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Bedja Blockade DTO (id:#65328)
(ASL for Fun-Steve Swann ID: 30)   [next]   [previous]
See Also: Bedja Blockade by Critical Hit Bedja Blockade by Critical Hit Bedja Blockade by Critical Hit Bedja Blockade by Critical Hit
Bedja Pass, Tunisia 1942-11-21 (14 others)
OA03: Waiting For Fredendall (Out of the Attic)
BC3: The Triangle (Internet)
CH 39: Bedja Blockade (Critical Hit # 3)
IC 3: Waiting For Fredendall (In Contact)
DB015: Tunisian Series #4: Smashing the Semoventi (Dispatches from the Bunker # 8)
DB024: Tunisian Series #5: No Respite (Dispatches from the Bunker #12)
VV10: Trop Peu, Trop Tot (Vae Victis # 14)
J117: The Triangle (ASL Journal # 8)
AK 81: Bedja Blockade (Afrikakorps - AK010 Along the Via Balbia)
GJ111: A Misty Stalingrad Morning (Grumble Jones)
CH 39(a): Bedja Blockade (Critical Hit Retro Magazine 3)
FT239: Armored Probe at Sidi-Nsir (Franc-Tireur #14)
FT257: Too Little, Too Soon (From The Cellar Pack # 9)
CH 39: Bedja Blockade (Critical Hit #3 2022 Reprint)
Designer: Steve Swann
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

Tunis was to be defended by the newly arrive Italian Superga Division. Motorized patrols were used by the Italians to keep track of Allied forces and to apply pressure when an opportunity presented itself. One such patrol approached Bedja on 21 November with the intention of probing Allied strength in the area. The soldiers of Suprga headed straight for a collision with the men of the Free French 15th Senegalese Infantry Regiment, assigned to defend the pass. The Senegalese 2nd Battalion had been reinforced with 25mm and 47mm anti-tank guns.
Attacker: Italian (Superga Division)
Defender: Free French (2nd Battalion, 15th Senegalese Infantry Regiment)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:15.0 D:14.0
AFVs: A:8
AB 40 x 2
AB 41 x 2
M13/40 x 4
Autocarro Leggero x 4
Autocarro Medio x 2

AFVs: D:0
Guns: A:0 D:2
Canon AC de 25 SA-L mle 34
Canon AC de 47 SA mle 37 APX

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Heat Haze (F11.62) is in effect. Orchards are Olive Groves
Map Board(s):
26 25 Show/hide map dependencies
PublicationBoard
ASL 7a - Hollow Legions (3rd Edition)25
ASL 7a - Hollow Legions (3rd Edition)26
ASL 5 - West of Alamein25
ASL 5 - West of Alamein26
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
View all or balance report
ActionDate
Hutch Modified the gps location2024-09-15 15:18:01
hoxson1 Modified the Attacker's AFVs2020-12-16 00:46:50
hoxson1 Modified the unit counts2020-12-16 00:46:50
hoxson1 Modified the Attacker's AFVs2020-12-16 00:46:30
hoxson1 Modified the Attacker's AFVs2020-12-16 00:46:07
FileDescriptionUserViews
(ab41 flag.png)Imagehoxson1802
(ital-freefrench.png)Imagehoxson1766
(bedja_block_map.png)Map Imagehoxson1769
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Statistics:
Avg Rating: n/aVotes: 0
Views: 0
To-Play list count: 0
Estimated Play time: 7.2 hours
Recorded Games: 0
Archive recorded plays:
Italian0
Free French0
Drawn:0

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