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May Day - West Side ETO (id:#61260)
(Kampfgruppe Scherer: The Shield of Cholm ID: FT KGS13)   [next]   [previous]
Kholm, Novgorod Province, Russia 1942-05-01 (5 others)
FT KGS10: Red Ruin Roulette (Kampfgruppe Scherer: The Shield of Cholm)
FT KGS11: Knock! Knock! (Kampfgruppe Scherer: The Shield of Cholm)
FT KGS12: May Day - East Side (Kampfgruppe Scherer: The Shield of Cholm)
FT KGS CGII: Five Days in May Campaign Game (Kampfgruppe Scherer: The Shield of Cholm)
KGS20: Behle's Tally (Kampfgruppe Scherer - Player's Guide)
Designer: Andrew Hershey
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
RussianGerman
66.666666666667%

Overview:

STAVKA was well aware that the German relief force which had been fighting its way toward Cholm since late January, but was snowbound for much of the winter, was now only a few short kilometers from reaching Cholm and lifting the 100 day old siege. Every effort was now focused on eradicating the Germans within the pocket before this unwanted outcome could occur. On 30 April the entire town of Cholm was subjected to an intense town-wide bombardment. At 0345 on 1 May, the barrage was repeated anew. At 0545 the Russians launched a two pronged simultaneous attack intended to wipe out the last of the defenders.
Attacker: Russian (26th Independent Infantry Brigade, 2nd Guards Rifle Corps)
Defender: German (Kampfgruppe Scherer)  
7 turns
    Players: 2     OBA: Russian     Night: No
Unit Counts:
Squads: A:22.5 D:19.5
AFVs: A:5
T-60 M40 x 4
T-34 M41

AFVs: D:0
Guns: A:1
50mm RM obr. 40
37mm ZP obr. 39
D:3
5cm leGrW 36
5cm PaK 38
8cm GrW 34
2cm FlaK 38

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: Air Support
Map Board(s):
KGS (Summer) Show/hide map dependencies
PublicationBoard
Kampfgruppe Scherer: The Shield of CholmKGS (Summer)
Overlays: NONE
Errata (source)
KGS13, German card, in the FB and Glider Group have it read ".....(see SSRs 1 & 5) :"LFT website
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2020-04-18(D) Alberto González Ramírez vs Manuel German winGood scenario. Very important to read before the rules of the module. Some of them, like ammo shortage are very important for the play.
It is not a scenario for beginners. Here we have: air support for both sides, gliders, guns, AFV, Human Waves, entrenchments and the set of rules of the module.
In my play the Russian attacked from the north and NW sides. From the North the game began with a human wave that resulted to be a disaster. It costed two turns (which was critical for the game result) to rally that company. In the NW, AT, AA, MTR and MG fire stopped the Russian AFVs plus two INF platoons.
I was very lucky with my air support (2 x FW-190 + 3 x Stuka). Good rolls. They killed 2 x AFVs an DM several squads, plus 1 x LaGG-3 in dogfight.
2020-03-14(A) Jeff B vs Scott Sherer Russian win10.25 hrsA lot going on in this one but, just like the other one we played (KGS9), it seems the Germans just get bullied backwards turn after turn. Scott had a nasty trap planned for me at the starting gate, which I thankfully exposed with one of my Block Bombardments. It still ended up costing me two squads and a leader vs. his one squad and leader when I blasted the melee in anticipation of him turning it HtH during his part of the turn. I used the cover of the delta and my tanks to advance my two big kill stacks up concealed. I also brought in a couple squads and dummies in the west to hopefully mess with some German routs. I gave little credit to my two offboard mortars, but when they busted up most of his western defense I had to eat my derision. Finally saw my first KGS Human Wave on Turn 3 as I overwhelmed what I thought would be a tough position in the far east. The Russian prisoner taking also started in earnest that turn, and this exposed one of his guns (the AT). Meanwhile his own big mortar was effectively harassing my western incursion. Turn 4 saw my planes arrive before his, but I didn't contest his glider landings. Scott wisely chose to dogfight my planes when his arrived at the bottom of the turn, and ended up sending one of my to the ground. I got my revenge the next turn by knocking one of his out, but this allowed his Stukas to be uncontested. I caused the first one to withdraw with some stellar HMG fire, but the next bombed my T-34 into oblivion. Thankfully his last one did little damage to my kill stack. Even with killing my 9-1, he only ended up breaking a squad (and this one without a heavy SW). On Turn 5 I was down to one mobile tank after his AT gun knocked out a T-60, but I captured my fourth Block and pushed him dangerously close to the CVP cap. When his daring attempts to push forward and recapture some lost ground ended in disaster, he called it a day at the start of Turn 6.
2020-03-14(D) Scott Sherer vs Jeff B Russian winFun scenario, even thought the Germans are on the receiving end of a lot of Russian firepower. Lots of ways to play this for both sides, which I thought made for some very interesting decisions right from the set-up. While I lost the game, I did achieve three personal firsts: shooting down an enemy plane, successfully landing a glider, and destroying an AFV with a Stuka attack (even though we decided afterwards that we didn't quite handle the bombing of the AFV correctly and Jeff basically let me land the gliders unmolested as we both decided that the reduction in ammunition shortage by the Germans was not a sufficient enough deterrent to waste fire on the gliders). Overall, I thought it was a fun and meaty scenario.
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ActionDate
hoxson1 Modified the overlays2021-05-25 23:45:57
hoxson1 Modified the misc. rules2021-05-25 23:45:18
hoxson1 Uploaded an Image2021-05-25 23:43:53
hoxson1 Modified the overview2021-05-25 23:42:36
hoxson1 Uploaded the Board image2021-05-25 23:37:46
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(!sov-germ.png)Imagehoxson1976
(russ inf charge village.png)Imagehoxson1703
(may day west side map area.png)Map Imagehoxson1669
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Statistics:
Avg Rating: 6.80Votes: 5
Views: 3598
To-Play list count: 0
Estimated Play time: 9.3 hours
Recorded Games: 3
Archive recorded plays:
Russian2
German1
Drawn:0

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