homepage
  • Your recently viewed scenarios
    • Currie's Favor
      jwert02 played the scenario
      Hell for the Holidays
      Heloanjin played the scenario
      Cooperation Reigns
      Heloanjin played the scenario
      Maximum Aggression
      usmcwo1 played the scenario
      Down by the River
      von Marwitz played the scenario
      It's Not Over
      Bongiovanni played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Shenam Pass CBI (id:#60712)
(BFP 3: Blood and Jungle ID: BFP-54)   [next]   [previous]
East of Tenguoupal, Burma 1944-04-08 (6 others)
: Deferlement (Journal du Stratège # 58/59)
ON14: Sappers, In Sight! (On Top Scenarios)
RPT9: Shelling the Sivash (Rally Point # 1)
SP252: Infamous Isthmus (Schwerpunkt #21)
SP 266: The Hohenstaufen Hootenanny (Schwerpunkt #23)
KH#11: Hospital Case (Kohima: Operation C 1944)
Designer: Chas Smith
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
Japanese / IndonesianBritish
23.529411764706%

Overview:

Yamamoto Force consisted of elements of the 33rd Division, reinforced with elements of the 15th Division, 14th Tank Regiment and 1st INA Regiment. The force attacked towards Imphal from the east. Shenam Pass was an area with mountains, valleys, and dense jungle; it was ideal defensive terrain. The 20th Indian Division’s 100th Brigade defended the pass. Yamamoto Force launched its first attack on 5 April with little success. They regrouped and prepared for another attack. The assaults contained an unusually high density of tanks and artillery for the Japanese, and the INA Regiment was put into positions to attack side by side with the Japanese soldiers.
Attacker: Japanese / Indonesian (Elements of Yamamoto Force, 33rd Infantry Division and elements of 1st INA Regiment)
Defender: British (Elements of 100th Brigade, 20th Indian Division)  
7.5 turns
    Players: 2     OBA: Both     Night: No
Unit Counts:
Squads: A:27.0 D:20.0
AFVs: A:8
Type 95 HA-GO x 3
Type 97A CHI-HA
Type 97B CHI-HA x 2
Stuart I(a)
Type 2 Ho-I

AFVs: D:0
Guns: A:0
Type 89 Heavy Grenade-Launcher x 3
D:5
OQF 3.7-in. Howitzer x 2
OQF 2-Pounder x 2
OML 3-in. Mortar
OML 2-in. Mortar x 2
Boys ATR x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, LJ (Exc: Roads and bridges exist). Streams are Gullies
Map Board(s):
50 47 Show/hide map dependencies
PublicationBoard
ASL Action Pack # 247
ASL 12 - Armies of Oblivion50
ASL 12 - Armies of Oblivion (2nd Edition)50
ASL 13 - Rising Sun47
ASL 13 - Rising Sun (2021)47
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-11-08(D) M van Houte vs S.H.A British winVery interesting situation for both sides, and a blast to play, but also quite an exhausting brain burner, esp. for the Japanese, given the two separate victory location areas and the VERY tricky lines of sight. The turn 4 Brit reinforcements are crucial and more or less guarantee that the Brit player is always in with a chance at winning, however badly things have gone before. Not so much for the Japanese, however: if the Brit OBA is available and the observer well-positioned, the British right side is hard to crack, since the Japanese have to come through the jungle and ther are many good spots for OBA barrages. In our game, a couple of Harassing Fire barrages decimated the Japanese attack on that side, and the reinforcement of that side by the Gurkhas further made it unassailable. We felt that instead of the normal balance, simply taking away the Brit OBA might result in a more balanced scenario.
2024-04-07(A) walter mcwilliams vs Tom Kearney British winAn Ass wooping of the first degree. I drew red on my first battery access and never got a second chance as, Tom managed to kill my observer and it was brutal after that. With little fire support to cover the rush up the hill to the main objective the first Banzai though successful in gaining a foothold on the hill cost to much in blood and the follow on forces were to little to take the crest and hold against the counter attacking Gurkhas. A fun scenario that is just hard for the japaneese. If I had the Japaneese again I would ask for HIP observer as balance.
2021-04-21(A) Rob MacGinley vs Ian Willey British winThe British had a very stiff defence and a two pronged attack failed
a bit humorous how he chased the radio toting leader
2013-07-10(D) Richard Carter vs Roger Whelan British win
View all or balance report
ActionDate
Hutch Modified the gps location2024-11-12 08:58:28
Houtje Added a playing2024-11-12 08:15:17
SGT Mac Added a playing2024-04-09 21:46:15
SGT Mac Rated the scenario2024-04-09 21:40:36
hoxson1 Linked the scenario to ROAR2024-02-06 22:02:53
FileDescriptionUserViews
(japina-brit.png)Imagehoxson11017
(shenam_pass_map n correct.png)Map Imagehoxson1940
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Images

 
Statistics:
Avg Rating: 7.00Votes: 9
Views: 4000
To-Play list count: 4
Estimated Play time: 12.3 hours
Recorded Games: 2
Archive recorded plays:
Japanese / Indonesian0
British2
Drawn:0

ROAR Data: (as of today)
Shenam Pass [Confirmed]
[A] Japanese 4
[D] British 11
All Rights Reserved. (c)2022 Dave Ramsey.