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Joseph 351 WTO (id:#59881)
Multi-Man Publishing (ASL Starter Kit #3 ID: S20)   [next]   [previous]
Pointe de Corsen, France 1944-08-28 (5 others)
VV91: Le Retour De La 7e Compagnie (Vae Victis # 118)
DB157: Morning Massacre (Dispatches from the Bunker #50)
ON 5: Sweeping East (BFP: Operation Neptune)
ON 6: Sweeping West (BFP: Operation Neptune)
ON 10: Chateau of Death (BFP: Operation Neptune)
Designer: Ken Dunn
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AlliesGerman
44.210526315789%

Overview:

The German fort at Point de Corsen, a rocky promontory five miles north of the Graf Spee Battery that is one of the westernmost points on the French mainland, was garrisoned by a force defined by an American intelligence report as ’50 in number, thirty to fifty years old, mostly coast guardsmen… supplied by fishing boats from Brest.’ On the evening of August 28 a task force comprised of Companies A and C of Rudder’s 2nd Ranger Battalion moved up and prepared to assault that position. It looked like a tough mission, but the task force commander, Capt. Edgar Arnold, was a veteran of the early-morning Omaha Beach assault on D-Day, and compared to that cataclysm, this job would in all likelihood be easy because the enemy garrison apparently did not have its heart in such a hopeless cause. In fact, part of the garrison attempted to escape during the night, and French partisans killed ten of them. . . . This is the only scenario here that does not use either tanks or guns, but it makes up for this with an unusual set of combatants and an Allied force composition that changes each time you play it. Set in France in 1944, a German unit comprised mainly of 2nd line troops is attacked by two separate forces: one force is made up of elite American Rangers cooperating with poorly-trained and poorly-equipped Free French irregulars; the second force is a group of escaped Russian POWs who have rearmed themselves in order to fight the Germans!
Attacker: Allies (Company A, 2nd Rangers and Free French of the Interior (FFI) with Russian rearmed POWs)
Defender: German (XXV Corps)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:19.5 D:12.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Brush: Orchards (1.1.1). Allies roll die to determine unit count and VP required to gain VC.
Map Board(s):
v u Show/hide map dependencies
PublicationBoard
ASL Starter Kit #3u
ASL Starter Kit #3v
ASL Journal # 7v
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-06-28(A) Laurent GUILLAUME vs Gwénaël GuillaumeD Allies win2.5 hrs
2025-06-09(A) Mark Peak vs Dan Leader German winI rolled a 6 to get the most Americans and the most Victory Points but the 6 should have been a sign of things to come. As I attempted to take the hill, I was stopped easily due to double 6's on five attack rolls. Two straight turns and I couldn't but a dent in anything on the hill Dan was breaking my guys trying to advance. Tried smoke later and rolled 3 staight 6's on those. The Russian side wasn't much better as Joseph broke and was eliminated due to failure to route. Over all a very bad one for me but that's how it goes sometimes.
2024-10-13(A) Nicolas Leste-Lasserre vs Allies win
2024-01-12(A) Justin DiSabatino vs Allies winAmericans rolled a 1 for force composition, which meant low VP but also mostly Green units. The Russians set up back in the woods, negating the ability to fire on the Germans as they moved but giving themselves protection from any Prep/Advance Fire until the Germans were next to them.

Americans/Free French off to a slow start with 3MF, but on German turn 1, an American 9-2/MMG/6-6-7 DF broke the German MMG nest that had been covering the main open field east of the hill. This basically set the tone for how the scenario went for the German forces. The Americans/Free French made use of the orchards blocking LOS from the hill to move forward on both flanks, forcing the Germans to stay in their positions or risk giving up ground too soon.

The Germans are really caught on when to abandon the hill; too soon, and they could lose simply by conceding the 30 hexes; too late, and they are crushed under the weight of the Allied forces. In this instance, the Germans let the Allies get too close by a turn and then falling back became impossible without heavy casualties, giving the Allies the win by CVP. It really helped that the Allies played very aggressively,
2023-05-10(D) Andreas R vs Jenny German win
View all or balance report
ActionDate
Osiris09 Added a playing2026-06-28 18:45:13
Hutch Modified the Unit Elements2025-08-28 10:06:20
Hutch Linked the scenario to ROAR2025-08-28 10:05:35
Hutch Modified the misc. rules2025-08-28 10:02:28
Bugbear501 Uploaded a VASL file2025-08-04 17:07:29
FileDescriptionUserViews
S20- VASL Setup-v670 (ASL Scenario S20 - Joseph 351.vsav)VASL SetupBugbear501796
S20- VASL Setup-v671beta5 (ASL Scenario S20 - Joseph 351 - v671beta5.vsav)VASL SetupBugbear501659
(usffi-germ.png)Imagehoxson11956
French FFI (S21_Partisans.jpg)Imagelt_steiner1902
(pt corsen loc.png)Imagehoxson11851
(S20 setup map.png)Imagey.nakano2065
VASL Log file (S20_20210803.vlog)VASL Game LogLastViking1941
(S20.jpg)Map ImageTwirling2349
(joseph 351 map.png)Map Imagehoxson11885
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Statistics:
Avg Rating: 6.42Votes: 45
Views: 11196
To-Play list count: 3
Estimated Play time: 5.1 hours
Recorded Games: 40
Archive recorded plays:
Allies18
German20
Drawn:2

ROAR Data: (as of today)
Joseph 351 [Confirmed]
[A] American/Russian 24
[D] German 33
All Rights Reserved. (c)2022 Dave Ramsey.