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La Horgne ETO (id:#60948)
(From The Cellar Pack #5 ID: FT148)   [next]   [previous]
La Horgne, France 1940-05-15 (49 others)
A 66: Counterstroke at Stonne (AH:ASL Annual `93b)
A 94: Last Defense Line (AH:ASL Annual `96)
A 113: Then Things Got Worse (AH:ASL Annual `97)
NEWS43: Salamanders Into the Flames (ASL News # 23)
ASL News 43: Salamanders Into the Flames (ASL News Pack #1)
Stonne CG 3: Inferno of Steel (Critical Hit # 6.2)
EP43: Salamanders Into the Flames (Euro-Pack I - Early War Actions)
GTF 7: Recapturing Ernage (Gembloux: The Feint)
GTF 8: Death on a Hollow Road (Gembloux: The Feint)
RPII 2: The Debt Repaid (Rout Pak II)
Stonne 1: Before Nightfall (Stonne 1940)
Stonne 4: Trial of Strength (Stonne 1940)
Stonne 6: A New Day Dawning (Stonne 1940)
Stonne CG 1: Stonne 1940 (Stonne 1940)
Z18: The Debt Repaid (Rout Report # 4.4)
FE91: Elan (Blitzkrieg Pack)
O122.2: Flames Over Flavion (On All Fronts #122)
PJ7.2: The Rising Tide (aka Time and Tide: Battle for Stonne) (OAF Playtester's Journal # 7)
TAC33: Carre D'As (Tactiques # 4)
TAC59: La Bataille Du Rail (Tactiques # 8)
VV40: Le Talon D'Achille (Vae Victis # 63)
FT 90: "Sans Esprit de Recul" (Franc-Tireur#11)
Stonne 9: Shooting Gallery (Stonne 1940 2nd Ed)
Stonne 10: Shot from Both Sides (Stonne 1940 2nd Ed)
Stonne 11: Clearing the Way (Stonne 1940 2nd Ed)
Stonne 12: Rescued (Stonne 1940 2nd Ed)
Stonne CG 3: Inferno of Steel (Stonne 1940 2nd Ed)
VVI1: The Achilles Heel (Command & Strategy #7)
JUNOBear 2011 #2: Saga at Sart Farm (JUNOBear 2011)
GTF 7: Recapturing Ernage (Gembloux II)
GTF 8: Death on a Hollow Road (Gembloux II)
#8: Salamanders Into The Flames (Retro Pak III)
ESG116: Tornado of Souls (Dezign Pak 10)
RPT106: Balck By Example (Rally Point #11)
SP241: Esebeck's Pursuit (Schwerpunkt #21)
SB4: Dismantling 1st DCR (ASL Journal #11)
DCRB 02: When the Odds were Even (Red Banner 2017 Q2)
235: Last Defense Line (ASL 10a - Croix de Guerre)
234: Counterstroke at Stonne (ASL 10a - Croix de Guerre)
BWC-11: Bala-Tiger Post (Blitzkrieg in the West - Central Campaign)
BWC-12: The Jocks Are Here! (Blitzkrieg in the West - Central Campaign)
FT INOR02: Villy Muss Fallen! East (The Green Hell of Inor)
FT INOR03: Roucaud’s Blow (The Green Hell of Inor)
FT INOR09: Night Terror (The Green Hell of Inor)
FT INOR10: Villy Muss Fallen! West (The Green Hell of Inor)
FT INORCG-I: The Pride of the Foreign Legion (The Green Hell of Inor)
FT INORCG-II: Sauerei Wald CG (The Green Hell of Inor)
FT INORCG-III: Flanking the Maginot Line (The Green Hell of Inor)
BF#1: No Shortage of Valour (Battle for France)
Designer: Ian Daglish
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanFrench
50%

Overview:

On May 13 1940, Guderian's Panzer Korps was in the process of breaking out from the Sedan bridgehead, heading West, between the French IXth and IInd armies. In front of them remained only scattered units, including the 3e Brigade de Spahis (cavalry), which was ordered to hold the road junction of La Horgne against the panzers for as long as possible in order to delay the German advance. On the day in question, 15th May, the 1.PzD split into two Kampfgruppe, one of which (battalions Richter and Von Stüdnitz + infantry and support elements) headed for La Horgne, where the Spahis had hastily dug themselves in.
Attacker: German (Elements of 1.Panzerdivision)
Defender: French (Elements of 2ème Régiment de Spahis Algérians, 3ème Brigade de Spahis)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:14.0 D:15.0
AFVs: A:6
PSW 221 x 2
PzKpfw IB x 2
PzKpfw IIA x 2

AFVs: D:0
Guns: A:0 D:1
Canon AC de 25 SA-L mle 34
Cannone-cc da 37/45

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Treat Grain as OG, NQ both sides. D: Cavalry, may declare H-t-H
Map Board(s): 16 19 33 49
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultComments
2016-12-20(D) Andy Beaton vs Eoin Corrigan German winFrench cavalry did nothing but make German armoured cars and MMgs wait to massacre them. The remaining French force was not enough to hold the town.
2016-01-25(A) Doba Serge vs French win
2015-06-15(A) nathan wegener vs James T German winFrench ambushed the onboard Germans but got outflanked. German reinforcements returned the favour to the Saphis scattering dead cavalry across the map. Once the Germans got behind the defense line the rear was open and the village fell.
2013-11-21(D) Michael Rodgers vs Bruno L'Archeveque German winWhat carnage! The entry requirement forces French cavalry to move in front of German firepower. I entered my ten squads over several turns. Most broke, bailed and died. A few routed to the town. Only the leaders made it there good order. The game was still close, so maybe an early entry flood would help the French more.
View all or balance report
ActionDate
Hutch Modified the Defender's Guns2020-10-17 16:52:46
Hutch Modified the unit counts2020-10-17 16:52:45
Hutch Modified the Unit Elements2020-10-17 16:51:32
Serge Added a playing2020-06-07 10:50:31
hoxson1 Modified the overlays2019-01-09 17:21:22
FileDescriptionUserViews
(FT148.JPG)ImageLionelc62718
Charge des Spahis à La Horgne, 15 May, 1940 (la horgne charge art.png)Imagehoxson1514
(!germ-french.png)Map Imagehoxson1501
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Charge des Spahis à La Horgne, 15 May, 1940
 
Statistics:
Avg Rating: 6.50Votes: 4
Views: 2315
To-Play list count: 1
Estimated Play time: 6.5 hours
Recorded Games: 4
Archive recorded plays:
German3
French1
Drawn:0

ROAR Data: (as of November 2021)
Le Hérisson
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[A] German 7
[D] French 9
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