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Bloodier Than D-Day WTO (id:#61564)
(From The Cellar Pack # 7 ID: FT177)   [next]   [previous]
Vrouwenpolder, Walcheren Island, Holland 1944-11-07 (9 others)
HP 7: Ripple Effect (Hero PAX 1: Hurtgen Hell to Bulge Nightmare)
GDE 1: Bologna Combatte (Bologna Fights) (Fanatic Enterprises: Internet)
OS-10: Greyhounds! (Objective: Schmidt)
OS-15: Nightlife is for the Junge (Objective: Schmidt)
OS-16: Sappers as Infantry (Objective: Schmidt)
#7: Engineers Fire! (Huertgen Hell)
#8: Beaten to the Draw (Huertgen Hell)
#15: Dawn At Kommerscheidt (Critical Hit Objective Schmidt)
#16: Task Force Ripple (Critical Hit Objective Schmidt)
Designer: Lionel & Pascal Colin
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
Free French / BritishGerman
35.714285714286%

Overview:

After one week of intense fighting, the Allies conquered most of Walcheren Island and Anvers Harbor looked likely to be opened in a short time. The last elements of the garrison however regrouped in the northeast corner of the island near the village of Vrouwenpolder. Number 4 Commando was given the task of clearing the woods near the village and took on the headquarter elements of Infanterie Division 70.
Attacker: Free French / British (Elements of 4.Commando, 4th Special Service Brigade)
Defender: German (Elements of Hq, Infanterie-Division 70 and I./Grenadier-Regiment 1020, Infanterie-Division 70)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:11.0 D:11.0
AFVs: A:0
AFVs: D:0
Guns: A:1
OML 3-in. Mortar
OML 2-in. Mortar
D:1
2cm FlaK 38

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Grain is Brush. NQ, Interrogation in effect. A: Commandos
Map Board(s):
16 y Show/hide map dependencies
PublicationBoard
ASL Starter Kit #1y
ASL 3a - Yanks (2nd Edition)16
ASL 3 - Yanks16
Overlays: B4
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-08-30(D) Ian Morris vs Martin Mayers German winFun little scenario, would be good for a tournament. The Commandos look overwhelming next to the pathetic dross they're facing, but they have a lot to do. I was able to get most of my starting force back to the village, albeit some of that was broken. A scorching fire phase saw Martin break most of my defenders he could see on turn 5, but my only PF of the game took out his 10-2 on a wound roll. An ongoing Melee on turn 5 blocked one of his approaches to the two possible VP buildings, and a 20+2 shot on my desperate Conscript squad only pinned it, enabling it to participate in an encirclement of his main assault force in the street, which was then pinned by the AA Gun adjacent. A close game, if the 10-2 had survived I don't think I would have won it.
View all or balance report
ActionDate
Gamer72 Added a playing2026-08-31 11:15:49
Gamer72 Rated the scenario2026-08-31 11:02:45
hoxson1 Modified the Theatre2021-03-10 19:21:00
Paul Legg Linked the scenario to ROAR2021-02-03 19:08:04
Hutch Modified the Attacker's Guns2020-10-17 17:55:34
FileDescriptionUserViews
(freefrenchbrit-germ sm.png)Imagehoxson11850
(walcheran island battle vrouploulder.png)Imagehoxson11753
(walcheran brit commando art.png)Imagehoxson11902
VASLMap (FT177-VASLMap.png)Map Imagebkemp011865
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Statistics:
Avg Rating: 7.00Votes: 2
Views: 5080
To-Play list count: 0
Estimated Play time: 3.3 hours
Recorded Games: 1
Archive recorded plays:
Free French / British0
German1
Drawn:0

ROAR Data: (as of today)
Bloodier Than D-Day [Confirmed]
[A] British 5
[D] German 8
All Rights Reserved. (c)2022 Dave Ramsey.