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Cobra Kings WTO (id:#60793)
(ASL Journal # 8 ID: J124)   [next]   [previous]
See Also: Cobra Kings by Multi-Man Publishing
Assenois, Belgium 1944-12-25 (30 others)
23: Under the Noel Trees (ASL 3 - Yanks)
J61: In the Bag (ASL Journal # 3)
122: Extracurricular Activity (ASL Journal # 7)
OA07: Celles Melee (Out of the Attic)
NEWS12: Bloody Christmas! (ASL News # 6)
HoW 9: A Perfect Match (Hell on Wheels Battle Pack)
HoW 10: In the Bag (Hell on Wheels Battle Pack)
EP12: Bloody Christmas! (Euro-Pack II - The Bulge)
M2: Celles Melee (Rout Report # 1)
IC 8: Celles Melee (In Contact)
WAR15: Glimpse of the Meuse (Wacht Am Rhein)
: Nuts! (Alea #23)
TAC19: Champs de Noël (Tactiques # 2)
VV14: La Fleche Brisee (Vae Victis # 19)
OPT 2.1: Extracurricular Activity (Point Blank # 1.2)
RBF-50: A Perfect Match (Recon by Fire! #4)
FE 140: Dorog Days (Budapest Pack)
FT168: By Dawn's Early Light (From The Cellar Pack # 6)
BP1 #1: Last Gasp At Champs (Battle of the Bulge I)
GJ040: Panthers under the Tree (Grumble Jones)
AP100: Coal in Their Stockings (ASL Action Pack #10)
23: Under the Noel Trees (ASL 3a - Yanks (2nd Edition))
JF18: Joyeux No'ellcat (Jitter Fire VI)
122: Extracurricular Activity (ASL 12 - Armies of Oblivion (2nd Edition))
T-TERROR #32: The Outskirts of Bastogne (Teutonic Terror 4)
D33: Cobra Kings (Deluxe Advanced Squad Leader)
MM 71: The Brits Lend A Hand - Part I: Foy-Notre Dame (March Madness 2021 Three-Player Pack)
MM 72: The Brits Lend A Hand - Part II: Boisselles (March Madness 2021 Three-Player Pack)
WaR 15: Glimpse Of The Meuse (Wacht Am Rhein Second Edition Volume 2)
ASLN12: Bloody Christmas! (Critical Hit #8.1)
Designer: Pete Shelling
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
20%

Overview:

By Christmas day, the Ardennes offensive was stalling near Celles. Bastogne was still encircled, but Millikin’s III Corps was moving up to try to break the siege. As the assault of the 15th Panzergrenadier Division had been thrown back at Champs, and C-47s were now dropping supplies to the “Battlin’ Bastards of Bastogne”, the Screaming Eagles and the rest of the Bastogne garrison felt renewed hope. However, the going was getting more difficult for the 4th Armored Division’s Combat Command R as they attempted to break through the German perimeter.
Attacker: American (Combat Command R, 4th Armored Division)
Defender: German (Volksgrenadier-Division 26)  
5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:12.0
AFVs: A:11
M4A3E2(L)
M4A3E2 x 2
M4A3 x 2
M4A1 x 2
M3 ht x 4

AFVs: D:2
JgdPz 38(t) x 2

Guns: A:0 D:2
8.8cm FlaK 18 x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Pre-game rubble, +2 LV Turn 1, +1 LV Turn 2. D: HIP Roadblocks
Map Board(s):
g-dx f-dx d-dx b-dx Show/hide map dependencies
PublicationBoard
Deluxe Advanced Squad Leaderb-dx
Deluxe Advanced Squad Leaderd-dx
Deluxe Advanced Squad Leaderf-dx
Deluxe Advanced Squad Leaderg-dx
DASL 1 - Streets of Fireb-dx
DASL 1 - Streets of Fired-dx
DASL 2 - Hedgerow Hellf-dx
DASL 2 - Hedgerow Hellg-dx
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-01-09(A) John Garlic vs Stuart Rubin American win
2022-10-01(A) John Garlic vs Paul Chamberland German win[Imported from ROAR]
2013-10-12(D) Don Lazov vs Jim Wiseman German win
2011-10-06(D) Edward Fritz vs Sean Deller German winI played this one in the ASLOK Deluxe mini-tournament. I think I might have broken it though. After the game, I talked with some folks who had played it earlier. The consensus was that the roadblocks should be used to protect the non-emplaced AT guns. I setup the roadblocks far in the front to slow the American movement. This setup forced the Americans offroads early and slowed the advance to the point where they really need another turn to meet the victory conditions. I like the "smash through" feel this scenario requires, but I think putting the roadblocks at the edge of the German setup area prevented the Americans from smashing through.
2010-09-20(A) James Lowry vs Patch Bunny German win
View all or balance report
ActionDate
hoxson1 Linked the scenario to ROAR2024-08-20 17:09:00
Turuk Removed a map2024-03-27 19:53:53
Turuk Modified the maps2024-03-27 19:53:39
mtrodgers99 Linked the scenario to ROAR2022-06-21 23:31:36
hoxson1 Modified the Theatre2021-03-17 21:55:22
FileDescriptionUserViews
(usa-germ2.png)Imagehoxson11089
(scenario_title_from_card.png)Imagehoxson11126
(shermans.png)Imagehoxson11023
(cobra_kings_map N correct.png)Map Imagehoxson1869
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Statistics:
Avg Rating: 5.80Votes: 5
Views: 4904
To-Play list count: 1
Estimated Play time: 5.5 hours
Recorded Games: 6
Archive recorded plays:
American1
German5
Drawn:0

ROAR Data: (as of today)
Cobra Kings [Confirmed]
[A] American 4
[D] German 15
All Rights Reserved. (c)2022 Dave Ramsey.