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Breakout Too Late ETO (id:#60667)
(Quickfire Challenge 1 ID: GS7)   [next]   [previous]
East of Minsk, Russia 1944-07-05 (9 others)
FAW11: Island Fever (Finland At War Vol I: Jatkosota)
FE 35: Police Duty (Fanatic Enterprises: Internet)
VV44: Tempete Rouge (Vae Victis # 68)
FrF30: Bidermann's Escape (Friendly Fire Pack 4)
FE 172: Lousy at Ludberg (Son of Oblivion Pack)
SP227: Party Boys (Schwerpunkt #19)
#4: Raiding Party (St. Lo: The Battles for Hill 192)
#19: Island Fever (Fire And Ice)
BoF18: Bidermann's Escape (Best of Friends 2)
Designer: Don Lazov
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

The Soviets launched Operation Bagration on the 22 of June and within eleven days had captured Minsk on July 3. The 3rd Belorussian Front had by June 26 crushed the German defenses on a 100 kilometer front and moved forward 30 to 50 kilometers. 5th Guards Tank Army entered the action and moved southwest towards Beresina and Borisov, cutting the Vitebsk-Orsha road as the 2nd Guards Tank Corps swung south and cut the German communications zones between Orsha and Minsk. On the 27 of June a gap opened between the German 3rd Panzer Army and it's neighbor, the 4th Army. At this junction Stavka revised it plans for the encirclement of Minsk to a wider encirclement arc to the west of Minsk, thus trapping the German 4th Army. Its remnants moved west from Mogilev from 29 June to 4 July to attempt to reach the main line of German resistance. What was left of the 4th Army attempted to breakout on 5 July, spearheaded by the 25th Panzer Grenadier Division.
Attacker: Russian (Elements of the 2nd Guards Tank Corps, 5th Guards Army)
Defender: German (Elements of 35.Panzer Grenadier Regiment, 25 Panzer Grenadier Division)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:7.0 D:3.5
AFVs: A:4
SU-76M x 2
M4/76(a)
ZSU-37
ZIS-5 x 5

AFVs: D:7
SPW 251/1 x 3
SPW 251/10
SPW 251/sMG
SPW 251/16
SPW 251/2

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: All buildings are Wooden, treat gullies as streams. Rubble/shellholes added.
Map Board(s):
22 5 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)5
ASL 1 - Beyond Valor (1st Edition) 22
ASL 1 - Beyond Valor (2nd Edition) 22
ASL 1 - Beyond Valor (3rd Edition)22
Overlays: NONE
Errata (source)
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ActionDate
hoxson1 Uploaded an Image2018-08-16 13:50:15
hoxson1 Uploaded an Image2018-01-25 00:19:19
hoxson1 Uploaded the Board image2018-01-25 00:16:00
hoxson1 Modified the overlays2018-01-24 17:08:42
hoxson1 Updated the Victory Conditions2018-01-24 17:08:28
FileDescriptionUserViews
(!sov-germ.png)Imagehoxson1971
(sov m4s.png)Imagehoxson1936
(GS07.png)Imagehoxson11003
(breakout map.png)Map Imagehoxson11020
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Statistics:
Avg Rating: n/aVotes: 0
Views: 4861
To-Play list count: 0
Estimated Play time: 4.1 hours
Recorded Games: 0
Archive recorded plays:
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Drawn:0

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