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The Vindicators MTO (id:#60650)
(Dezign Pak 5 ID: ESG #58)   [next]   [previous]
Floridia, Sicily 1943-07-11 (49 others)
55: Retribution (ASL 7 - Hollow Legions (2nd Edition))
AP06: Savannah Rain (ASL Action Pack # 1)
J20: The Guns of Naro (ASL Journal # 2)
J53: Setting the Stage (ASL Journal # 3)
HoW 1: The Guns of Naro (Hell on Wheels Battle Pack)
ASL News 2: An Aborted Counterattack (Critical Hit # 4.2)
HB 2: Battle at Arm's Length (Hell's Bridgehead)
HB 3: Just Over the Highway... (Hell's Bridgehead)
HB 4: Graveyard of Steel (Hell's Bridgehead)
FE 44: Those Malign Gray Slopes (Fanatic Pack 3)
FF5: The Sound of Guns (Firefights!)
O78.2: Ambush (On All Fronts # 78)
O88.1: Stonewall Gavin (On All Fronts # 88)
TACCG1: Stalnie Prostori (Tactiques # 5)
SL 41: Swatting At Tigers (ASL Digest # 7.03)
SL 41: Swatting at Tigers (Hit the Beach # 5.1)
MMMM 2: Eve of Destruction (March Madness 2000)
#3: First Trial-By-Fire (To Battle By Air 1)
TAP #19: Sayre's Stand (Total Axis Pack II: A World Aflame)
U30: Swatting at Tigers (Turning the Tide)
RPT41: Sicilian Debut (Rally Point # 5)
AK 95: The Gauntlet (Afrikakorps - AK012 El Guettar Stakes)
BC18: Ghosts in the Machines (Aussie Battler Pack)
S48: Converging Assaults (ASL Starter Kit Expansion Pack #1 1st Edition)
BFP-98: Place of Honor (BFP 4: Crucible of Steel)
BFP-99: Ivanovskii (BFP 4: Crucible of Steel)
BFP-100: Tiger Vanguard (BFP 4: Crucible of Steel)
HB3 #2: Battle At Arm's Length (Hell's Bridgehead 3)
HB3 #3: Just Over The Highway (Hell's Bridgehead 3)
HB3 #4: Graveyard Of Steel (Hell's Bridgehead 3)
ASLSK/VV01: Contre Attaque À Gela (Vae Victis # 91)
MM16: Eve of Destruction (March Madness 2012 Double-Blind Pack)
ESG125: Bulldozed (Dezign Pak 10)
MM16: Eve of Destruction (March Madness 2015 - The Very Best of.. .(Vol. 1))
FT244: Venturi Effect (Franc-Tireur #14)
T-TERROR #5: Action at Hill 226.6 (Teutonic Terror 1)
BR4: Hill 41 (Biazza Ridge)
BR6: Farello (Biazza Ridge)
BR5: Overrun of the 26th (Biazza Ridge)
BR7: Gavin Counterattack (Biazza Ridge)
BR8: Tigers Attack (Biazza Ridge)
S48: Converging Assaults (ASL Starter Kit Expansion Pack #1 2nd Edition)
55: Retribution (ASL 7a - Hollow Legions (3rd Edition))
PRK2: Prokhorovka Axis, 11 July (PROKHOROVKA!)
PRK3: Vasil'evka, 11 July (PROKHOROVKA!)
PRK4: A Night in a Sovkhoz (PROKHOROVKA!)
55: Retribution (ASL 7 - Hollow Legions (1st Edition))
ASLN27: An Aborted Counter-Attack (Critical Hit #8.1)
RPT199: Gruppo Tattico Ronco (Rally Point #20)
Designer: Glenn Houseman
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
ItalianBritish
73.684210526316%

Overview:

The British 5th Infantry Division was tasked with seizing the port of Syracuse, a key to the success of the invasion of Sicily, as its D-Day objective. The Italian defenders, panicked by the withdrawal of a small German anti-aircraft detachment, fled the city prior to the arrival of the British. Although military stores were destroyed by massive demolitions, the harbor and port facilities were left undamaged. The vanguard of the 5th Division advanced north through Syracuse to assault the neighboring town of Floridia.
Attacker: Italian (Elements of 75th Infantry Regiment, 54th "Napoli" Division)
Defender: British (Elements of 15th Infantry Brigade, 5th Infantry Division)  
5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:13.0 D:11.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0
OML 2-in. Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: All buildings are wooden.
Map Board(s):
42 15 Show/hide map dependencies
PublicationBoard
ASL 5a - For King and Country15
ASL 10a - Croix de Guerre42
ASL Action Pack # 3 Few Returned42
ASL Action Pack # 142
Overlays: NONE
Errata (source)
The Date on the scenario card is wrong, the facts of arms in the scenario took place on the 11th of July 1943, on september Sicily was all conquered and the allies had already landed on the Continent.History
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-11-19(A) X von Marwitz vs Michael Koch Italian winI played this as the Italians. What I liked about this scenario is that both sides move onto the board - sort of "old school" - but at the same time, the scenario is short with 5 full turns. An unusual thing.

The Italians enter first and the first turn plays fast, as they only move and there are not that many options make sense unless the Italians want to create additional difficulties later. Similar for the British, who have the chance, however, to take advantage of any mistakes the Italians may make in their first turn.

My objective as the Italians was to reach the buildings first and to delay the British "West force" reaching the victory areas/buildings. As Italians are brittle, I factored in some losses in the process and intended to stage a fallback-defense as well as I could.

Despite a number of 11DRs and Cowering results, my defending force in the West did surprisingly well, with one Italian 346 contrieving to break no less than 3 British squads and a 7-0, which I managed to keep under DM. Since the British have no time to lose, the rest of the British "Western force" had to push on, but had lost some significant punch, while my Italians were in better than hoped condition. This probably played an important role for the further development.

In the East, my Italians reached the victory buildings, while the British attacked across the hill and through the buildings and orchards at the foot of the hill. The "heat was on" as one of the British squads went Berserk (not too bad for him, while my opponent disagreed) and my Italian 9-2 battle-hardened to become a Heroic 10-2. I believe I had this never ever happen while playing the Italians. My King Kong turned Kaiser Kong did neither excel, nor did he flunk either. In a 9 @ -4 shot, he killed the Berserker with a final DR of zero... The first and final British Smoke Round by the MTR was well placed, but the lack of further Smoke was dearly felt. It allowed me to make the approaches to the victory buildings very hazardous, and eventually, I could severerly weaken the British atop the hill by breaking units and/or keeping (too) many under DM.

I spread my Italians into as many victory Building Locations as I could and also had a chance to reach a Lvl. 3 Hill Location, when my opponent conceded as his punch was reduced too much to tackle all remaining challenges in time.

I found this to be an interesting scenario with a tilt in favor of the Italians. My plan worked better than anticipated, mainly because I was more successful than could be hoped in delaying the British "West force". Had instead of the British more Italians broken - which seems the generally more likely flow of events - then the pressure on my Italians would have been much greater, maybe with a different outcome.

von Marwitz
2021-08-30(D) Paul Works vs Scott Martin British win
2010-10-08(D) Jeff Waldon vs Joe Steadman Italian winASLOK '10
2010-10-07(D) Fred Schwarz vs Glenn Houseman Italian win
2010-04-28(A) Eric Partizan Eric vs Italian win
View all or balance report
ActionDate
tommyl Modified the gps location2023-11-20 13:06:38
von Marwitz Added a playing2023-11-19 20:21:27
Bongiovanni Added a playing2022-10-28 11:00:46
worksp2018 Added a playing2022-01-01 21:38:25
hoxson1 Linked the scenario to ROAR2021-07-31 03:05:44
FileDescriptionUserViews
(!ital-brit.png)Imagehoxson11060
(ital napoli.png)Imagehoxson1864
(vindicators map.png)Map Imagehoxson1872
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Statistics:
Avg Rating: 6.00Votes: 9
Views: 3827
To-Play list count: 2
Estimated Play time: 2.7 hours
Recorded Games: 7
Archive recorded plays:
Italian6
British1
Drawn:0

ROAR Data: (as of today)
The Vindicators [Confirmed]
[A] Italian 8
[D] British 4
All Rights Reserved. (c)2022 Dave Ramsey.