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Men Against Tanks WTO (id:#60492)
(Beyond the Beachhead 2 ID: BtB 6)   [next]   [previous]
See Also: Men Against Tanks by Heat of Battle
Near St. Lo-Periers Highway, France 1944-07-25 (14 others)
J73: Tired and Unsupported (ASL Journal # 4)
FE 23: Operation Spring (Fanatic Pack 2)
BTB6: Men Against Tanks (Beyond the Beachhead)
FT 03: Terroristen!! (Franc-Tireur # 1)
TAC18: May Day! (Tactiques # 2)
BFP-14: Opening Phase (BFP 2: Operation Cobra)
BFP-15: Cobra's Venom (BFP 2: Operation Cobra)
BFP-16: Snake Charmed (BFP 2: Operation Cobra)
BFP-17: Seize That Crossroad (BFP 2: Operation Cobra)
BFP-18: Necklace of Pearls (BFP 2: Operation Cobra)
#6: Heads Down, Guns Up (Kaunas Offensive)
LSSAH 44: Shot and Roared (Leibstandarte Pack 6 - Normandie)
Q7: Direct Pressure (Quick 6 Scenario Pack II)
J255: Not Much of a Soldier (ASL Journal #15)
Designer: Chas Smith
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
75%

Overview:

The 3rd Battalion, 8th Infantry Regiment was one of the assault forces for the launching of Operation Cobra. Initially they saw little resistance and quickly made gains of several kilometers. Nearing St. Lo-Periers Highway, they began to hit pockets of tough resistance that were unaffected by the massive carpet bombing. However, the armor support was unable to keep up with the infantry due to the thick bocage and bomb craters on the roads. The German defense in the area was a mixed bunch of remnants from the 14th Fallschirmjaeger Division, as well as several other units fighting under the flag of the Fallschirmjaeger Division. . . . . .. . K Company, maneuvering on the flank, hit a strongpoint near a sunken road that contained 2 dug-in tanks about 400 meters south of the highway. Supporting armor was nowhere to be found. The battalion commander did not want to wait for the armor and gave commands for the attack. He also rejected the support of tank destroyers, as they would have to maneuver the point blank range to get a shot. He sent his men in against the tanks.
Attacker: American (Elements of Companies K and I, 3-8 Infantry Regiment, 4th Infantry Division)
Defender: German (Elements of Fallschirmjaeger Division 5)  
5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:7.0
AFVs: A:0
AFVs: D:2
PzKpfw IVH x 2

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: Both tanks are Dug-in (D9.54)
Map Board(s):
BFP-D Show/hide map dependencies
PublicationBoard
Beyond the Beachhead 2BFP-D
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2018-01-12(D) Andy Goldin vs Raymond Woloszyn German winRay and I played at Winter Offensive 2018. As the defender, I wanted to slow him down and get those FFMO shots on him while he entered. I also wanted to deny him key woods locations thereby limiting his rally locations. The latter was accomplished by positioning the wire counters in AA10, G7 and of course in the middle of the road at EE5. I had misunderstood the combination of dug-in tank and hedge rules, and placed a tank at Y2, where -- as I discovered -- it could only see adjacent on account of the sunken road. Although I couldn't get any long range shots, this helped me later. I had some good rolls on my shots as he entered the board. Even so, I was surprised at how quickly Ray was able to move in for the kill. He broke my screening units in the first series of hedgerows and was able to put fire on my main line of defense (generally along the Y5 road) on Turn 3. I thought my goose was cooked.
Ray managed to malf two of his bazookas and I managed to repulse his first rush at my top most tank (as you look at the map online here). By Turn 4, most of my infantry was broken and cowering on the left most side of the board and I was able to manage to offer only sporadic rifle fire to protect the tanks. Because of where I had positioned them, he had to destroy at least one of the tanks to win. At that point the tanks took turns on MA rate tears, driving off a few of the Americans. His couple of remaining BAZ shots went wide, or low, and luckily had no effect. The tanks were able to chase off the last turn of his low-likelihood of success infantry rushes, getting me a very narrowly won game. I attribute my success to (what turned out to be) effective placement of wire and tanks, and Ray not getting a single hit with his bazookas despite the half dozen shots he took on them.
2012-09-29(D) Fred Ingram vs Ray Wolozsyn American win
2012-09-02(D) Jeff Coleman vs Fred Ingram American win
2012-09-02(A) Fred Ingram vs Jeff Coleman American winJeff & I both liked this scenario. I think it offers many good defensive setups (as long as you keep in mind the attack can come from 3 directions simultaneously). Actually, it is possible to win by ignoring the tanks and just taking ground. But that would require some exceptionally good luck.

I immediately fell for Jeff's setup and moved onto a northern section of the board guarded by the three wire hexes, slowing down my plan of attack by a whole turn. Luckily, Jeff's first fire for the game generated an American sniper, who promptly killed the 8-1 German leader and breaking the squad with the MMG guarding the 4 VP crossroads.

I had the crews and a deployed squad manning the 4 bazookas. 2 came in from the east and two from the west. The two from the west were killed by one of the dug in tanks. Once both tanks were discovered, it was a cat & mouse game to get the other bazookas into position. The left most bazooka missed it's initial shot. The tank returned fire, breaking it's main armament. The following phase, the bazooka itself broke down. The remaining bazooka found it's mark, burning the other tank on a turret hit behind the bocage. With that tank out of action and the German infantry hindered by the smoke, an American Squad was able to make it's way over to one of the sunken road victory hexes. Finally, the crew which broke it's bazooka was able to advance into the 4 VP crossroad hexes and that was the game. The Germans had no infantry to retake the hexes gained by the Americans.
2009-11-05(A) Paul Jones vs Damian Maher American winLots of US squads but difficult attacking terrain makes it tough to get forwards. Getting bazookas up to the Pz IVs in one piece seems to be key.
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ActionDate
hoxson1 Modified the Theatre2021-02-24 19:31:48
hoxson1 Modified the overlays2019-07-02 20:13:51
hoxson1 Uploaded an Image2019-07-02 20:13:15
hoxson1 Modified the overview2018-08-08 12:04:44
hoxson1 Modified the misc. rules2018-08-07 15:03:45
FileDescriptionUserViews
(!USA-GERM.png)Imagehoxson11026
Dug-in IVH (pz ivh dug in.png)Imagehoxson1827
(BtB6-Map.png)Map Imagebkemp011157
Updated VASL Map (Men Against Tanks.jpg)Map ImageFre207411070
DescriptionUploaded by
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Images

Dug-in IVH
 
Statistics:
Avg Rating: 7.00Votes: 7
Views: 3716
To-Play list count: 3
Estimated Play time: 2.6 hours
Recorded Games: 4
Archive recorded plays:
American3
German1
Drawn:0

ROAR Data: (as of today)
Men Against Tanks
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[A] German 38
[D] American 24
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