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Par Saint Georges! ETO (id:#58883)
Tactiques (Tactiques # 4 ID: TAC31)   [next]   [previous]
Jandrain, Belgium 1940-05-13 (61 others)
75: Strangers in a Strange Land (ASL 10 - Croix de Guerre)
89: Rescue Attempt (ASL 11 - Doomed Battalions (2nd Edition))
A 65: The Dinant Bridgehead (AH:ASL Annual `93b)
DASL A13: The Mailed Fist (AH:ASL Annual `95 Winter)
A 114: Hamlet's Demise (AH:ASL Annual `97)
J42: Grebbe End (ASL Journal # 3)
NEWS40: Rolling Thunder (ASL News # 23)
NEWS41: Objective Princenhage (ASL News # 23)
ASLUG21: The Witch's Cauldron ()
ATP05: A Thorn in the Flesh (At the Point # 11-12)
WWW 91: Assault at Wadelincourt (Internet)
ASL News 41: Objective Princenhage (ASL News Pack #1)
EP41: Objective Princenhage (Euro-Pack I - Early War Actions)
GTF 5: Wrong Battle (Gembloux: The Feint)
PL H: Lost Sentinels (Gembloux: The Feint)
ASL News 40: Rolling Thunder (Scroungin' ASL News)
Z12: The Mailed Fist (Rout Report # 4.4)
FE 88: The Hard Way (Blitzkrieg Pack)
O101.2: Across the Meuse (On All Fronts #101)
O108.3: Assault at Wadelincourt (On All Fronts #108)
O114.2: Bon Accueil (On All Fronts #114)
PJ2.8: Bjervik Norway May 1940 (OAF Playtester's Journal # 2)
B 1: Contested Crossing (OAF Playtester's Journal # 5)
DB043: Point 247 (Dispatches from the Bunker #19)
: Rubarth at Wadelincourt (Rate of Fire #12)
Round 5: Marilles Melee (CanCon 1999)
GRE 6: The "Wehr" (Grenadier '08)
S33: Few and Far Between (Operations Special Issue #2)
89: Rescue Attempt (ASL 11 - Doomed Battalions (3rd Edition))
143: Grebbe End (ASL 11 - Doomed Battalions (3rd Edition))
OB02: Point 247 (Out of the Bunker)
SP220: Hoepner's Edict (Schwerpunkt #19)
#9: Elan of the 11th Dragoons (Major Upham Battle Pack)
GTF 5: Wrong Battle (Gembloux II)
GTF CG 1: Lost Sentinels (Gembloux II)
#5: Objective Princenhage (Retro Pak III)
SP236: Hammer Time (Schwerpunkt #20)
ASLUG21: The Witch's Cauldron (ASLUG Singles)
BWN 6: Raid on Moerdijk (Blitzkrieg in the West - Northern Campaign)
SP253: De Zwarte Duivels (Schwerpunkt #22)
DCRB 03: Forgotten Epic (Red Banner 2017 Q2 )
SP 265: Defending Jandrain (Schwerpunkt #23)
RP 135: The Outpost Line (Rally Point #14)
RP 139: Mauled at Merdorp (Rally Point #14)
KVxx: Fight for the Fjords (Klementi Voroshilov Blog Scenarios)
DTF-2: Blitzkrieg! (Death to Fascism)
D19: The Mailed Fist (Deluxe Advanced Squad Leader)
75: Strangers in a Strange Land (ASL 10a - Croix de Guerre)
DN03: Rommel at the Meuse (ASL 10a - Croix de Guerre)
DN04: Chateau de Meez (ASL 10a - Croix de Guerre)
DN05: Grande Ferme de Meez (ASL 10a - Croix de Guerre)
DN06: Clearing the Heights (ASL 10a - Croix de Guerre)
DN07: Saint-Médard After Dark (ASL 10a - Croix de Guerre)
DN08: Probing the Bridgehead (ASL 10a - Croix de Guerre)
DN CGI: Fateful Miscalculations (ASL 10a - Croix de Guerre)
GhD #2: Across The Meuse (Ghost Division 1: 7th Panzer Division France 1940)
ASLN40: Rolling Thunder (Critical Hit #8.2)
ASLN41: Objective Princenhage (Critical Hit #8.2)
89: Rescue Attempt (ASL 11a - Doomed Battalions (4th Edition))
143: Grebbe End (ASL 11a - Doomed Battalions (4th Edition))
SJ3: Hunting Hotchkiss (Nor'easter XXIX Tournament (2025))
Designer: Jean-Paul Gonçalve
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanFrench
28.571428571429%

Overview:

"By Saint Georges!" -- While Belgian forces were falling back in disorder, French Cavalry Corps fought a delaying action. Two Panzer Divisions supported by Stukas and artillery launched an assault on the crossroads of Hannut.
Attacker: German (6th Panzer Regiment, 3rd Panzer Division/2nd (motorized) Battalion, 20th Infantry Division)
Defender: French (3rd Squadron, 11th RDP, 3rd DLM/10th BDAC/1st Cuirassier Regiment, 3rd DLM)  
7.5 turns
    Players: 2     OBA: German     Night: No
Unit Counts:
Squads: A:6.0 D:5.0
AFVs: A:12
PzKpfw IIF x 3
PzKpfw IIA
PzKpfw IIIF x 4
PzKpfw IVD x 4
Opel Blitz x 6
Kfz 1

AFVs: D:8
H39 x 5
H39(L)
S35 x 2
Laffly S20TL

Guns: A:1
3.7cm PaK 35/36
5cm leGrW 36
D:1
Canon AC de 47 SA mle 37 APX
Mortier de 60 mle 35

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: dm MTR and HS are Passengers
Map Board(s):
16 33 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)16
ASL 6 - The Last Hurrah (2nd Edition)33
ASL 11 - Doomed Battalions (3rd Edition)33
ASL 11a - Doomed Battalions (4th Edition)33
ASL 3 - Yanks16
Overlays: X7 X9 X11 X12 X13 X18
Errata (source)
Players must decide if the VC mean "Infantry" exit or "Personnel" exit.Public forums.
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2020-09-13(D) Rob MacGinley vs Jean-Yves Tessier German winGermans seemed stalled early but then the mass of German vehicles
2015-08-28(A) Gordon Jupp vs Derek Cox French winWell I got the required infantry element off but failed miserably with the AFV's! We had a wind change which resulted in a light wind and lots of drifting smoke (which helped a lot)but I just couldn't touch the French tanks, who all seemed to have guided AP! Fun game tho!
2014-06-17(D) X von Marwitz vs Rudi Grossholdermann French winPlayed this scenario in preparation for a tournament as the French. It is somewhat strange to behold: A no less than 12 German Panzers and half a dozen of trucks loaded with troops along with a 37L in tow. The terrain is quite open as Plowed Fields are in effect. This already lets you conclude that the German needs to exit some stuff, some of it infantry. The French start with about half a dozen squad-equivalents of infantry which led by a 9-2 and 7-0 and an extremely deadly 47L ATG only capable of firing APCR which will most likely easily penetrate anything that will move into its sights. The French are restricted to set up on board 16 only. Their options for setup are somewhat limited if they want to cover some part of board 33. They are reinforced by a number of thick skinned French tanks with pea-shooter armament early until in turn 5 two S35 Soumas make their dreaded appearance with their 47 guns. At that time, the French will be under extreme pressure if not flattened. The fun level was not very high as the French in this one. As the open ground that can soon be covered by the lavish presence of tank MGs, movement is very restricted for the French for infantry. The French tankers are up to some frustration, as their pea-shooters are unlikely to kill anything IF they hit - burdened by red TH#s, range, and German movement. Basically, they sit and hope that they survive until the Germans need to come close. The Germans are able to move about blindingly fast if they so desire. They will fear the ATG, which is unlikely to cover all German approaches. They could try and rush, hoping to flood the French and get away before the Soumas get onboard, hoping that the losses they sustain in the process are bearable. Or they can try to advance as much as possible out of harm's way with vulnerable units, reducing the French with their tanks. My opponent chose the latter path. Basically, I could not much harm him for quite some time (29TH attempts, 5TK rolls, neglible effect in one VASL session). During turn 4 things heated up a little, and I started to do some damage, my infantry having malfed/broken its MTR, LMG and lost the 9-2 and three 248 HS. Still, I was pretty convinced that the German would bring this home. When at long last the Soumas came on, I was hurting the German who conceded during the German MPh of Turn 6. I have to say, though, that my German opponent was plagued by Malfunction, which hit 4 or 5 of his tanks and the ATG. Bottom line: Hm, I guess I would pass this one when offered to play it again.
2012-06-19(A) Andy Beaton vs Jeff Wasserman French winA puzzling scenario - getting the infantry across the board in trucks is the only choice, but it's hard to get even a semi-safe route
2009-03-13(A) David Ramsey vs Sam Prior French winComplex scenario to play well. The French gun is a killer!
View all or balance report
ActionDate
Hutch Modified the misc. rules2024-09-13 10:43:12
Hutch Modified the gps location2024-09-13 10:37:52
Turuk Uploaded a VASL file2024-08-06 13:01:14
mtrodgers99 Added Errata2024-07-13 00:51:24
macrobosanta Added a playing2020-10-14 07:14:29
FileDescriptionUserViews
VASL Scenario Setup (TAC-31 Par Saint Georges v667.vsav)VASL SetupTuruk251
(!germ-french.png)Imagehoxson11134
Opel Blitz counters actually represent Krupp Protze trucks (krupp protze.png)Imagehoxson11279
Delay! Delay! Delay! (hannut french delay force.png)Imagehoxson11224
(Par Saint Georges Scenario Archive.jpg)Map Imagevon Marwitz1256
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

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Delay! Delay! Delay!
Opel Blitz counters actually represent Krupp Protze trucks
 
Statistics:
Avg Rating: 6.29Votes: 7
Views: 7069
To-Play list count: 0
Estimated Play time: 8.7 hours
Recorded Games: 7
Archive recorded plays:
German2
French5
Drawn:0

ROAR Data: (as of today)
Par Saint Georges!
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[A] German 16
[D] French 18
All Rights Reserved. (c)2022 Dave Ramsey.