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It Don't Come Easy WTO (id:#61662)
(ASL Journal #10 ID: J158)   [next]   [previous]
Noville, Belgium 1945-01-15 (16 others)
121: End Station Budapest (ASL 12 - Armies of Oblivion)
EP45: Red On White (Euro-Pack II - The Bulge)
SP17: Cross of Lorraine (Schwerpunkt # 2)
OPT 3.2: Pyrrhus at `Pest (Point Blank # 1.3)
FE 148: Breakout! (Budapest Pack)
Frosty Bonus #1: Siegfried Slog (Afrikakorps - Bonus Stuff)
45: Red On White (ASL News # 24)
BP1 #8: Red On White (Battle of the Bulge I)
RPT105: Flaming Star (Rally Point #11)
YASL#9: Rack 'Em Up (Nor'easter XX)
RPT128: Hubba Hubba One More Time (Rally Point #13)
4: Les Nids de Mitrailleuses (Graal Magazine #7)
121: End Station Budapest (ASL 12 - Armies of Oblivion (2nd Edition))
T-TERROR #25: Back Through Thirimont (Teutonic Terror 4)
ASLN45: Red On White (Critical Hit #8.2)
MM103: Return To Noville (March Madness 2025 Tournament Pack 1)
Designer: Pete Shelling
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
54.237288135593%

Overview:

By the middle of January, “Easy” was on the attack again. Although many replacements had come into the ranks, some of whom were not even paratroop-qualified, Major Dick Winters entrusted them with one more assault to retake ground east of Bastogne lost a month earlier. The “Screamin’ Eagles” griped and moaned in the freezing Belgian countryside, but Easy Company’s vets followed Winters’ orders – and the replacements followed the vets. Upon entering the smoking ruins of Noville, there was an immediate counterattack by Panzer-Division 9. Winters led the remains of the 2nd Battalion to secure the town, which was infested with German snipers. The resulting losses left him with only 20 or so men who had dropped along with him on D-Day.
Attacker: German (Panzer-Division 9)
Defender: American (Company E, 506th Parachute Infantry Regiment, 101st Airborne Division)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:12.0
AFVs: A:3
PzKpfw IVJ x 2
PzKpfw IVH

AFVs: D:0
Guns: A:0 D:0
M2 60mm Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GS, all buildings are Two Story Houses. A: WC
Map Board(s):
d-dx c-dx b-dx Show/hide map dependencies
PublicationBoard
Deluxe Advanced Squad Leaderb-dx
Deluxe Advanced Squad Leaderc-dx
Deluxe Advanced Squad Leaderd-dx
DASL 1 - Streets of Fireb-dx
DASL 1 - Streets of Firec-dx
DASL 1 - Streets of Fired-dx
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-07-25(A) Tuomo Lukkari vs Mikko Lukkari American win[Imported from ROAR]
2022-09-17(A) Andy Bagley vs Dennis Hess German winFirst time playing DASL on VASL; both of us found the tiny units on huge hexes quite disconcerting, but we managed anyway.
The Americans concentrated their defenders in a few large stacks rather than spreading HSs across the board, so I had to approach cautiously, and kept my tanks out of PSK range. I concentrated my attack in the south, and managed to run an couple of squads round the Americans to reach building bC4 on my second turn. The American reinforcements counterattacked and retook this building, but by then my other infantry was moving up towards the exit area of board c. So my plan worked, but whether it would have worked without the dice on my side is less clear - I got some good DRs when it mattered, particularly a snakeyes that killed his 10-2 leader moving to cut off my advance.
By the end of turn 4 the Americans had suffered heavy losses whilst the Germans were virtually intact. It seemed clear that getting the necessary VPs off the board would be quite easy, so my opponent conceded at this point. Good scenario though.
2021-10-29(D) David Ramsey vs John Tait American winRound 2 of Alpenfestung XIV.
A game that came down to one half squad from 4, none of whom could pass a MC to exit the map. The first turn sniper that broke my BAZ hs left a tank-sized gap to give 6 exit points (of 14) right at the start. A second tank dodged the next BAZ trap to run off, along with one HS leaving only one point for the Germans to secure the win. John missed a couple of sneakier hexes to attempt to run from and that was enough to give my lucky Americans the win.
2019-05-13(D) Tom Kearney vs Lindsey Murillo American winThe Germans refused their right flank and made a strong push in the center, with a supporting effort on their left. The US reserves reinforced the center and their right and stopped the Germans cold.
2018-07-10(A) Louis Langdeau vs Andrew S German winSome mistakes on both sides, but a very enjoyable game for both my return to armor, and my first game of Deluxe ASL. Andy set up with a pretty solid forward defense. I pushed with two tanks on the left and one on my right, using them as battering rams to try and ease up my infantry advances. I lost one to an early bazooka shot, but things were still going reasonably well. My troops broke up a lot of Andy's early defenders, and by turn 3 I had the central building taken to up my SAN, and had encircled an American squad and leader on my right. I made a couple mistakes here. First, I got too aggressive with my right flank tank, putting it very far forward on the bridge in an attempt to hold back Andy's reinforcements. It ended up getting popped when he swarmed it with bazookas. I also piled into melee on the encircled squad, and Andy immediately declared HtH. I had some bad rolls, and he ended up wiping out 3 squads and a leader of mine. At this point, my sniper went on a tear on my left. This left me a huge opening on the left edge, which I immediately took advantage of by rushing all my troops and their prisoners towards it from the center. Andy redeployed, and the last few turns were a back and forth of German troops inching forward on the far left, with Andy's 10-2 and other remaining squads firing at them as they moved. On the last turn, Andy assaulted my tank and destroyed it, but I had enough troops to block his firing and nose over the victory conditions with the remainder. Great fun!
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ActionDate
Turuk Removed a map2024-03-29 16:37:32
Turuk Modified the maps2024-03-29 16:37:21
Andy_Bagley Added a playing2022-09-18 10:08:18
Dave Added a playing2021-11-14 00:31:27
hoxson1 Modified the Theatre2021-03-18 22:24:49
FileDescriptionUserViews
(germ-usa.png)Imagehoxson11062
(para snow wall whole.png)Imagehoxson1936
J158 It Dont Come Easy (J158 It Dont Come Easy.jpg)Map ImageFre207411228
(dont come easy GS.png)Map Imagehoxson1903
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2017 NWASL Championships at Game ON!asevenson
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Statistics:
Avg Rating: 7.00Votes: 14
Views: 5729
To-Play list count: 5
Estimated Play time: 3.7 hours
Recorded Games: 13
Archive recorded plays:
German5
American8
Drawn:0

ROAR Data: (as of today)
It Don't Come Easy [Confirmed]
[A] German 27
[D] American 19
All Rights Reserved. (c)2022 Dave Ramsey.