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Flight of the Intruders CBI (id:#60947)
(From The Cellar Pack # 5 ID: FT147)   [next]   [previous]
Olankhuduk, Mongolia 1936-02-12 (3 others)
SoN 4: The Bitwoded Gamble (Soldiers of the Negus)
LoJ4: Amba Aradam (Lion of Judah)
FT278: Toridasu! (Franc-Tireur #15)
Designer: Philippe Naud
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
Japanese/ManchukuoanMPRA
33.333333333333%

Overview:

"FT147 (Flight of the Intruders) has a lot going for it on novelty value alone. It represents one of the border clashes the Japanese had in the mid to late 1930s between their forces in Manchuria, as well as their puppet troops, with Soviet forces, or Soviet puppet forces. This action, which uses desert boards and Steppe Terrain (as well as ground snow), depicts an attack by Japanese troops and their Manchurian (“Manchukuoan”) puppet troops against troops from the Soviet puppet government of Mongolia. The Manchurians are represented by 1st line Axis Minors on horseback; the Mongolians by Soviet counters (but treated as partisans)"- Desperation Morale review
Attacker: Japanese/Manchukuoan (Elements of the Sugimoto Detachment and Manchukuoan Auxiliaries)
Defender: MPRA (Elements of the Mongolian People's Republic Army)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:18.0 D:13.0
AFVs: A:4
Type 92A x 2
Type 92B x 2
Horse x 10

AFVs: D:5
BA-20 x 5

Guns: A:1
Year-41 Type Mountain Gun
Type 89 Heavy Grenade-Launcher x 2
D:2
76.2mm P obr. 02/30 x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GS, Steppe terrain
Map Board(s):
27 28 Show/hide map dependencies
PublicationBoard
ASL 7a - Hollow Legions (3rd Edition)27
ASL 7a - Hollow Legions (3rd Edition)28
ASL 5 - West of Alamein27
ASL 5 - West of Alamein28
Overlays: H2 H3
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2022-08-20(D) Jobbo Fett vs RootinPutin MPRA winAn interesting scenario that sees a large force cross open ground to cause as much mayhem as possible. The varied units and Allied Forces situation with the Japanese and Manchukoan troops is interesting and diverse. In our particular game, the Japanese were pounded by great TH from the defenders, knocking out all 4 tankettes, three of them as burning wrecks. The 20 points gained from those killed put the Mongolians up 27 to 13 by the mid-game, and the Japanese felt like it was time to throw in the towel. The fact that I had 5(!) Armored cars I could bring in whenever without any vehicular opposition to worry about is powerful.

While I might not give any side a balance by default, I think cutting down the ACs from 5 to 4 makes a little more sense. Would be more fun with a less convoluted/demanding victory condition.
View all or balance report
ActionDate
asloser Linked the scenario to ROAR2025-05-15 19:54:22
Hutch Modified the unit counts2024-08-12 08:20:00
Hutch Modified the Attacker's AFVs2024-08-12 08:20:00
Jobbo_Fett Added a playing2022-08-21 05:39:04
Hutch Modified the Attacker's Guns2020-10-17 16:46:29
FileDescriptionUserViews
(manukohan cav.png)Imagehoxson1933
(japmanukoan-mongol.png)Imagehoxson1945
FT147 gameboard (ft147.png)Map ImageYarlis874
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Statistics:
Avg Rating: 6.00Votes: 1
Views: 4276
To-Play list count: 1
Estimated Play time: 6.8 hours
Recorded Games: 1
Archive recorded plays:
Japanese/Manchukuoan0
MPRA1
Drawn:0

ROAR Data: (as of today)
Flight of the Intruders [Confirmed]
[A] Japanese/Manchukuon 1
[D] Mongolian 1
All Rights Reserved. (c)2022 Dave Ramsey.