homepage
  • Your recently viewed scenarios
    • The French Decide to Fight
      atomic played the scenario
      Dompaire Destruction
      GrumpyGamer played the scenario
      Castello Fatato
      Rich Weiley played the scenario
      Flea Circus
      dmareske played the scenario
      Flea Circus
      Danno played the scenario
      Kreta - Operation Merkur Campaign Game
      nebel played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Games Wanted
  • Publications
  • Scenario Picker
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Wildcat Strike PTO (id:#62351)
(Winter Offensive Bonus Pack 2015 ID: ASL WO16)
Saipan Town, Angaur Island 1944-09-17 (44 others)
106: Kangaroo Hop (ASL 5a - For King and Country)
ABTF 1: The Prize (HASL 6 - A Bridge Too Far)
ABTF CG 1: Block by Bloody Block (HASL 6 - A Bridge Too Far)
ATFB CG 3: A Bridge Too Far (HASL 6 - A Bridge Too Far)
A 32: Zon with the Wind (AH:ASL Annual `91)
BB11: Kangaroo Hop (Backblast # 2)
G43: Kangaroo Hop (AH:The General # 31.6)
S14: 88s at Zon (ASL Starter Kit #2)
TB 1: Breaking In (Arnhem: The Third Bridge (1st Ed.))
TB CG 1: Taking the Prize (Arnhem: The Third Bridge (1st Ed.))
RP 6: Slam Dance (Rout Pak I)
M4: Tiger Route (Rout Report # 1)
Z11: Slam Dance (Rout Report # 4.4)
FE125: Lessons Learned the Hard Way (Oblivion Pack)
GSTK 3: Real Men Stay in School (God Save the King)
GSTK 4: The Pillbox (God Save the King)
GSTK CG 1: God Save the King (God Save the King)
MM98-D: Climax at the Mures Defile (March Madness `98 Pack)
CAW11: Operation Wellhit (Canada At War 2)
PJ1.3: Gough, Forward!!! (OAF Playtester's Journal # 1)
PJ1.4: Grave Bridge (OAF Playtester's Journal # 1)
PJ2.4: Horrock's XXXth Corps (OAF Playtester's Journal # 2)
SE5.2: Rough Road to Arnhem (OAF Special Edition # 5)
SP7: Delayed on Tiger Route (Schwerpunkt # 1)
SP104: Easy's Bridge (Schwerpunkt # 9)
SK 1: The Long Left Flank (ASL Digest # 3.10)
Pegasus 1: Problemet Krafft! (Unknown)
Mission 3: Hell’s Highway (Band Of Brothers)
RPT6: Cadets and Cadre (Rally Point # 1)
1: Tiger Route (Witches Cauldron: Oosterbeek Perimeter)
6: Valley of the Dead (Peleliu: White Beach One)
ATB1: Night March (Arnhem: The Third Bridge (4th Ed.))
BB 22.1: Less Than Expected (Coastal Fortress)
BBD # 1: Tiger Route (Brave But Doomed)
BBD # 2: Brave But Doomed (Brave But Doomed)
VV57: Tiger Route (Vae Victis HS #11)
CA!12: Steel From Stalin (Counterattacks 2)
SB5: Stampede of the Wild Buffaloes (ASL Journal #11)
188: Zon with the Wind (ASL 3a - Yanks (2nd Edition))
#1: New Street Brawl (Battle at Best)
#2: Incident At The Crossroads (Battle at Best)
#7: Snap Back (Monte Altuzzo: Gothic Line 1944)
Q16: Defence of St. Oedenrode (Quick 6 Scenario Pack III)
WO37: The Vital Hours (Winter Offensive Bonus Pack 2021)
Designer: Pete Shelling
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanJapanese
48.214285714286%

Overview:

Nimitz’s “island hopping” campaign brought the war to the Palaus by the fall of 1944, with Peleliu being the main objective of Operation STALEMATE. Smaller Angaur island was deemed a viable place to build a base for the logistical support that would be required. With fewer Japanese on Anguar, the Army’s 81st Infantry Division, commanded by Major General Paul Mueller, would get its first taste of combat. Mueller feigned a landing on southern Anguar while his main force, the 321st Regimental Combat Team, landed to the northeast. The small but well-equipped and seasoned Japanese Army force was pushed inward towards the only two urban areas on the island – the small “Middle Village” and the logistical center known as Saipan town.
Attacker: American (81st Infantry Division "Wildcats" / 710th Tank Battalion)
Defender: Japanese (59th Infantry Regiment)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:15.0 D:9.0
AFVs: A:3
M4A1 x 2
M8 HMC

D:0
Guns: A:1
M2 60mm Mortar
D:3
Type 89 Heavy Grenade-Launcher
Type 98 High-Angle Machine Cannon
Type 1 Machine-Moved Gun

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, LJ (Exc: Brush remains Brush, roads exist), Booby Traps, Fortified Bldg Loc
Map Board(s): 10z 67
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentResultComments
2022-05-23(A) Ryan Dukeman vs Tom Repetti Japanese winVery interesting game. Definitely a very interesting scenario to cut my teeth with. I am happy to say that I did give Tom a decent fight. I was not going to go down too easily. But mid-game, I lost my steam and his units sneaking back through a tunnel to an American held building won the day as they destroyed my units in hand to hand. After that, I had nothing left so conceded the game at turn 5.
2022-05-11(A) Richard Webb vs Dave Ramsey Japanese winDave played the cunning Japanese as if he were that fox who had been appointed professor of cunning at Cambridge University. I couldn't get into a position where I could maximize firepower on him, found the CVP very hard to deal with, and lost in CC phase on GT 5.
would recommend and would play again
2022-05-11(D) David Ramsey vs Richard Webb Japanese win

(VASL Log)
Good game, won by CVP cap by the Japanese - although I would have probably had enough defenders falling back. Used tunnels instead of the fortified locations, and mined both sides of the map, but the Americans pushed hard in the centre and lost 1 tank to a THH and the other to the AT gun which was up on the hill on the Japanese right. Good scenario - recommended.
2022-04-29(D) Simon Staniforth vs Japanese winDefended initially a little ways back where the boards meet, a sprinkling of both AT and AP mines ahead of me but they caused little damage. A couple of HIP HS though with tunnels on Bd67 and I was able to spring them to keep the VP ticking over throughout the game. Fell back to beyond the road broadly in good order and the dice warmed up nicely as the Americans had to push in the endgame (including snake eyes to take out a Sherman in Street Fighting). US gave it a good go but ultimately unable to get sufficient VP into the victory area
2022-04-22(D) Paul Legg vs Robert Oler American win

(VASL Log)
The plan was to perform a fighting withdrawal trying to gain as many of the special VP as possible. Manage 3 from holding a building on board 67 but was only able to get 2 out of the board 10z criteria. The Americans firepower proved to be too much for my Japanese with the Americans suffering few losses against the carnage inflicted on the Japanese. Log file attached (forgot to start right at the beginning)
View all
ActionDate
mtrodgers99 Modified the misc. rules2022-05-27 17:23:39
cindel76 Added a playing2022-05-23 04:50:08
Richard Webb Added a playing2022-05-19 17:59:58
Dave Added a playing2022-05-11 18:18:44
Simonstan Added a playing2022-04-29 19:18:18
FileDescriptionUserViews
(!usa-jap.png)Imagehoxson1447
Battle of Angaur (ngeaur.png)Imagehoxson1562
VASL Log file (WO16 Paul and Rob.vlog)VASL Game LogPaul Legg22
VASL Log file (Wildcat Strike WO16-full.vlog)VASL Game LogDave17
(wildcat strike map N correct wooden bldgs.png)Map Imagehoxson1377
(WO16 Wildcat Strike v644 Scenario Archive.jpg)Map Imagevon Marwitz298
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Images

Battle of Angaur
 
Statistics:
Avg Rating: 6.68Votes: 19
Views: 2527
To-Play list count: 4
Estimated Play time: 4.9 hours
Recorded Games: 16
Archive recorded plays:
American7
Japanese8
Drawn:1

ROAR Data: (as of January 2022)
Wildcat Strike
[Log in to Confirm or Edit]
[A] American 20
[D] Japanese 21
All Rights Reserved Dave Ramsey.