98 Pack)
CAW11: Operation Wellhit (Canada At War 2)
PJ1.3: Gough, Forward!!! (OAF Playtester's Journal # 1)
PJ1.4: Grave Bridge (OAF Playtester's Journal # 1)
PJ2.4: Horrock's XXXth Corps (OAF Playtester's Journal # 2)
SE5.2: Rough Road to Arnhem (OAF Special Edition # 5)
SP7: Delayed on Tiger Route (Schwerpunkt # 1)
SP104: Easy's Bridge (Schwerpunkt # 9)
SK 1: The Long Left Flank (ASL Digest # 3.10)
Pegasus 1: Problemet Krafft! (Unknown)
Mission 3: Hell’s Highway (Band Of Brothers)
RPT6: Cadets and Cadre (Rally Point # 1)
1: Tiger Route (Witches Cauldron: Oosterbeek Perimeter)
6: Valley of the Dead (Peleliu: White Beach One)
ATB1: Night March (Arnhem: The Third Bridge (4th Ed.))
BB 22.1: Less Than Expected (Coastal Fortress)
BBD # 1: Tiger Route (Brave But Doomed)
BBD # 2: Brave But Doomed (Brave But Doomed)
VV57: Tiger Route (Vae Victis HS #11)
CA!12: Steel From Stalin (Counterattacks 2)
SB5: Stampede of the Wild Buffaloes (ASL Journal #11)
188: Zon with the Wind (ASL 3a - Yanks (2nd Edition))
#1: New Street Brawl (Battle at Best)
#2: Incident At The Crossroads (Battle at Best)
#7: Snap Back (Monte Altuzzo: Gothic Line 1944)
Q16: Defence of St. Oedenrode (Quick 6 Scenario Pack III)
WO37: The Vital Hours (Winter Offensive Bonus Pack 2021)
BISt #4: New Allies (Steel And Blood)
HFP #8: Along The Opalos-Vilagos Line (Freedom's Price - Hungary 2)
ABTF 1: The Prize (HASL 6 - A Bridge Too Far)
ABTF CG 1: Block by Bloody Block (HASL 6 - A Bridge Too Far)
ATFB CG 3: A Bridge Too Far (HASL 6 - A Bridge Too Far)
A 32: Zon with the Wind (AH:ASL Annual `91)
BB11: Kangaroo Hop (Backblast # 2)
G43: Kangaroo Hop (AH:The General # 31.6)
S14: 88s at Zon (ASL Starter Kit #2)
TB 1: Breaking In (Arnhem: The Third Bridge (1st Ed.))
TB CG 1: Taking the Prize (Arnhem: The Third Bridge (1st Ed.))
RP 6: Slam Dance (Rout Pak I)
M4: Tiger Route (Rout Report # 1)
Z11: Slam Dance (Rout Report # 4.4)
FE125: Lessons Learned the Hard Way (Oblivion Pack)
GSTK 3: Real Men Stay in School (God Save the King)
GSTK 4: The Pillbox (God Save the King)
GSTK CG 1: God Save the King (God Save the King)
MM98-D: Climax at the Mures Defile (March Madness `98 Pack)
CAW11: Operation Wellhit (Canada At War 2)
PJ1.3: Gough, Forward!!! (OAF Playtester's Journal # 1)
PJ1.4: Grave Bridge (OAF Playtester's Journal # 1)
PJ2.4: Horrock's XXXth Corps (OAF Playtester's Journal # 2)
SE5.2: Rough Road to Arnhem (OAF Special Edition # 5)
SP7: Delayed on Tiger Route (Schwerpunkt # 1)
SP104: Easy's Bridge (Schwerpunkt # 9)
SK 1: The Long Left Flank (ASL Digest # 3.10)
Pegasus 1: Problemet Krafft! (Unknown)
Mission 3: Hell’s Highway (Band Of Brothers)
RPT6: Cadets and Cadre (Rally Point # 1)
1: Tiger Route (Witches Cauldron: Oosterbeek Perimeter)
6: Valley of the Dead (Peleliu: White Beach One)
ATB1: Night March (Arnhem: The Third Bridge (4th Ed.))
BB 22.1: Less Than Expected (Coastal Fortress)
BBD # 1: Tiger Route (Brave But Doomed)
BBD # 2: Brave But Doomed (Brave But Doomed)
VV57: Tiger Route (Vae Victis HS #11)
CA!12: Steel From Stalin (Counterattacks 2)
SB5: Stampede of the Wild Buffaloes (ASL Journal #11)
188: Zon with the Wind (ASL 3a - Yanks (2nd Edition))
#1: New Street Brawl (Battle at Best)
#2: Incident At The Crossroads (Battle at Best)
#7: Snap Back (Monte Altuzzo: Gothic Line 1944)
Q16: Defence of St. Oedenrode (Quick 6 Scenario Pack III)
WO37: The Vital Hours (Winter Offensive Bonus Pack 2021)
BISt #4: New Allies (Steel And Blood)
HFP #8: Along The Opalos-Vilagos Line (Freedom's Price - Hungary 2)
Designer: Pete Shelling
Starter kit scenario?: Deluxe scenario?:
Balance:
AmericanJapanese
Overview:
Nimitz’s “island hopping” campaign brought the war to the Palaus by the fall of 1944, with Peleliu being the main objective of Operation STALEMATE. Smaller Angaur island was deemed a viable place to build a base for the logistical support that would be required. With fewer Japanese on Anguar, the Army’s 81st Infantry Division, commanded by Major General Paul Mueller, would get its first taste of combat. Mueller feigned a landing on southern Anguar while his main force, the 321st Regimental Combat Team, landed to the northeast. The small but well-equipped and seasoned Japanese Army force was pushed inward towards the only two urban areas on the island – the small “Middle Village” and the logistical center known as Saipan town.Attacker: American (81st Infantry Division "Wildcats" / 710th Tank Battalion)
Defender: Japanese (59th Infantry Regiment)
6.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:15.0 D:9.0 |
AFVs: A:3 M4A1 x 2 M8 HMC |
AFVs: D:0 |
Guns: A:1 M2 60mm Mortar D:3 Type 89 Heavy Grenade-Launcher Type 98 High-Angle Machine Cannon Type 1 Machine-Moved Gun |
Misc Rules: | PTO, LJ (Exc: Brush remains Brush, roads exist), Booby Traps, Fortified Bldg Loc |
Map Board(s): | 10z | 67 |
Overlays: | NONE |
Errata (source)
Clarification: The bonus Japanese VP count against the 'west of the road Americans'. | Pete Shelling |
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Comments | |
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2022-06-22 | (D) Michael Rodgers | vs | Bruno L'Archeveque | Japanese win | As Japanese, I deployed one squad at start and one early on to preserve forces and cover more ground. Americans tripped all three AP mined hexes in first village; missed the AT mines in same. American tanks kept well protected by infantry; no THH possible. Japanese were able to fall back slowly while breaking enough Americans to slow them. Six bonus VP were obtained, added to 8 infantry VP west of the road. Americans got only 13 infantry VP to there. | |
2022-06-07 | (D) Andy Bagley | vs | Jim Bishop | Japanese win | This looked daunting for the Japanese as the Americans quickly brushed aside my thin forward defences (although did run into a minefield) and advanced quickly towards the key road. I got a fair number of units back across this road thanks to using tunnels, but even so I don't think I would have held the Americans had it not been for my sniper, whose six drs of 1 accounted for both M4 tank crews and wounded three American leaders. This and a couple of good shots at the right time left the Americans with insufficient to storm across the road at the end, and my opponent resigned on turn 6. Good scenario. | |
2022-05-23 | (A) Ryan Dukeman | vs | Tom Repetti | Japanese win | Very interesting game. Definitely a very interesting scenario to cut my teeth with. I am happy to say that I did give Tom a decent fight. I was not going to go down too easily. But mid-game, I lost my steam and his units sneaking back through a tunnel to an American held building won the day as they destroyed my units in hand to hand. After that, I had nothing left so conceded the game at turn 5. | |
2022-05-11 | (D) David Ramsey | vs | Richard Webb | Japanese win (VASL Log) | Good game, won by CVP cap by the Japanese - although I would have probably had enough defenders falling back. Used tunnels instead of the fortified locations, and mined both sides of the map, but the Americans pushed hard in the centre and lost 1 tank to a THH and the other to the AT gun which was up on the hill on the Japanese right. Good scenario - recommended. | |
2022-05-11 | (A) Richard Webb | vs | Dave Ramsey | Japanese win | Dave played the cunning Japanese as if he were that fox who had been appointed professor of cunning at Cambridge University. I couldn't get into a position where I could maximize firepower on him, found the CVP very hard to deal with, and lost in CC phase on GT 5. would recommend and would play again |
View all or balance report
Action | Date |
---|---|
Bongiovanni Added a playing | 2022-10-07 11:02:15 |
mtrodgers99 Added a playing | 2022-06-22 19:09:39 |
mtrodgers99 Added Errata | 2022-06-22 19:04:06 |
Andy_Bagley Added a playing | 2022-06-07 09:45:49 |
mtrodgers99 Modified the misc. rules | 2022-05-27 17:23:39 |
File | Description | User | Views |
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(!usa-jap.png) | Image | hoxson1 | 544 |
Battle of Angaur (ngeaur.png) | Image | hoxson1 | 671 |
VASL Log file (WO16 Paul and Rob.vlog) | VASL Game Log | Paul Legg | 135 |
VASL Log file (Wildcat Strike WO16-full.vlog) | VASL Game Log | Dave | 118 |
(wildcat strike map N correct wooden bldgs.png) | Map Image | hoxson1 | 475 |
(WO16 Wildcat Strike v644 Scenario Archive.jpg) | Map Image | von Marwitz | 395 |
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