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Grebbe End ETO (id:#60780)
(ASL 11 - Doomed Battalions (3rd Edition) ID: 143)   [next]   [previous]
Prior Publication: ASL Journal # 3
See Also: Grebbe End by Multi-Man Publishing Grebbe End by Multi-Man Publishing
Grebbe Hill, Holland 1940-05-13 (61 others)
75: Strangers in a Strange Land (ASL 10 - Croix de Guerre)
89: Rescue Attempt (ASL 11 - Doomed Battalions (2nd Edition))
A 65: The Dinant Bridgehead (AH:ASL Annual `93b)
DASL A13: The Mailed Fist (AH:ASL Annual `95 Winter)
A 114: Hamlet's Demise (AH:ASL Annual `97)
J42: Grebbe End (ASL Journal # 3)
NEWS40: Rolling Thunder (ASL News # 23)
NEWS41: Objective Princenhage (ASL News # 23)
ASLUG21: The Witch's Cauldron ()
ATP05: A Thorn in the Flesh (At the Point # 11-12)
WWW 91: Assault at Wadelincourt (Internet)
ASL News 41: Objective Princenhage (ASL News Pack #1)
EP41: Objective Princenhage (Euro-Pack I - Early War Actions)
GTF 5: Wrong Battle (Gembloux: The Feint)
PL H: Lost Sentinels (Gembloux: The Feint)
ASL News 40: Rolling Thunder (Scroungin' ASL News)
Z12: The Mailed Fist (Rout Report # 4.4)
FE 88: The Hard Way (Blitzkrieg Pack)
O101.2: Across the Meuse (On All Fronts #101)
O108.3: Assault at Wadelincourt (On All Fronts #108)
O114.2: Bon Accueil (On All Fronts #114)
PJ2.8: Bjervik Norway May 1940 (OAF Playtester's Journal # 2)
B 1: Contested Crossing (OAF Playtester's Journal # 5)
TAC31: Par Saint Georges! (Tactiques # 4)
DB043: Point 247 (Dispatches from the Bunker #19)
: Rubarth at Wadelincourt (Rate of Fire #12)
Round 5: Marilles Melee (CanCon 1999)
GRE 6: The "Wehr" (Grenadier '08)
S33: Few and Far Between (Operations Special Issue #2)
89: Rescue Attempt (ASL 11 - Doomed Battalions (3rd Edition))
OB02: Point 247 (Out of the Bunker)
SP220: Hoepner's Edict (Schwerpunkt #19)
#9: Elan of the 11th Dragoons (Major Upham Battle Pack)
GTF 5: Wrong Battle (Gembloux II)
GTF CG 1: Lost Sentinels (Gembloux II)
#5: Objective Princenhage (Retro Pak III)
SP236: Hammer Time (Schwerpunkt #20)
ASLUG21: The Witch's Cauldron (ASLUG Singles)
BWN 6: Raid on Moerdijk (Blitzkrieg in the West - Northern Campaign)
SP253: De Zwarte Duivels (Schwerpunkt #22)
DCRB 03: Forgotten Epic (Red Banner 2017 Q2 )
SP 265: Defending Jandrain (Schwerpunkt #23)
RP 135: The Outpost Line (Rally Point #14)
RP 139: Mauled at Merdorp (Rally Point #14)
KVxx: Fight for the Fjords (Klementi Voroshilov Blog Scenarios)
DTF-2: Blitzkrieg! (Death to Fascism)
D19: The Mailed Fist (Deluxe Advanced Squad Leader)
75: Strangers in a Strange Land (ASL 10a - Croix de Guerre)
DN03: Rommel at the Meuse (ASL 10a - Croix de Guerre)
DN04: Chateau de Meez (ASL 10a - Croix de Guerre)
DN05: Grande Ferme de Meez (ASL 10a - Croix de Guerre)
DN06: Clearing the Heights (ASL 10a - Croix de Guerre)
DN07: Saint-Médard After Dark (ASL 10a - Croix de Guerre)
DN08: Probing the Bridgehead (ASL 10a - Croix de Guerre)
DN CGI: Fateful Miscalculations (ASL 10a - Croix de Guerre)
GhD #2: Across The Meuse (Ghost Division 1: 7th Panzer Division France 1940)
ASLN40: Rolling Thunder (Critical Hit #8.2)
ASLN41: Objective Princenhage (Critical Hit #8.2)
89: Rescue Attempt (ASL 11a - Doomed Battalions (4th Edition))
143: Grebbe End (ASL 11a - Doomed Battalions (4th Edition))
SJ3: Hunting Hotchkiss (Nor'easter XXIX Tournament (2025))
Designer: Kevin Meyer
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanDutch
52.5%

Overview:

The Grebbe Line was the principal defensive position into Fortress Holland from the east. Following a preparatory bombardment, the outpost line was attacked at sunrise on 11 May and the defenders slowly fell back to the trenches on the hill. The front line proper was penetrated by the Germans on the afternoon of 12 May, setting the stage for the final assault the next day. . .
Attacker: German (Bataillon 1, Infanterie-Regiment 322, Infanterie-Division 207)
Defender: Dutch (1st Battalion, 8th Infantry Regiment)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:10.0 D:10.0
AFVs: A:2
PSW 231(6 rad) x 2

AFVs: D:0
Guns: A:0
5cm leGrW 36
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Stream: Dry
Map Board(s):
32 Show/hide map dependencies
PublicationBoard
ASL 5a - For King and Country32
ASL 4 - Partisan!32
Overlays: B3 O5
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-03-20(D) Jim Liang vs David Wiesenhahn German win

(VASL Log)
Danes did not get much from their HMG. Germans used fire and maneuver effectively and sacrificed their ACs to sleaze freeze the Danes. Danes setup poorly in bottom woods and lost several precious squads to surrender. Once the bottom woods were lost, the Danes had nowhere to go and nowhere to hide.
2025-03-01(A) Fred Jordan vs Walter Fox Dutch winA very enjoyable game. Walter played a skillful fighting withdrawal that delayed the Germans for two turns before they could see their targets. The armored cars did their job by distracting the defenders and dodging a few To Kill attempts. At the beginning of the last turn, the Germans only controlled two building locations with a third one likely to fall during the CC and the fourth, and final, one one dash away from a Germany second line squad. But nothing is ever that straightforward in ASL! The dashing squad became berserk in the middle of the road and charged the nearest enemy (who, of course, was not in the victory location. The CC also went south with three German squad that had ambushed a Dutch conscript could not destroy it! In the end, a lucky but nonetheless deserved Dutch victory!
2023-07-21(D) Peter Palmer vs Steve Boro Dutch win[Imported from ROAR]
2023-05-19(A) Jack Wilson vs Mark Thompson Dutch winMark Played a flawless defense. Although the ACs the Germans get are cool, they can only enter the battle space through a narrow opening, unless you want to risk a bunch of bog checks. That HMG directed by the 9-2 leader hunkered down in the stone building with a couple of MMCs was impervious to all fire. If I were to play this one again, I would avoid going up that mini-kill stack.
2022-11-16(A) Simon Staniforth vs Gary Norman German winProbed with the infantry and kept the ACs back until the Dutch revealed their MGs as didn’t want to risk them too early. Once fire was drawn they moved in and I got lucky with a 4FP BFF shot breaking the 9-2/HMG combo and was thereafter able to mop up the rest of the defence
View all or balance report
ActionDate
BravoCo Added a playing2025-03-29 15:45:57
BravoCo Uploaded a VASL Log file2025-03-29 15:45:13
BravoCo Added a playing2025-03-21 01:42:22
Hutch Modified the gps location2025-03-01 21:45:35
Hutch Modified the misc. rules2025-03-01 21:41:44
FileDescriptionUserViews
(germ-dutch sm.png)Imagehoxson11209
PSW 231 (6 rad) (PSW 231 6 rad.png)Imagehoxson11187
VASL Log file (Grebbe End-all.vlog)VASL Game LogBravoCo42
(143.png)Map Imagehipsu1468
(ASL143 Grebbe End Scenario Archive.jpg)Map Imagevon Marwitz1454
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PSW 231 (6 rad)
 
Statistics:
Avg Rating: 6.25Votes: 32
Views: 7208
To-Play list count: 4
Estimated Play time: 3 hours
Recorded Games: 22
Archive recorded plays:
German10
Dutch12
Drawn:0

ROAR Data: (as of today)
Grebbe End [Confirmed]
[A] German 32
[D] Dutch 26
All Rights Reserved. (c)2022 Dave Ramsey.