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Refuse to Retire WTO (id:#60365)
(Battle of the Hedgerows - Purple Heart Draw ID: PHD-1)   [next]   [previous]
St-Georges-d'Elle, France 1944-07-11 (38 others)
104: Hill of Death (ASL 5a - For King and Country)
D16: Clay Pigeons (DASL 2 - Hedgerow Hell)
D17: They're Coming! (DASL 2 - Hedgerow Hell)
G36: Hill of Death (AH:The General # 31.2)
ATP06: Kraut Corner (At the Point # 11-12)
CH 99: Purple Heart Corner (Critical Hit # 5.2)
BTB3: Kraut Corner (Beyond the Beachhead)
BTB7: Blood on Hill 192 (Beyond the Beachhead)
KH 1: Last Gasp (King of the Hill)
KH 9: Kritz and Fritz (King of the Hill)
KE 8: Another Day, Another Field (March Madness `97 Pack)
KE 14: Another Day, Another Field (March Madness `99 Pack)
SP5: The Hornet of Cloville (Schwerpunkt # 1)
SP113: The Tigers Wrecked 'Em (Schwerpunkt #10)
AP35: A Lesson for Lehr (ASL Action Pack # 4 Normandy 1944)
TM: Purple Heart Draw (Battle of the Hedgerows - Purple Heart Draw)
PHD-2: Trying the Right Flank (Battle of the Hedgerows - Purple Heart Draw)
PHD-3: Diversionary Attack (Battle of the Hedgerows - Purple Heart Draw)
PHD-4: Counterattack (Battle of the Hedgerows - Purple Heart Draw)
BtB 3: Kraut Corner (Beyond the Beachhead 2)
BtB 7: Blood on Hill 192 (Beyond the Beachhead 2)
BtB 14: Swatting a Hornet (Beyond the Beachhead 2)
StW4.31: Knock Them Down! (Generic Playtesting Log)
GJ068: Over Hill 192 (Grumble Jones)
Hill 192 01: Purple Heart Draw (Hill 192)
Hill 192 02: The Objective (Hill 192)
CHA #17: Hill 192 (Critical Hit Annual #2)
#5: Death's Draw (St. Lo: The Battles for Hill 192)
#6: Heroes' Garden (St. Lo: The Battles for Hill 192)
#9: The Big Hurt (St. Lo: The Battles for Hill 192)
#13: Just Desserts (Critical Hit Annual #5)
D16: Clay Pigeons (Deluxe Advanced Squad Leader)
D17: They're Coming! (Deluxe Advanced Squad Leader)
Mission 10: Summer Blow (White Mammoths)
StW1: Secure the Crossroads (The Steelworks)
StW2: "Hunt The Hun" (The Steelworks)
StW3: Tiger Attack (The Steelworks)
7: Exhausted and Disheartened (29 Let's Go! - Behind the Beachhead and the Drive for St. Lo)
Designer: George Kelln
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
0%

Overview:

The morning was chilly and a mist had settled over the slopes of Hill 192, for the men of Company A, 1st Battalion, US 23d Infantry Regiment this weather would mean that the planned air support for the attack would be cancelled. Stepping off just after 6:00 a.m., Company A crossed its line of departure, the road that ran west out of St-Georges-d’Elle. Some 200 to 400 yards from its line of departure was a long, steep gully that ran 750 yards east to west along the battalion's front, called “Purple Heart Draw”. Company A did not meet stiff opposition until it reached Purple Heart Draw, then a murderous fire came from automatic weapons emplaced in houses along the road south from St-Georges-d’Elle and from the south bank of the draw...
Attacker: American (Co. A, 23rd Inf Regt and Co. C, 741st Tank Bn)
Defender: German (I/Fallschirmjäger Regiment 5)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:10.0 D:5.0
AFVs: A:4
M4 x 4

AFVs: D:0
Guns: A:0 D:1
8cm GrW 34

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: All PHD MSR. Mist in effect. D: may set up in foxholes in suitable terrain
Map Board(s):
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PublicationBoard
Battle of the Hedgerows - Purple Heart DrawPHD
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-08-09(A) Maurizio Mai vs Chuck HammondA German winThis is an unfortunate scenario that need to be revised. Wait for a 2nd edition (if ever) or skip it. I have several products of Lone Canuck, love them, but this one is not at the LCK level.
2023-07-17(A) Jack Wilson vs Bob T. German winAdd another loss to the American side in this one. According to ROAR and the Archive, the Germans should now be a combined 17-0 (not sure how a draw got in there). Clearly, this scenario needs an overhaul, and one can only wonder how it got past the playtesters.

Too bad, because it is actually a very fun little rumble that throws in a nice very manageable mix of infantry, guns (an 81mm Mortar), armor, and Bocage. Small map footprint and only 6 turns. Easily played in one sitting.

IMO, what makes it unwinnable for the Americans is the special terrain rule for the DRAW. By SSR it is considered a -2 level gully. Units entering/exiting across a cliff hex side must use the B11 climbing rule. This means (if crossing cliff hex sides) 2 turns down, and 2 turns up. Since the VC require the American to have at least 7 GO VP across the DRAW by the end of turn 6, they have to have units ready to begin the descent (i.e. at the cliff edge)into the DRAW by the end of their turn 2 MPh. So, 2 moves to run a gauntlet of mines, wire, Mtrs. MGs, and infantry fire. Not to mention all the terrain obstacles like Bocage to slow them down. And, oh yeah, you have to survive the Falling DRs too.

I messaged the designer, George Kelln, for clarification on the movement costs of the DRAW. He confirmed the 2 up/2 down stipulation. However, he also hinted that he is considering a 2nd ed. PHD which would essentially make the DRAW impassable to armor, but an abrupt elevation change to infantry. Until that becomes official (if ever), I would recommend anyone wanting to play this one use that interpretation for balance's sake.

Lastly, GK said that the MF costs for a unit moving into/out of the DRAW across a Non-cliff hex side is 3 MF going in, and 4 MF coming out. Thus moving M10-M9 costs 3 MF; M9-M10 costs 4 MF. This means there is a pathway for infantry to cross the draw that could possibly be done in 2 turns. Of course, The Germans will certainly mine and wire this route making it a death run for the poor Americans.
2017-07-08(A) jon smith vs german German winGerman had a dummy screen up front.. but the HIP shrek team and a single MMC amongst the dummies..

Yanks went with a Sherman left bypassing the houses on board edge... followed by the MMG teams and 9-1 leader with 2 squads... right flank a few MMc, and the rest went down the centre.. straight into german wire, minefields and the HIP shrek which took out a Sherman..

the yanks cleared the centgre defence, and used the shermans to place smoke and HE on the gully defence points the germans had set up. forcing some back, breaking another and shrouding the last in smoke...

the inf climbed into the gully but didn't have time to climb out as I had not understood the scenario rules that the gully is 2 levels deep.. so takes 2 turns to climb in, and 2 to climb out... no other way to get across other then run across the only access point across minefields and wire while under MG fire... ouch.
2017-07-08(A) jon smith vs german German winGerman had a dummy screen up front.. but the HIP shrek team and a single MMC amongst the dummies..

Yanks went with a Sherman left bypassing the houses on board edge... followed by the MMG teams and 9-1 leader with 2 squads... right flank a few MMc, and the rest went down the centre.. straight into german wire, minefields and the HIP shrek which took out a Sherman..

the yanks cleared the centgre defence, and used the shermans to place smoke and HE on the gully defence points the germans had set up. forcing some back, breaking another and shrouding the last in smoke...

the inf climbed into the gully but didn't have time to climb out as I had not understood the scenario rules that the gully is 2 levels deep.. so takes 2 turns to climb in, and 2 to climb out... no other way to get across other then run across the only access point across minefields and wire while under MG fire... ouch
2013-10-27(D) Richard Jenulis vs Joe Vennarucci German win
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ActionDate
Maurizio.Grassi Added a playing2023-08-09 02:14:26
Jwil2020 Added a playing2023-07-23 19:54:24
hoxson1 Modified the Theatre2021-02-25 18:10:45
hoxson1 Modified the misc. rules2019-12-04 02:01:12
hoxson1 Updated the Victory Conditions2019-12-04 01:59:26
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Refuse to Retire Map (PHD-1 Refuse to Retire..jpg)Map ImageFre207411164
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Statistics:
Avg Rating: 6.58Votes: 12
Views: 3775
To-Play list count: 0
Estimated Play time: 3.1 hours
Recorded Games: 9
Archive recorded plays:
American0
German8
Drawn:1

ROAR Data: (as of today)
Refuse to Retire
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[A] American 0
[D] German 10
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