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Adolf's Amateurs ETO (id:#60020)
(Friendly Fire Pack 3 ID: FrF20)   [next]   [previous]
See Also: Adolf's Amateurs by Multi-Man Publishing
Salla, Finland 1941-07-01 (20 others)
ABS 1: Ivan's Roadblock (Special Edition '96 - Tanks)
FAW1: Osasto Fossi (Finland At War Vol I: Jatkosota)
M3: The Crossroads (Rout Report # 1)
FE 109: Salla (Barbarossa North Pack)
JF 10: The Mounted Menace (Jitter Fire IV)
Mission 1: First Contact (Barbarossa)
FM1: Wrong Place For A Rest Stop (Fire & Movement #53)
BC22: Gallants (Aussie Battler Pack)
BoF05: Adolf's Amateurs (Best of Friends)
FrF62: Dryga Lärpengar (Friendly Fire Pack 8)
VV67: Le Diable Rouge (Vae Victis HS #13)
CA!2: Jungle Fortress Of Salla (Counter-Attacks! 1)
LEN Bonus #1: Arctic Foxes (Leningrad 2: Thunder on the Luga)
#9: Osasto Fossi (Fire And Ice)
VS #2: Foxes Of The Arctic (Vikings Of The Steppe)
BOR #1: Backs To The Guns (Breakout From Borisov 1)
BOR #2: Hurry, Heinz (Breakout From Borisov 1)
BOR #3: Peat Bog Defense (Breakout From Borisov 1)
Abilene 1: Ivan's Roadblock (Critical Hit SE 96 2022 Reprint)
FT285: The Arab Legion (Franc-Tireur #15)
Designer: Mattias Rönnblom
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German (SS)Russian
58.333333333333%

Overview:

On the eve of Operation Barbarossa, SS-Kampfgruppe Nord was upgraded to a full SS Motorized Division. Not only the outfit's designation was new to the men, but also their weapons and in many respects the whole concept of warfare. The attack route lay through rough and unscouted terrain swept in haze from the prepatory barrage. Under the worst possible conditions would the Nord troops receive their baptism of fire. - - - - In this 6.5-turn scenario, green SS 4-4-7s with armor support fight their way through blazes, smoke, mine fields, Russian infantry, commissars and BT tanks. With force ratio as your only advantage, can you do better than the historical disaster?
Attacker: German (SS) (Bataillon I, SS-Infanterie-Regiment 7, SS-Division “Nord” , XXXVI Armee-Korps and Gruppe Tölke, Panzer-Abteilung 40 zBV)
Defender: Russian (122nd Rifle Division and 2nd Tank Battalion, 1st Tank Regiment, 1st Tank Division)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:7.0
AFVs: A:2
PzKpfw IIID
PzKpfw IIA

AFVs: D:2
BT-7 M37
BT-7A

Guns: A:0 D:1
50mm RM obr. 40

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: EC Dry, Gusty. 3 Woods Blazes placed by Russian player, will not spread. D: Green 4-4-7s
Map Board(s):
32 Show/hide map dependencies
PublicationBoard
ASL 5a - For King and Country32
ASL 4 - Partisan!32
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2021-02-01(D) wayne baumber vs Joel German (SS) winThis scenario appears to be a little too contrived for my taste. Neither Joel or myself thought it was very exciting, the SS slowly push through the Forest to appear on the edge of a small town where firepower and numbers should be enough.
2020-05-09(D) Michal Sedlacko vs Bjoern Lorenzen German (SS) win[Imported from ROAR]
2019-10-12(D) Jason Wert vs Mike Cassaro Russian winASLOK 2019
2019-01-01(A) Richard Jenulis vs Bill Slunt German (SS) winWest Coast Rumble 2016
2018-07-28(A) Stephen dedier vs Shipley, Eric German (SS) winWhen I first looked at this scenario, I thought it was going to be very tough for the Germans. The mines, green troops and lack of leaders as well as the ability to place blaze and smoke in woods hexes to really limit the movement.
I put a few units in the South and a few in the North but concentrated going right up the middle.
My I deployed extra HS to push forward and drop concealment. Eric had his MMG in a foxhole in the road giving the likelihood of a firelane across the bridge. I assaulted mostly via the streams and his MMG malfed twice without doing any damage!
I had my PzIII shooting at the foxhole and scored a critical hit on the infantry eliminating the squad and breaking the leader. This really opened things up.
I managed to trap another squad on the North side and eliminate it while moving to take the Northern bridge and building. The freed up road allowed me to push my MMG through his minefield in the road (a bit of luck there) and setup the MMG and a tank to support.
His units had to fall back to defend the village and his tanks came on in support.
In the German turn 5 a cower and some good shooting pinned his squad in the building and allowed me to move in for CC. I eliminated the squad and took the building for 8 VP (2 for mobile AFVs although 1 had malfed its MA. 2 for the bridges 1 for the building and 3 for eliminated MMC.

All in all this is a fun scenario but I was helped by the dice.
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ActionDate
Turuk Uploaded a VASL file2024-06-18 16:10:32
Turuk Uploaded a VASL file2024-06-12 15:31:48
Dispang12 Added a playing2024-06-03 21:49:46
Dispang12 Rated the scenario2024-06-03 21:49:06
A15.4er Added a playing2024-05-09 02:53:04
FileDescriptionUserViews
VASL Scenario Setup (BOF 5 adolfs-amateurs v667.vsav)VASL SetupTuruk295
(finland blaze germ.png)Imagehoxson11099
(!SS-sov new.png)Imagehoxson1853
(frf20.gif)Map ImageTwirling1445
Adolphs Amateurs (Adolphs Amateurs.jpg)Map ImageFre207411257
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Statistics:
Avg Rating: 6.29Votes: 35
Views: 5313
To-Play list count: 3
Estimated Play time: 4 hours
Recorded Games: 24
Archive recorded plays:
German (SS)14
Russian10
Drawn:0

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