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The Devils' Drop MTO (id:#59374)
Internet (Internet ID: JS 1)   [next]   [previous]
Prior Publication: CH: Platoon Leader 2.0 PL#1
Primosole Bridge, south of Catina, Sicily 1943-07-13 (13 others)
PBr CG III: When Devils Collide (ASL Journal # 6)
PBr CG I: Who Are These Devils? (ASL Journal # 6)
JS PL 1: Devils' Drop and the Primosole Bridge (Internet)
HB 7: High Tide (Critical Hit # 6.4)
HB CG 2: Hell's Bridgehead CG 2 (Hell's Bridgehead)
HB 9: With Reckless Courage? (Hell's Bridgehead 2)
HP34: Big, Bad, Gun (Hero PAX 4: Mediterranean Theater of Operations)
32: Steel, Steel, Steel! (Dezign Pak 3)
HB3 #7: With Reckless Courage... (Hell's Bridgehead 3)
SP206: The Fraternal Grave (Schwerpunkt #18)
SoSB1: Badanov's Boys (ASL Journal #10)
O15: Highland Frank (Special Ops # 8)
GD27: Verkhopenye Woods (Großdeutschland Pack 3: High Tide at Kursk)
Designer: Jeff Shields
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

The evening of 14 July, the Durham Light Infantry Regiments, 50th Division approached the bridge to link up with the paratroopers. The 50th Division was loathe to counterattack on such sort notice, and so laagered for the night. In the morning the 8th DLI supported by squadrons of the 44th Royal Tank Regiment attempted a coup de main on the bridge. They were bloodily repulsed by the German paras. The British commanders were considering another daylight charge, when Lt. Colonel Pearson suggested a flanking maneuver across a hidden ford. The night of the 16th saw the 8th DLI successfully cross the river and attack the bridge from two sides. As dawn lifted, the British tanks rolled in to action. Undaunted and reinforced by their Signals Company and Pioneer Battalion, the German Fallschirmjägers fought savagely using every means at their disposal. The fighting was fiercest in the vineyards surrounding the old farmhouses.
Attacker: British (1st Parachute Brigade)
Defender: German / Italian (MG Battalion, 1st Fallschirmjäger Division and Italian Security Battalion)  
8 turns
    Players: 2     OBA: None     Night: Yes
Unit Counts:
Squads: A:13.0 D:16.0
AFVs: A:0
Jeep(a) x 6

AFVs: D:0
Autocarro Medio x 3

Guns: A:6
OQF 6-Pounder 7-cwt x 2
OQF 20mm AA x 2
OML 3-in. Mortar x 2
D:1
7.5cm LG 40
8cm GrW 34

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: NVR 4, A: GL (E8)
Map Board(s):
7 17 13 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)17
ASL 5a - For King and Country7
ASL 5a - For King and Country13
ASL 3 - Yanks17
Overlays: NONE
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
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ActionDate
Hutch Modified the Unit Elements2024-02-18 04:12:49
Hutch Updated the Victory Conditions2024-02-18 04:11:48
Hutch Modified the misc. rules2024-02-18 04:11:21
Hutch Modified the overlays2024-02-18 04:07:42
Hutch Modified the unit counts2024-02-18 04:06:10
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Statistics:
Avg Rating: n/aVotes: 0
Views: 4822
To-Play list count: 0
Estimated Play time: 9.7 hours
Recorded Games: 0
Archive recorded plays:
British0
German / Italian0
Drawn:0

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