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Bedja Blockade DTO (id:#61040)
(Afrikakorps - AK010 Along the Via Balbia ID: AK 81)   [next]   [previous]
See Also: Bedja Blockade by Critical Hit Bedja Blockade by Steve Swann Bedja Blockade by Critical Hit Bedja Blockade by Critical Hit
Bedja Pass, Tunisia 1942-11-21 (14 others)
OA03: Waiting For Fredendall (Out of the Attic)
BC3: The Triangle (Internet)
CH 39: Bedja Blockade (Critical Hit # 3)
IC 3: Waiting For Fredendall (In Contact)
DB015: Tunisian Series #4: Smashing the Semoventi (Dispatches from the Bunker # 8)
DB024: Tunisian Series #5: No Respite (Dispatches from the Bunker #12)
VV10: Trop Peu, Trop Tot (Vae Victis # 14)
J117: The Triangle (ASL Journal # 8)
GJ111: A Misty Stalingrad Morning (Grumble Jones)
CH 39(a): Bedja Blockade (Critical Hit Retro Magazine 3)
FT239: Armored Probe at Sidi-Nsir (Franc-Tireur #14)
FT257: Too Little, Too Soon (From The Cellar Pack # 9)
30: Bedja Blockade (ASL for Fun-Steve Swann)
CH 39: Bedja Blockade (Critical Hit #3 2022 Reprint)
Designer: Steven C. Swann
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

Tunis was to be defended by the newly arrive Italian Superga Division. Motorized patrols were used by the Italians to keep track of Allied forces and to apply pressure when an opportunity presented itself. One such patrol approached Bedja on 21 November with the intention of probing Allied strength in the area. The soldiers of Suprga headed straight for a collision with the men of the Free French 15th Senegalese Infantry Regiment, assigned to defend the pass. The Senegalese 2nd Battalion had been reinforced with 25mm and 47mm anti-tank guns.
Attacker: Italian (Reconnaissance elements of the Superga Division)
Defender: Free French (2nd Senegalese Battalion, 15th Senegalese Infantry Regiment)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:13.5 D:7.5
AFVs: A:7
AB 40
AB 41 x 2
M14/41 x 4

AFVs: D:1
Carrier B

Guns: A:0
Mortaio da 45 Brixia
D:4
Canon AC de 47 SA mle 37 APX x 2
Canon AC de 25 SA-L mle 34
OML 3-in. Mortar
OML 2-in. Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Overlays H21 and H35 are Hills, with level 1 and 2.
Map Board(s):
CH: Tobruk Show/hide map dependencies
PublicationBoard
Afrikakorps - AK001 El AlameinCH: Tobruk
Overlays: H8 Tr1 Tr1 V17 V6 D4 H35 H21 R5
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
View all or balance report
ActionDate
Hutch Modified the Attacker's Guns2020-12-20 16:30:32
Hutch Modified the Defender's Guns2020-12-20 16:30:32
Hutch Modified the unit counts2020-12-20 16:30:32
hoxson1 Linked the scenario to ROAR2020-04-01 03:50:54
hoxson1 Uploaded an Image2019-08-09 18:52:02
FileDescriptionUserViews
(ital-freefrench sm.png)Imagehoxson1943
(ab41 desert.png)Imagehoxson1867
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Statistics:
Avg Rating: n/aVotes: 0
Views: 3522
To-Play list count: 0
Estimated Play time: 4.8 hours
Recorded Games: 0
Archive recorded plays:
Italian0
Free French0
Drawn:0

ROAR Data: (as of today)
Bedja Blockade [Confirmed]
[A] Italian 0
[D] Free French 0
All Rights Reserved. (c)2022 Dave Ramsey.